Kleriker Zauber

Grad 1

 

Name RW. Zeit Dauer Ziel Range Effekt
Segen - 5/10 m/s 6m R m +1 A; +1 RW gegen Furcht (Freunde)
Fluch - 5/10 m/s 6m R m -1 A; -1 RW gegen Furcht (Feinde)
Befehl (gering) w 1/10 instant 1K k Ziel führt einen Befehl aus (1 Runde); Kein Selbstschaden
Unheil - 1/10 instant 1K k -2 auf RK, RW und A
Gesinnung aufspüren w 3/10 instant 90m R Caster

https://www.d20srd.org/srd/spells/detectEvil.htm

  • Will Save um nicht als böse entdeckt zu werden
  • Wesen können sich mit dafür ausgelegten Ritualen verbergen (Konkurierende Zauberstufe)
Schreck           https://www.d20srd.org/srd/spells/causeFear.htm
Divine Favor           https://www.d20srd.org/srd/spells/divineFavor.htm
Entropie Schild   5/10 m/s self self +3 RK gegen Range attacks
Magic Stone           https://www.d20srd.org/srd/spells/magicStone.htm
Magic Weapon           https://www.d20srd.org/srd/spells/magicWeapon.htm
Remove Fear           https://www.d20srd.org/srd/spells/removeFear.htm
Heiligtum           https://www.d20srd.org/srd/spells/sanctuary.htm
Shield of Faith           https://www.d20srd.org/srd/spells/shieldOfFaith.htm
Rüstung des Glaubens   1/10 3 + r/s self self 5% physische Schadensreduzierung alle 5 Stufen
Leichte Wunden heilen           https://www.d20srd.org/srd/spells/cureLightWounds.htm
Leichte Wunden verursachen           https://www.d20srd.org/srd/spells/inflictLightWounds.htm

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Grad 2

 

Name RW. Zeit Dauer Ziel Range Effekt
Aid   5/10       https://www.d20srd.org/srd/spells/aid.htm
Attributsbuff   5/10 m/s 1K touch Erhöt ein Attribut um +4. Beim Einprägen des Zaubers muss bereits das Attribut gewählt werden und nicht später flexibel.
Calm Emotions   1/10       https://www.d20srd.org/srd/spells/calmEmotions.htm
Consecrate   10/10       https://www.d20srd.org/srd/spells/consecrate.htm
Desecrate   10/10       https://www.d20srd.org/srd/spells/desecrate.htm
Darkness   5/10       https://www.d20srd.org/srd/spells/darkness.htm
Gift verlangsamen   1/10       https://www.d20srd.org/srd/spells/delayPoison.htm
Death Kneel   3/10       https://www.d20srd.org/srd/spells/deathKnell.htm
Fallen finden   5/10       https://www.d20srd.org/srd/spells/findTraps.htm
Leiche konversieren   10/10       https://www.d20srd.org/srd/spells/gentleRepose.htm
Person festhalten   5/10       https://www.d20srd.org/srd/spells/holdPerson.htm
Elementen widerstehen   5/10       https://www.d20srd.org/srd/spells/resistEnergy.htm
Geringe Genesung   5/10       https://www.d20srd.org/srd/spells/restorationLesser.htm
Zertrümmern   5/10       https://www.d20srd.org/srd/spells/shatter.htm
Andere schützen   5/10       https://www.d20srd.org/srd/spells/shieldOther.htm
Silence   5/10 m/s    

https://www.d20srd.org/srd/spells/silence.htm

RWs werden bei Fail pro Runde wiederholt

Sound burst   5/10 instant     https://www.d20srd.org/srd/spells/soundBurst.htm
Geistige Waffe   5/10 r/s     https://www.d20srd.org/srd/spells/spiritualWeapon.htm
Heilige Macht leihen   3/10 1r     Der Zauberwirker leiht für eine Runde die Macht seines Gottes und steigert alles körperlichen Attribute um 2 für je 3 Stufen (1 + s/3) 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Grad 3

Name RW. Zeit Dauer Ziel Range Effekt
Animate Dead M            Creates undead skeletons and zombies.
Bestow Curse            -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Blindness/Deafness            Makes subject blinded or deafened.
Contagion            Infects subject with chosen disease.
Cure Serious Wounds            Cures 3d8 damage +1/level (max +15).
Daylight            60-ft. radius of bright light.
Dispel Magic           Cancels spells and magical effects. Das Maximum von +10 ist aufgehoben und stattdessen unbegrenzt
Glyph of Warding M            Inscription harms those who pass it.
Inflict Serious Wounds            Touch attack, 3d8 damage +1/level (max +15).
Invisibility Purge            Dispels invisibility within 5 ft./level.
Locate Object            Senses direction toward object (specific or type).
Magic Circle against Chaos/Evil/Good/Law            As protection spells, but 10-ft. radius and 10 min./level.
Magic Vestment            Armor or shield gains +1 enhancement per four levels.
Obscure Object            Masks object against scrying.
Protection from Energy            Absorb 12 points/level of damage from one kind of energy.
Remove Blindness/Deafness            Cures normal or magical conditions.
Remove Curse            Frees object or person from curse.
Remove Disease            Cures all diseases affecting subject.
Searing Light            Ray deals 1d8/two levels damage, more against undead.
Speak with Dead            Corpse answers one question/two levels.
Wind Wall            Deflects arrows, smaller creatures, and gases.
Summon Monster III            Calls extraplanar creature to fight for you.
Heiliges Zerschmettern Wil 3/10 instant 6m R m

Alle bösen Kreaturen erhalten 1d4 Schanden pro ZS. RW halbiert. 

Wenn der RW fehlschlägt erhält das Opfer -2 auf A für 4 Runden.

Unheiliges Zerschmettern Wil 3/10 instant 6m R m

Alle guten Kreaturen erhalten 1d4 Schanden pro ZS. RW halbiert. 

Wenn der RW fehlschlägt erhält das Opfer -2 auf A für 4 Runden.

Lähmung aufheben - 2/10 instant 6m R m Hebt alle Lähmungseffekte im Zielbereich auf.
Bereich der frischen Luft - 1/10 instant 6m R Caster Hebt alle Gaseffekte um den Caster herum auf. Kann Kreaturen aus ihrer gasförmigen Gestalt herauszwingen.
Starres Denken Wil 5/10 r/s 1k m  
Energien widerstehen - 5/10 10m/s 1k touch Wie Elemente widerstehen nur auch auf positive und negative Energie anwendbar
Elementen trotzen           https://www.d20srd.org/srd/spells/endureElements.htm

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Grad 4

Name Ges. Zeit Dauer Ziel Range Effekt
Discern Lies           Reveals deliberate falsehoods.
Dimensional Anchor           Bars extradimensional movement.
Death Ward           Grants immunity to death spells and negative energy effects.
Cure Critical Wounds           Cures 4d8 damage +1/level (max +20).
Koordinierte Verteidigung - 1/10 6r 6m r caster +2 auf RK für alle Verbündeten 6m um den Caster herum
Geistige Beherschung Wil+2 9/10 8r 1k n

Übernimmt gestige Kontrolle über das Ziel und kann diesem Befehle erteilen (über normale Kommunikation). 

Einen Befehl zu äußern dauert 3 Sekunden. Das Ziel erhält einen Bonus von +2 auf den RW.

Der Effekt endet sobald der Caster oder seine Verbündetem dem Opfer schaden. Kein Selbstschaden Befehl ist möglich.

Mantel der Furcht Wil 1/10 4r 3m r caster Alle Wesen die sich 3 m um den Caster aufhalten müssen einen Safe machen oder werden 4 Runden lang panisch flüchten.
Vergiften Zäh 4/10 20r 1k n

Vergiftet ein Opfer bei verfehltem Safe mit folgenden Folgen (abhängig von der Stufe des Casters):

7-9 - 2d8 + 2 pro Runde

10-12 - 3d8 + 3 pro Runde

13-14 - 4d8 + 4 pro Runde

15-16 - 5d8 + 5 pro Runde

17+  - 6d8 + 6 pro Runde

Energieschild - 5/10 10m/s 1k touch Wie Elementschild nur auch gegen pos. und neg. Energie anwendbar.
Dismissal           Forces a creature to return to native plane.
Divination M           Provides useful advice for specific proposed actions
Divine Power           You gain attack bonus, +6 to Str, and 1 hp/level.
Freedom of Movement           Subject moves normally despite impediments.
Inflict Critical Wounds           Touch attack, 4d8 damage +1/level (max +20).
Magic Weapon, Greater           +1 bonus/four levels (max +5)
Neutralize Poison           Immunizes subject against poison, detoxifies venom in or on subject.
Planar Ally, Lesser X           Exchange services with a 6 HD extraplanar creature.
Poison           Touch deals 1d10 Con damage, repeats in 1 min.
Repel Vermin           Insects, spiders, and other vermin stay 10 ft. away.
Restoration M           Restores level and ability score drains.
Sending           Delivers short message anywhere, instantly.
Spell Immunity           Subject is immune to one spell per four levels.
Summon Monster IV           Calls extraplanar creature to fight for you.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Grad 5

Name Ges. Zeit Dauer Ziel Range Effekt
Wall of Stone           Creates a stone wall that can be shaped.
Unhallow M           Designates location as unholy.
True Seeing M           Änderung: Dispell statt sicht-Buff
Symbol of Sleep M           Triggered rune puts nearby creatures into catatonic slumber.
Symbol of Pain M           Triggered rune wracks nearby creatures with pain.
Summon Monster V           Calls extraplanar creature to fight for you.
Spell Resistance           Subject gains SR 12 + level.
Slay Living           Touch attack kills subject.
Scrying F           Spies on subject from a distance.
Righteous Might           Your size increases, and you gain combat bonuses.
Raise Dead M           Restores life to subject who died as long as one day/level ago.
Plane Shift Ebenenwechsel           As many as eight subjects travel to another plane.
Mark of Justice           Designates action that will trigger curse on subject.
Inflict Light Wounds, Mass           Deals 1d8 damage +1/level to many creatures.
Chaotische Befehle           Macht das Ziel vollständig immun gegen jede Form der Gedankenkontrolle. Bspw. Charm, Dominate Person etc.
 Hallow M            Designates location as holy.
 Flame Strike            Smite foes with divine fire (1d8/level damage). Single Target
 Disrupting Weapon            Melee weapon destroys undead.
 Dispel Chaos/Evil/Good/Law            +4 bonus against attacks.
 Cure Light Wounds, Mass            Cures 1d8 damage +1/level for many creatures.
 Commune X            Deity answers one yes-or-no question/level.
 Command, Greater            As command, but affects one subject/level.
 Break Enchantment            Frees subjects from enchantments, alterations, curses, and petrification.
             

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Grad 6

ALLES FOLGENDE IST VORLÄUFIG:

Grad 7

 

Grad 8

 

Grad 9

20 Runden     2d6/Element/R, 30m Radius,