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title: Barbar Änderungen
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title: Barbar Änderungen
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description:
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description:
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published: 1
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published: 1
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date: 2024-10-03T15:33:15.149Z
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date: 2025-01-24T18:52:46.229Z
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tags:
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tags:
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editor: ckeditor
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editor: ckeditor
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dateCreated: 2024-10-03T15:10:01.443Z
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dateCreated: 2024-10-03T15:10:01.443Z
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@@ -62,7 +62,7 @@ dateCreated: 2024-10-03T15:10:01.443Z
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<th>+4</th>
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<th>+4</th>
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<th>+1</th>
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<th>+1</th>
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<th><mark class="pen-green">+4</mark></th>
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<th><mark class="pen-green">+4</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#improvedUncannyDodge">Improved uncanny dodge</a></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#improvedUncannyDodge"><mark class="pen-red"><s>Improved uncanny dodge</s></mark></a></th>
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</tr>
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</tr>
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<tr>
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<tr>
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<th>6th</th>
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<th>6th</th>
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title: Magier Änderungen
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title: Magier Änderungen
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description:
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description:
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published: 1
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published: 1
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date: 2025-01-13T21:50:59.557Z
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date: 2025-01-13T21:51:00.993Z
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tags:
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tags:
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editor: ckeditor
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editor: ckeditor
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dateCreated: 2024-10-03T13:24:22.185Z
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dateCreated: 2024-10-03T13:24:22.185Z
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title: Schurken Änderungen
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title: Schurken Änderungen
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description:
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description:
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published: 1
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published: 1
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date: 2025-01-20T18:44:28.352Z
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date: 2025-01-20T18:48:58.075Z
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tags:
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tags:
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editor: ckeditor
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editor: ckeditor
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dateCreated: 2024-10-03T14:55:36.167Z
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dateCreated: 2024-10-03T14:55:36.167Z
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@@ -31,6 +31,7 @@ dateCreated: 2024-10-03T14:55:36.167Z
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<p> </p>
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<p> </p>
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<p><strong>FA</strong> wird immer appliziert wenn der Angreifer gegenüber dem Ziel flankierend, obscure ist oder das Ziel auf falschem Fuß ist.</p>
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<p><strong>FA</strong> wird immer appliziert wenn der Angreifer gegenüber dem Ziel flankierend, obscure ist oder das Ziel auf falschem Fuß ist.</p>
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<p>Beim <strong>FA </strong>erhält der Dieb Bonusschaden (ceil(lvl / 2)d6) entsprechend der 3.5 Aufstiegstablle. Der Schaden wird <strong>nicht </strong>mit Krits multipliziert.</p>
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<p>Beim <strong>FA </strong>erhält der Dieb Bonusschaden (ceil(lvl / 2)d6) entsprechend der 3.5 Aufstiegstablle. Der Schaden wird <strong>nicht </strong>mit Krits multipliziert.</p>
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<p><mark class="marker-yellow">Patchvorschlag: FA wird nur gegeben wenn folgende Condition gemachted ist: When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked. (das ist original 3.5 rule)</mark></p>
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<p>Extra Schaden Tabelle:</p>
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<p>Extra Schaden Tabelle:</p>
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<figure class="table" style="text-align:center;">
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<figure class="table" style="text-align:center;">
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<table>
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<table>
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@@ -2,7 +2,7 @@
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title: Startseite
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title: Startseite
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description: Homepage und Navigationsanker
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description: Homepage und Navigationsanker
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published: 1
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published: 1
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date: 2024-04-14T09:35:56.510Z
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date: 2025-02-03T22:43:47.846Z
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tags: home
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tags: home
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editor: ckeditor
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editor: ckeditor
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dateCreated: 2024-01-13T10:33:23.063Z
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dateCreated: 2024-01-13T10:33:23.063Z
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@@ -160,6 +160,7 @@ dateCreated: 2024-01-13T10:33:23.063Z
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<li><a href="/rules/talente/waffenfokus">Waffenfokus I-IV</a></li>
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<li><a href="/rules/talente/waffenfokus">Waffenfokus I-IV</a></li>
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<li><a href="/rules/talente/blattschuss">Blattschuss</a></li>
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<li><a href="/rules/talente/blattschuss">Blattschuss</a></li>
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<li>TODO: Runentattoos</li>
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<li>TODO: Runentattoos</li>
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<li><a href="/rules/talente/springAttack">Spring Attack</a></li>
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</ul>
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</ul>
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</li>
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</li>
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</ul>
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</ul>
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title: Zaubergrundregeln
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title: Zaubergrundregeln
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description:
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description:
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published: 1
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published: 1
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date: 2024-12-16T21:26:37.960Z
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date: 2024-12-16T21:26:40.257Z
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tags:
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tags:
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editor: ckeditor
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editor: ckeditor
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dateCreated: 2024-04-14T10:42:38.897Z
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dateCreated: 2024-04-14T10:42:38.897Z
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---
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title: Spring Attack
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description:
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published: 1
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date: 2025-02-03T23:00:38.787Z
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tags: talent
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editor: markdown
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dateCreated: 2025-02-03T22:47:35.522Z
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---
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# Spring Attack
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## Prerequisites
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Dex 13, Dodge, base attack bonus +4.
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## Benefit
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Grapple dauert nur eine Viertelrunde. Das heißt der CHarakter kann sich in der Rundenhälfte seine halbe Bewegungsreichweite bewegen und dann einen regulären Ringkampfangriff starten.
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Prereq für Whirlwind Attack
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Reference in New Issue
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