docs: add all untracked content
This commit is contained in:
commit
8aba1e5f70
BIN
balt_beginn.png
Normal file
BIN
balt_beginn.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 121 KiB |
BIN
basicassets/phb35_pg31_web.jpg
Normal file
BIN
basicassets/phb35_pg31_web.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 132 KiB |
BIN
basicassets/vfnfull.png
Normal file
BIN
basicassets/vfnfull.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 72 KiB |
189
classes/barbar.html
Normal file
189
classes/barbar.html
Normal file
@ -0,0 +1,189 @@
|
||||
<!--
|
||||
title: Barbar Änderungen
|
||||
description:
|
||||
published: 1
|
||||
date: 2025-01-24T18:52:46.229Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-10-03T15:10:01.443Z
|
||||
-->
|
||||
|
||||
<h1>Barbar</h1>
|
||||
<h2>Uncanny Dodge</h2>
|
||||
<p>Ersatzlos gestrichen.</p>
|
||||
<h2>Willenswürfe</h2>
|
||||
<p>Barbaren erhalte Gute Willenswürfe.</p>
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th>Level</th>
|
||||
<th>Base<br>Attack Bonus</th>
|
||||
<th>Fort<br>Save</th>
|
||||
<th>Ref<br>Save</th>
|
||||
<th><mark class="pen-green">Will</mark><br><mark class="pen-green">Save</mark></th>
|
||||
<th>Special</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>1st</th>
|
||||
<th>+1</th>
|
||||
<th>+2</th>
|
||||
<th>+0</th>
|
||||
<th><mark class="pen-green">+2</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#barbarianFastMovement">Fast movement</a>, <a href="https://www.d20srd.org/srd/classes/barbarian.htm#illiteracy">illiteracy</a>, <a href="https://www.d20srd.org/srd/classes/barbarian.htm#rage">rage</a> 1/day</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>2nd</th>
|
||||
<th>+2</th>
|
||||
<th>+3</th>
|
||||
<th>+0</th>
|
||||
<th><mark class="pen-green">+3</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#uncannyDodge"><mark class="pen-red"><s>Uncanny dodge</s></mark></a></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>3rd</th>
|
||||
<th>+3</th>
|
||||
<th>+3</th>
|
||||
<th>+1</th>
|
||||
<th><mark class="pen-green">+3</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#trapSense">Trap sense</a> +1</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>4th</th>
|
||||
<th>+4</th>
|
||||
<th>+4</th>
|
||||
<th>+1</th>
|
||||
<th><mark class="pen-green">+4</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#rage">Rage</a> 2/day</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>5th</th>
|
||||
<th>+5</th>
|
||||
<th>+4</th>
|
||||
<th>+1</th>
|
||||
<th><mark class="pen-green">+4</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#improvedUncannyDodge"><mark class="pen-red"><s>Improved uncanny dodge</s></mark></a></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>6th</th>
|
||||
<th>+6/+1</th>
|
||||
<th>+5</th>
|
||||
<th>+2</th>
|
||||
<th><mark class="pen-green">+5</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#trapSense">Trap sense</a> +2</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>7th</th>
|
||||
<th>+7/+2</th>
|
||||
<th>+5</th>
|
||||
<th>+2</th>
|
||||
<th><mark class="pen-green">+5</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#damageReduction">Damage reduction</a> 1/—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>8th</th>
|
||||
<th>+8/+3</th>
|
||||
<th>+6</th>
|
||||
<th>+2</th>
|
||||
<th><mark class="pen-green">+6</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#rage">Rage</a> 3/day</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>9th</th>
|
||||
<th>+9/+4</th>
|
||||
<th>+6</th>
|
||||
<th>+3</th>
|
||||
<th><mark class="pen-green">+6</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#trapSense">Trap sense</a> +3</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>10th</th>
|
||||
<th>+10/+5</th>
|
||||
<th>+7</th>
|
||||
<th>+3</th>
|
||||
<th><mark class="pen-green">+7</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#damageReduction">Damage reduction</a> 2/—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>11th</th>
|
||||
<th>+11/+6/+1</th>
|
||||
<th>+7</th>
|
||||
<th>+3</th>
|
||||
<th><mark class="pen-green">+7</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#greaterRage">Greater rage</a></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>12th</th>
|
||||
<th>+12/+7/+2</th>
|
||||
<th>+8</th>
|
||||
<th>+4</th>
|
||||
<th><mark class="pen-green">+8</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#rage">Rage</a> 4/day, <a href="https://www.d20srd.org/srd/classes/barbarian.htm#trapSense">trap sense</a> +4</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>13th</th>
|
||||
<th>+13/+8/+3</th>
|
||||
<th>+8</th>
|
||||
<th>+4</th>
|
||||
<th><mark class="pen-green">+8</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#damageReduction">Damage reduction</a> 3/—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>14th</th>
|
||||
<th>+14/+9/+4</th>
|
||||
<th>+9</th>
|
||||
<th>+4</th>
|
||||
<th><mark class="pen-green">+9</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#indomitableWill">Indomitable will</a></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>15th</th>
|
||||
<th>+15/+10/+5</th>
|
||||
<th>+9</th>
|
||||
<th>+5</th>
|
||||
<th><mark class="pen-green">+9</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#trapSense">Trap sense</a> +5</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>16th</th>
|
||||
<th>+16/+11/+6/+1</th>
|
||||
<th>+10</th>
|
||||
<th>+5</th>
|
||||
<th><mark class="pen-green">+10</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#damageReduction">Damage reduction</a> 4/—, <a href="https://www.d20srd.org/srd/classes/barbarian.htm#rage">rage</a> 5/day</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>17th</th>
|
||||
<th>+17/+12/+7/+2</th>
|
||||
<th>+10</th>
|
||||
<th>+5</th>
|
||||
<th><mark class="pen-green">+10</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#tirelessRage">Tireless rage</a></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>18th</th>
|
||||
<th>+18/+13/+8/+3</th>
|
||||
<th>+11</th>
|
||||
<th>+6</th>
|
||||
<th><mark class="pen-green">+11</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#trapSense">Trap sense</a> +6</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>19th</th>
|
||||
<th>+19/+14/+9/+4</th>
|
||||
<th>+11</th>
|
||||
<th>+6</th>
|
||||
<th><mark class="pen-green">+11</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#damageReduction">Damage reduction</a> 5/—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>20th</th>
|
||||
<th>+20/+15/+10/+5</th>
|
||||
<th>+12</th>
|
||||
<th>+6</th>
|
||||
<th><mark class="pen-green">+12</mark></th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#mightyRage">Mighty rage</a>, <a href="https://www.d20srd.org/srd/classes/barbarian.htm#rage">rage</a> 6/day</th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
468
classes/cleric.html
Normal file
468
classes/cleric.html
Normal file
@ -0,0 +1,468 @@
|
||||
<!--
|
||||
title: Kleriker Anderungen
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-14T10:53:44.511Z
|
||||
tags:
|
||||
editor: code
|
||||
dateCreated: 2024-01-14T10:35:35.397Z
|
||||
-->
|
||||
|
||||
<h1>Kleriker</h1>
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<h2>Character Classes</h2>
|
||||
<h3>CLERIC</h3>
|
||||
<figure class="image image-style-align-right"><img src="/basicassets/phb35_pg31_web.jpg"></figure>
|
||||
<p>The handiwork of the gods is everywhere - in places of natural beauty, in mighty crusades, in soaring temples, and in the hearts of worshipers. Like people, gods run the gamut from benevolent to malicious, reserved to intrusive, simple to inscrutable. The gods, however, work mostly through intermediaries - their clerics. Good clerics heal, protect, and avenge. Evil clerics pillage, destroy, and sabotage. A cleric uses the power of his god to make his god's will manifest. And if a cleric uses his god's power to improve his own lot, that's to be expected, too.</p>
|
||||
<p>Ideally, a cleric's adventures support his god's causes, at least in a general way. A good cleric, for example, helps those in need. If, through noble acts, he can improve the reputation to his god or temple, that's even better. An evil cleric seeks to increase his own power and that of his deity, so that others will respect and fear both.</p>
|
||||
<p>Clerics sometimes receive orders, or at least suggestions, from their ecclesiastical superiors, directing them to undertake missions for the church. The clerics and their companions are compensated fairly for these missions, and the church may be especially generous with the casting of needed spells or divine magic items as payment. Of course, clerics are people, too, and they may have any or all the more common motivations for adventuring.</p>
|
||||
<p><strong>Alignment</strong>: A cleric's alignment must be within one step of his deity's (that is, it may be one step away on either the lawful-chaotic axis or the good-evil axis, but not both). A cleric may not be neutral unless his deity's alignment is also neutral.</p>
|
||||
<p><strong>Hit Die</strong>: d8.</p>
|
||||
<h6>Class Skills</h6>
|
||||
<p><strong>Skill Points at 1st Level</strong>: (2 + Int modifier) x 4.</p>
|
||||
<p><strong>Skill Points at Each Additional Level</strong>: 2 + Int modifier.</p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
|
||||
<p><strong>Table: The Cleric</strong></p>
|
||||
<table id="tableTheCleric" cellspacing="0">
|
||||
<caption>Table: The Cleric</caption>
|
||||
<thead>
|
||||
<tr>
|
||||
<th rowspan="2">Level</th>
|
||||
<th rowspan="2" align="left">Base<br>Attack Bonus</th>
|
||||
<th rowspan="2">Fort<br>Save</th>
|
||||
<th rowspan="2">Ref<br>Save</th>
|
||||
<th rowspan="2">Will<br>Save</th>
|
||||
<th rowspan="2" align="left">Special</th>
|
||||
<th colspan="10">Spells per Day<sup>1</sup></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/spellLists/clericSpells.htm#zeroLevelClericSpells">0</a></th>
|
||||
<th><a href="/srd/spellLists/clericSpells.htm#firstLevelClericSpells">1st</a></th>
|
||||
<th><a href="/srd/spellLists/clericSpells.htm#secondLevelClericSpells">2nd</a></th>
|
||||
<th><a href="/srd/spellLists/clericSpells.htm#thirdLevelClericSpells">3rd</a></th>
|
||||
<th><a href="/srd/spellLists/clericSpells.htm#fourthLevelClericSpells">4th</a></th>
|
||||
<th><a href="/srd/spellLists/clericSpells.htm#fifthLevelClericSpells">5th</a></th>
|
||||
<th><a href="/srd/spellLists/clericSpells.htm#sixthLevelClericSpells">6th</a></th>
|
||||
<th><a href="/srd/spellLists/clericSpells.htm#seventhLevelClericSpells">7th</a></th>
|
||||
<th><a href="/srd/spellLists/clericSpells.htm#eighthLevelClericSpells">8th</a></th>
|
||||
<th><a href="/srd/spellLists/clericSpells.htm#ninthLevelClericSpells">9th</a></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tfoot>
|
||||
<tr>
|
||||
<td colspan="16">
|
||||
<ol>
|
||||
<li>
|
||||
<p>
|
||||
In addition to the stated number of spells per day for 1st- through 9th-level spells, a cleric gets a <a href="/srd/spellLists/clericDomains.htm">domain</a> spell for each spell level, starting at 1st.
|
||||
</p>
|
||||
<p>
|
||||
The "+1" in the entries on this table represents that spell. Domain spells are in addition to any bonus spells the cleric may receive for having a high Wisdom score.
|
||||
</p>
|
||||
</li>
|
||||
</ol>
|
||||
</td>
|
||||
</tr>
|
||||
</tfoot>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td align="center">1st</td>
|
||||
<td>+0</td>
|
||||
<td align="center">+2</td>
|
||||
<td align="center">+0</td>
|
||||
<td align="center">+2</td>
|
||||
<td><a href="#turnorRebukeUndead">Turn or rebuke undead</a></td>
|
||||
<td align="center">3</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">2nd</td>
|
||||
<td>+1</td>
|
||||
<td align="center">+3</td>
|
||||
<td align="center">+0</td>
|
||||
<td align="center">+3</td>
|
||||
<td></td>
|
||||
<td align="center">4</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">3rd</td>
|
||||
<td>+2</td>
|
||||
<td align="center">+3</td>
|
||||
<td align="center">+1</td>
|
||||
<td align="center">+3</td>
|
||||
<td></td>
|
||||
<td align="center">4</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">4th</td>
|
||||
<td>+3</td>
|
||||
<td align="center">+4</td>
|
||||
<td align="center">+1</td>
|
||||
<td align="center">+4</td>
|
||||
<td></td>
|
||||
<td align="center">5</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">5th</td>
|
||||
<td>+3</td>
|
||||
<td align="center">+4</td>
|
||||
<td align="center">+1</td>
|
||||
<td align="center">+4</td>
|
||||
<td></td>
|
||||
<td align="center">5</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">6th</td>
|
||||
<td>+4</td>
|
||||
<td align="center">+5</td>
|
||||
<td align="center">+2</td>
|
||||
<td align="center">+5</td>
|
||||
<td></td>
|
||||
<td align="center">5</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">7th</td>
|
||||
<td>+5</td>
|
||||
<td align="center">+5</td>
|
||||
<td align="center">+2</td>
|
||||
<td align="center">+5</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">8th</td>
|
||||
<td>+6/+1</td>
|
||||
<td align="center">+6</td>
|
||||
<td align="center">+2</td>
|
||||
<td align="center">+6</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">9th</td>
|
||||
<td>+6/+1</td>
|
||||
<td align="center">+6</td>
|
||||
<td align="center">+3</td>
|
||||
<td align="center">+6</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">10th</td>
|
||||
<td>+7/+2</td>
|
||||
<td align="center">+7</td>
|
||||
<td align="center">+3</td>
|
||||
<td align="center">+7</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">11th</td>
|
||||
<td>+8/+3</td>
|
||||
<td align="center">+7</td>
|
||||
<td align="center">+3</td>
|
||||
<td align="center">+7</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">12th</td>
|
||||
<td>+9/+4</td>
|
||||
<td align="center">+8</td>
|
||||
<td align="center">+4</td>
|
||||
<td align="center">+8</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">13th</td>
|
||||
<td>+9/+4</td>
|
||||
<td align="center">+8</td>
|
||||
<td align="center">+4</td>
|
||||
<td align="center">+8</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">14th</td>
|
||||
<td>+10/+5</td>
|
||||
<td align="center">+9</td>
|
||||
<td align="center">+4</td>
|
||||
<td align="center">+9</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">15th</td>
|
||||
<td>+11/+6/+1</td>
|
||||
<td align="center">+9</td>
|
||||
<td align="center">+5</td>
|
||||
<td align="center">+9</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">16th</td>
|
||||
<td>+12/+7/+2</td>
|
||||
<td align="center">+10</td>
|
||||
<td align="center">+5</td>
|
||||
<td align="center">+10</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">17th</td>
|
||||
<td>+12/+7/+2</td>
|
||||
<td align="center">+10</td>
|
||||
<td align="center">+5</td>
|
||||
<td align="center">+10</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">18th</td>
|
||||
<td>+13/+8/+3</td>
|
||||
<td align="center">+11</td>
|
||||
<td align="center">+6</td>
|
||||
<td align="center">+11</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">19th</td>
|
||||
<td>+14/+9/+4</td>
|
||||
<td align="center">+11</td>
|
||||
<td align="center">+6</td>
|
||||
<td align="center">+11</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">20th</td>
|
||||
<td>+15/+10/+5</td>
|
||||
<td align="center">+12</td>
|
||||
<td align="center">+6</td>
|
||||
<td align="center">+12</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p> </p>
|
||||
|
||||
<p> <br> </p>
|
||||
<h6>Class Features</h6>
|
||||
<p>All of the following are class features of the cleric.</p>
|
||||
<p><strong>Weapon and Armor Proficiency</strong>: Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).</p>
|
||||
<p>A cleric who chooses the War domain receives the Weapon Focus feat related to his deity's weapon as a bonus feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus feat, if the weapon falls into that category.</p>
|
||||
<p><strong>Aura (Ex)</strong>: A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details). Clerics who don't worship a specific deity but choose the Chaotic, Evil, Good, or Lawful domain have a similarly powerful aura of the corresponding alignment.</p>
|
||||
<p><strong>Spells</strong>: A cleric casts divine spells, which are drawn from the <a href="/spellLists/cleric">cleric spell list</a>. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A cleric must choose and prepare his spells in advance (see below).</p>
|
||||
<p>To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric's spell is 10 + the spell level + the cleric's Wisdom modifier.</p>
|
||||
<p>Like other spellcasters, a cleric can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Cleric. In addition, he receives bonus spells per day if he has a high Wisdom score. A cleric also gets one domain spell of each spell level he can cast, starting at 1st level. When a cleric prepares a spell in a domain spell slot, it must come from one of his two domains (see Deities, Domains, and Domain Spells, below).</p>
|
||||
<p>Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.</p>
|
||||
<p><strong>Deity, Domains, and Domain Spells</strong>: A cleric's deity influences his alignment, what magic he can perform, his values, and how others see him. A cleric chooses two domains from among those belonging to his deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.</p>
|
||||
<p>If a cleric is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.</p>
|
||||
<p>Each domain gives the cleric access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. The cleric gets the granted powers of both the domains selected. With access to two domain spells at a given spell level, a cleric prepares one or the other each day in his domain spell slot. <mark class="pen-red"><s>If a domain spell is not on the cleric spell list, a cleric can prepare it only in his domain spell slot.</s></mark></p>
|
||||
<p><mark class="pen-red"><s><strong>Spontaneous Casting</strong>: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that the cleric did not prepare ahead of time. The cleric can "lose" any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "cure" in its name).</s></mark></p>
|
||||
<p><mark class="pen-red"><s>An evil cleric (or a neutral cleric of an evil deity), can't convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with "inflict" in its name).</s></mark></p>
|
||||
<p><mark class="pen-red"><s>A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player's choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cleric turns or commands undead (see below).</s></mark></p>
|
||||
<p><strong>Chaotic, Evil, Good, and Lawful Spells</strong>: A cleric can't cast spells of an alignment opposed to his own or his deity's (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.</p>
|
||||
<p><strong>Turn or Rebuke Undead (Su)</strong>: Any cleric, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead).</p>
|
||||
<p>A good cleric (or a neutral cleric who worships a good deity) can turn or destroy undead creatures. An evil cleric (or a neutral cleric who worships an evil deity) instead rebukes or commands such creatures. A neutral cleric of a neutral deity must choose whether his turning ability functions as that of a good cleric or an evil cleric. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see above).</p>
|
||||
<p>A cleric may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A cleric with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.</p>
|
||||
<p><strong>Bonus Languages</strong>: A cleric's bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of his race.</p>
|
||||
<h6>Ex-Clerics</h6>
|
||||
<p>A cleric who grossly violates the code of conduct required by his god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He cannot thereafter gain levels as a cleric of that god until he atones (see the atonement spell description).</p>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
21
classes/fighter.html
Normal file
21
classes/fighter.html
Normal file
@ -0,0 +1,21 @@
|
||||
<!--
|
||||
title: Kämpfer Änderungen
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-10-03T15:30:45.647Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-10-03T15:30:44.291Z
|
||||
-->
|
||||
|
||||
<h1>Kämpfer</h1>
|
||||
<h2>Waffenfokus Diversifizierung</h2>
|
||||
<p>Kämpfer können durch die wahl der der Talente Waffenfokus I - IV (eins bis vier) Meister mit einer Waffe werden (erhöter Angirffs und Schadenswurf). Dies fphrt jedoch dazu das sich Kämpfer recht enge um diese eine Waffe herum aufbauen. Diese neue Regel soll dies aufbrechen.</p>
|
||||
<p> </p>
|
||||
<p>Ein Kämpfer der über den normalen Talent Tree ein Waffefokuslvl N erreicht hat kann auf jeder ungeraden Stuffen einen Waffendiversifizierungspunkt - kurz Waffendivpunkte - verteieln. Hierfür wählt er einen Waffentyp der nicht seiner Hauptwaffe (Waffe mit Waffenfokuslvl N) entspricht. Eine Waffe mit M Waffendivpunkte erhält in ihrer benutzung das dieselben Bonie wie eine Waffe mit Waffenfokuslvl N. Es dürfen maximal N-1 Waffendivpunkte auf einen Waffentyp gelegt werden.</p>
|
||||
<p> </p>
|
||||
<p>Beispiel</p>
|
||||
<p>Kämpfer lvl 9</p>
|
||||
<p>Waffenfokus III auf Schwert (Talente gewählt auf lvl 1, 4 und8)</p>
|
||||
<p>Waffendiffpunkte II auf Armbrust (Punkte verteilt auf lvl 5, 9 </p>
|
||||
<p>Wafffndiffpunkte I auf Speer (Punkte verteilt auf lvl 7)</p>
|
||||
420
classes/mage.html
Normal file
420
classes/mage.html
Normal file
@ -0,0 +1,420 @@
|
||||
<!--
|
||||
title: Magier Änderungen
|
||||
description:
|
||||
published: 1
|
||||
date: 2025-01-13T21:51:00.993Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-10-03T13:24:22.185Z
|
||||
-->
|
||||
|
||||
<h1>Magier</h1>
|
||||
<h2>Level Up</h2>
|
||||
<p>Ein Magier steigt Stufen nach der unten gezeigten Tabelle auf. Zauber pro Tag werden durch einen entsprechenden Bonis aus einem hohen Int Wert erhöt. Ein Zauberer lernt keine neuen Zauberer beim Stufen aufstieg aka. er fügt keine Zauber in sein Zauberbuch hinzu.</p>
|
||||
<p> </p>
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th rowspan="2">Level</th>
|
||||
<th rowspan="2">Base<br>Attack Bonus</th>
|
||||
<th rowspan="2">Fort<br>Save</th>
|
||||
<th rowspan="2">Ref<br>Save</th>
|
||||
<th rowspan="2">Will<br>Save</th>
|
||||
<th rowspan="2">Special</th>
|
||||
<th colspan="10">Spells per Day</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#zeroLevelSorcererWizardSpells">0</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#firstLevelSorcererWizardSpells">1st</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#secondLevelSorcererWizardSpells">2nd</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#thirdLevelSorcererWizardSpells">3rd</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#fourthLevelSorcererWizardSpells">4th</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#fifthLevelSorcererWizardSpells">5th</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#sixthLevelSorcererWizardSpells">6th</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#seventhLevelSorcererWizardSpells">7th</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#eighthLevelSorcererWizardSpells">8th</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#ninthLevelSorcererWizardSpells">9th</a></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>1st</th>
|
||||
<th>+0</th>
|
||||
<th>+0</th>
|
||||
<th>+0</th>
|
||||
<th>+2</th>
|
||||
<th> </th>
|
||||
<th>3</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>2nd</th>
|
||||
<th>+1</th>
|
||||
<th>+0</th>
|
||||
<th>+0</th>
|
||||
<th>+3</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>3rd</th>
|
||||
<th>+1</th>
|
||||
<th>+1</th>
|
||||
<th>+1</th>
|
||||
<th>+3</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>4th</th>
|
||||
<th>+2</th>
|
||||
<th>+1</th>
|
||||
<th>+1</th>
|
||||
<th>+4</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>5th</th>
|
||||
<th>+2</th>
|
||||
<th>+1</th>
|
||||
<th>+1</th>
|
||||
<th>+4</th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#bonusFeats">Bonus feat</a></th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>6th</th>
|
||||
<th>+3</th>
|
||||
<th>+2</th>
|
||||
<th>+2</th>
|
||||
<th>+5</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>7th</th>
|
||||
<th>+3</th>
|
||||
<th>+2</th>
|
||||
<th>+2</th>
|
||||
<th>+5</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>8th</th>
|
||||
<th>+4</th>
|
||||
<th>+2</th>
|
||||
<th>+2</th>
|
||||
<th>+6</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>9th</th>
|
||||
<th>+4</th>
|
||||
<th>+3</th>
|
||||
<th>+3</th>
|
||||
<th>+6</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>10th</th>
|
||||
<th>+5</th>
|
||||
<th>+3</th>
|
||||
<th>+3</th>
|
||||
<th>+7</th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#bonusFeats">Bonus feat</a></th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>11th</th>
|
||||
<th>+5</th>
|
||||
<th>+3</th>
|
||||
<th>+3</th>
|
||||
<th>+7</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>12th</th>
|
||||
<th>+6/+1</th>
|
||||
<th>+4</th>
|
||||
<th>+4</th>
|
||||
<th>+8</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>13th</th>
|
||||
<th>+6/+1</th>
|
||||
<th>+4</th>
|
||||
<th>+4</th>
|
||||
<th>+8</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>14th</th>
|
||||
<th>+7/+2</th>
|
||||
<th>+4</th>
|
||||
<th>+4</th>
|
||||
<th>+9</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>15th</th>
|
||||
<th>+7/+2</th>
|
||||
<th>+5</th>
|
||||
<th>+5</th>
|
||||
<th>+9</th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#bonusFeats">Bonus feat</a></th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>16th</th>
|
||||
<th>+8/+3</th>
|
||||
<th>+5</th>
|
||||
<th>+5</th>
|
||||
<th>+10</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>17th</th>
|
||||
<th>+8/+3</th>
|
||||
<th>+5</th>
|
||||
<th>+5</th>
|
||||
<th>+10</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>18th</th>
|
||||
<th>+9/+4</th>
|
||||
<th>+6</th>
|
||||
<th>+6</th>
|
||||
<th>+11</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>19th</th>
|
||||
<th>+9/+4</th>
|
||||
<th>+6</th>
|
||||
<th>+6</th>
|
||||
<th>+11</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>20th</th>
|
||||
<th>+10/+5</th>
|
||||
<th>+6</th>
|
||||
<th>+6</th>
|
||||
<th>+12</th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#bonusFeats">Bonus feat</a></th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
<h2>Zauber wirken und lernen</h2>
|
||||
<p>Ein Magier kann Zauber wirken die in seinem Zauberbuch aufgeschrieben sind. Um Sie an einem bestimmten Tag zu wirken muss er Sie spezifisch vorbereiten. Er kann dabei soviele Zauber pro Tag wirken/vorbereiten wie in der Tabelle pben gezeigt. Ein Magier kann beliebig viele Zauber in sein Zauberbuch aufschreiben. Der höchste Grad an Zaubern im Buch des Magiers enspricht dem höchsten Grad den er wirken kann. Um neue Zauber in sein Zauberbuch zu schriebn aka. Zauber zu lernen gibt es mehrere Möglichkeiten(?):</p>
|
||||
<ul>
|
||||
<li><strong>Lernen aus einer Schriffrolle:</strong> Der Magier kann einen Zauber aus einer Schriftrolle in sein Zauberbuch übertrage. Hierzu muss er einen Zauberkundewurf SG 10+(ZG*3,5) schaffen, der Prozess dauert 1 Stunde. Schlägt der Wurf fehl, kann der Magier diese Schriftrolle nicht mehr nutzen um den Zauber zu lernen, bis er die nächste Stufe erreicht und somit einen neuen Versuch erhält. Der Magier kann sich auf das Erlernen des Zaubers vorbereiten und erhält pro Tag der Vorbereitung einen Bonus von +1 auf den Wurf (Bis Max Int-Mod).</li>
|
||||
<li><strong>Untericht bei einem Gelehrten:</strong> Der Zauberer kann unterricht bei einem anderen Magier nehmen. Der Zauberer muss einen Zauberkundewurf SG 10+(ZG*3,5)+mod schaffen um den Zauber zu lernen. Der Mod entsteht aus der Qualität des Unterrichts des Lehrmeisters.</li>
|
||||
<li><strong>Zauberbücher verwerten:</strong> Jeder Magier kann Zauberbücher von anderen Magiern verwerten und daraus Schriftrollen herstellen. Pro Zauber ist dafür erneut ein Zauberkundewurf notwendig SG 10+(ZG*3,5). Bei Misslingen verschwindet der Zauber aus dem Zauberbuch und ist wertlos. Die Dauer pro Extraktionsvorgang beträgt 1 Tag pro Zaubergrad für jeden nicht trivialen Zauber. Triviale Zauber können ohne Zeitverzögerung und Zauberstufewurf extrahiert werden.</li>
|
||||
<li><mark class="marker-green">Patch Vorschlag: Zauberbücher verwerten: Jeder Magier kann Zauberbücher von anderen Magiern verwerten und</mark>
|
||||
<ul>
|
||||
<li><mark class="marker-green">daraus Schriftrollen herstellen. Pro Zauber ist dafür ein Zauberkundewurf notwendig SG 10+(ZG*3,5). Bei Misslingen verschwindet der Zauber aus dem Zauberbuch und ist wertlos. Die Dauer pro Extraktionsvorgang beträgt 1 Tag pro Zaubergrad für jeden nicht trivialen Zauber. Triviale Zauber können ohne Zeitverzögerung und Zauberstufewurf extrahiert werden.</mark></li>
|
||||
<li><mark class="marker-green">wie aus einer Schriftrolle eine Zauber in sein Zauberbuch übertragen, hierbei gibt es eine zusätzliche Zeitdauer von 1 Tag pro Zauberstufe um den Zauber aus dem Zauberbuch zu übertragen. Dieser Vorgang benötigt keinen Wurf. Das lernen dauert 1 h. (siehe oben) Es bedarf nur einen Wurf mit SG 10+(ZG*3,5) zum lernen. Zwischen Abschreiben und Lernen kann Zeit liegen. Vorbereitung kann den Wurf wie erläutert unterstützen.</mark></li>
|
||||
<li><mark class="marker-green">Es sind nicht beide Aktionen möglich. Sollte das übertrage fehlschlagen kann keine Schriftrolle hergestellt werden bis die nächste Stufe errreicht wird. Dann kann erneut gewählt werden welche der beiden Aktion ausgeführt wird.</mark></li>
|
||||
<li><mark class="marker-pink">Motivation: gerade scheint es so das man für das lernen aus dem Zauberbuch erst eine Schriftrolle anfertigen muss, dass scheint umstädnlich und forced mehr würfelei was wenig spaß macht.</mark></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><strong>Triviale Zauber:</strong> Sobald der Magier den Wurf zum Erlernen de Zaubers ohne Vorbereitung mit einer 1 schaffen würde, er mindestens um 2 Grade höhere Zauber wirken kann und die Attributsanforderungen doppelt erfüllt, ist der Zauber für ihn trivial.</li>
|
||||
</ul>
|
||||
<h2>Familiars / Vertraute</h2>
|
||||
<p>Bis jetzt wurde Familiars / Vertraute von Zauberwirken nicht gespielt ignoriert. Sollte dies gewünscht sein sind vorrausichtlich Absprachen und evtl. patches nötig.</p>
|
||||
<p> </p>
|
||||
32
classes/paladin.html
Normal file
32
classes/paladin.html
Normal file
@ -0,0 +1,32 @@
|
||||
<!--
|
||||
title: Paladin Änderungen
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-10-03T15:51:52.481Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-10-03T15:36:29.929Z
|
||||
-->
|
||||
|
||||
<h1>Paladin</h1>
|
||||
<h2>Gesinnung</h2>
|
||||
<p>Ein Paladin Kann jede “diagonale” Gesinnung haben (CB, CG, RB, RG). Die Fähigkeiten werden entsprechend angepasst bzw. umbenannt:</p>
|
||||
<ul>
|
||||
<li>“Hand auflegen”:<ul>
|
||||
<li>Gut - Heal</li>
|
||||
<li>Böse - Damage, Rettungswurf 10 + Ch-Mod + Stufe / 2 (max 10), halbiert</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Untote:<ul>
|
||||
<li>Gut - Zerschmettern</li>
|
||||
<li>Böse - Beeindrucken</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Aura:<ul>
|
||||
<li>Gut: +4 gegen Furcht</li>
|
||||
<li>Böse: -4 gegen Furch</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<p> </p>
|
||||
<p>Chaotisch bzw. Rechtschaffene Palas können sich einmal für eine Variante entscheiden</p>
|
||||
92
classes/rogue.html
Normal file
92
classes/rogue.html
Normal file
@ -0,0 +1,92 @@
|
||||
<!--
|
||||
title: Schurken Änderungen
|
||||
description:
|
||||
published: 1
|
||||
date: 2025-01-20T18:48:58.075Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-10-03T14:55:36.167Z
|
||||
-->
|
||||
|
||||
<h1>Dieb</h1>
|
||||
<h2>Schleichen</h2>
|
||||
<p>Beim Schleichen muss zwischen folgenden States unterschieden werden:</p>
|
||||
<p><strong>Stealth:</strong></p>
|
||||
<p>Man ist komplett verborgen und Gegner wissen nicht das man da ist. Gegner gelten in diesem State dem Dieb / Versteckten gegenüber als auf falschem Fuß, + man erhält die Boni von obscure.</p>
|
||||
<p><strong>Obscure:</strong></p>
|
||||
<p>Man ist teilweise verborgen wird aber ungefähr wahrgenommen. Man erhält gegenüber Gegnern +4 RK, +4 Attack, +15 verstecken. Appliziert durch Unsichtbarkeit, Nebel, uä. Gegner können einen normal targeten.</p>
|
||||
<p><strong>Observed:</strong></p>
|
||||
<p>Man wird beobachtet und wurde deutlich wahrgenommen: -20 Verstecken. Observed ist der normale State. Man kann gleichzeitig observed und obscure sein.</p>
|
||||
<p> </p>
|
||||
<p><strong>Anwendungsbeispiele:</strong></p>
|
||||
<p>Ein Dieb (Verstecken +10) versteckt sich hinter einem Busch am Wegrand um Reisenden aufzulauern. Der Reisende (Spot +5) wirft Entdecken pro Runde um den Dieb zu finden. </p>
|
||||
<p>Rolling: Dieb 15+10 > Wanderer 13+5 → Dieb ist Stealth gegenüber dem Reisenden, was diesen Hilflos macht.</p>
|
||||
<p>Der Dieb führt seinen HA aus uns verliert den Stealth state und erlangt den observed state gegenüber dem Reisenden. Da der Dieb im direkten Kampf unterlegen ist will er sich erneut verstecken. Das kann allerdings nicht klappen da er jetzt -20 auf verstecken erhält (-10 verstecken vs +5 Entdecken). Daher nutzt er einen Feuercracker / Rauchbombe um für eine Runde obscure zu werden. Durch die Obscuirty ist der Gesamtmalus nur -5.</p>
|
||||
<p>Rolling: Dieb 19+5 > Wanderer 8+5 → Dieb erhält erneut den Stealth state und verliert den observed state und kann entweder fliehen oder einen erneuten HA ausführen. </p>
|
||||
<h2>Besonder Angriffe</h2>
|
||||
<p>Es wird unteschieden zwischen einem <strong>hinterhältigen Angriff (HA)</strong> und einem <strong>Flank Attack (FA).</strong></p>
|
||||
<p> </p>
|
||||
<p><strong>HA </strong>wird immer appliziert wenn das Ziel gegenüber dem Dieb als hilflos gilt oder der Dieb stealth ist.</p>
|
||||
<p>Beim <strong>HA </strong>wird der Schaden basierend auf der Stufe des Diebs multipliziert, der Mutlipliaktor kumuliert mit dem Krit-Multiplikator was besonders für Coup de Grace interessant ist:</p>
|
||||
<p> </p>
|
||||
<p><strong>FA</strong> wird immer appliziert wenn der Angreifer gegenüber dem Ziel flankierend, obscure ist oder das Ziel auf falschem Fuß ist.</p>
|
||||
<p>Beim <strong>FA </strong>erhält der Dieb Bonusschaden (ceil(lvl / 2)d6) entsprechend der 3.5 Aufstiegstablle. Der Schaden wird <strong>nicht </strong>mit Krits multipliziert.</p>
|
||||
<p><mark class="marker-yellow">Patchvorschlag: FA wird nur gegeben wenn folgende Condition gemachted ist: When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked. (das ist original 3.5 rule)</mark></p>
|
||||
<p>Extra Schaden Tabelle:</p>
|
||||
<figure class="table" style="text-align:center;">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Level</td>
|
||||
<td>HA</td>
|
||||
<td> </td>
|
||||
<td>Level</td>
|
||||
<td>FA</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1-4 </td>
|
||||
<td>x2 </td>
|
||||
<td> </td>
|
||||
<td>1-2</td>
|
||||
<td>1d6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>5-8 </td>
|
||||
<td>x3 </td>
|
||||
<td> </td>
|
||||
<td>3-4</td>
|
||||
<td>2d6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>9-12 </td>
|
||||
<td>x4 </td>
|
||||
<td> </td>
|
||||
<td>…</td>
|
||||
<td>…</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>13-16 </td>
|
||||
<td>x5 </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>17-20 </td>
|
||||
<td>x5 </td>
|
||||
<td> </td>
|
||||
<td>-19 </td>
|
||||
<td>max </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>21+ </td>
|
||||
<td>x5 </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
<h2>Uncannny Dodge</h2>
|
||||
<p>Ersatzlos gestrichen.</p>
|
||||
201
equipment/new-page.html
Normal file
201
equipment/new-page.html
Normal file
@ -0,0 +1,201 @@
|
||||
<!--
|
||||
title: Rüstung
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-11-04T21:13:04.839Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-10-06T16:36:41.306Z
|
||||
-->
|
||||
|
||||
<h3>Armor Descriptions</h3>
|
||||
<figure class="table">
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Armor</th>
|
||||
<th>Cost (avg.)</th>
|
||||
<th>Armor/Shield<br>Bonus</th>
|
||||
<th>Armor Check<br>Penalty</th>
|
||||
<th>Beschreibung (Bonus stuff)</th>
|
||||
<th>Weight<sup>1</sup></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th colspan="6">
|
||||
<ol>
|
||||
<li>Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much.</li>
|
||||
<li>When running in heavy armor, you move only triple your speed, not quadruple.</li>
|
||||
<li>A <a href="https://www.d20srd.org/srd/equipment/armor.htm#shieldTower">tower shield</a> can instead grant you <a href="https://www.d20srd.org/srd/combat/combatModifiers.htm#cover">cover</a>.</li>
|
||||
<li>Hand not free to cast spells.</li>
|
||||
</ol>
|
||||
</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="6">Light armor</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Padded</th>
|
||||
<th>5 gp</th>
|
||||
<th>2</th>
|
||||
<th>0</th>
|
||||
<th> </th>
|
||||
<th>10 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Leather</th>
|
||||
<th>10 gp</th>
|
||||
<th>3</th>
|
||||
<th>0</th>
|
||||
<th> </th>
|
||||
<th>15 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Studded leather</th>
|
||||
<th>25 gp</th>
|
||||
<th>4</th>
|
||||
<th>-1</th>
|
||||
<th> </th>
|
||||
<th>20 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Chain shirt</th>
|
||||
<th>250 gp</th>
|
||||
<th>5</th>
|
||||
<th>-2</th>
|
||||
<th> </th>
|
||||
<th>25 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="6">Medium armor</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Hide</th>
|
||||
<th>15 gp</th>
|
||||
<th>4</th>
|
||||
<th>-2</th>
|
||||
<th> </th>
|
||||
<th>25 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Scale mail</th>
|
||||
<th>100 gp</th>
|
||||
<th>6</th>
|
||||
<th>-5</th>
|
||||
<th> </th>
|
||||
<th>30 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Chainmail</th>
|
||||
<th>300 gp</th>
|
||||
<th>6</th>
|
||||
<th>-3</th>
|
||||
<th> </th>
|
||||
<th>40 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Breastplate</th>
|
||||
<th>200 gp</th>
|
||||
<th>6</th>
|
||||
<th>-4</th>
|
||||
<th> </th>
|
||||
<th>30 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="6">Heavy armor</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Splint mail</th>
|
||||
<th>250 gp</th>
|
||||
<th>7</th>
|
||||
<th>-6</th>
|
||||
<th> </th>
|
||||
<th>45 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Banded mail</th>
|
||||
<th>350 gp</th>
|
||||
<th>7</th>
|
||||
<th>-5</th>
|
||||
<th> </th>
|
||||
<th>35 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Half-plate</th>
|
||||
<th>600 gp</th>
|
||||
<th>8</th>
|
||||
<th>-6</th>
|
||||
<th> </th>
|
||||
<th>50 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Full plate</th>
|
||||
<th>900 gp</th>
|
||||
<th>8</th>
|
||||
<th>-5</th>
|
||||
<th> </th>
|
||||
<th>50 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Prunkharnisch</th>
|
||||
<th>9,000 gp</th>
|
||||
<th>10</th>
|
||||
<th>-4</th>
|
||||
<th> </th>
|
||||
<th> </th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="6">Shields</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Buckler</th>
|
||||
<th>15 gp</th>
|
||||
<th>1</th>
|
||||
<th>-1</th>
|
||||
<th> </th>
|
||||
<th>5 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Shield, light wooden</th>
|
||||
<th>3 gp</th>
|
||||
<th>1</th>
|
||||
<th>-1</th>
|
||||
<th> </th>
|
||||
<th>5 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Shield, light steel</th>
|
||||
<th>9 gp</th>
|
||||
<th>1</th>
|
||||
<th>-1</th>
|
||||
<th> </th>
|
||||
<th>6 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Shield, heavy wooden</th>
|
||||
<th>7 gp</th>
|
||||
<th>2</th>
|
||||
<th>-2</th>
|
||||
<th> </th>
|
||||
<th>10 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Shield, heavy steel</th>
|
||||
<th>20 gp</th>
|
||||
<th>2</th>
|
||||
<th>-2</th>
|
||||
<th> </th>
|
||||
<th>15 lb.</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Shield, tower</th>
|
||||
<th>30 gp</th>
|
||||
<th>4<sup>3</sup></th>
|
||||
<th>-8</th>
|
||||
<th>+4 Rk gegen Ranged; -2 A</th>
|
||||
<th>45 lb.</th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
20
equipment/spells.html
Normal file
20
equipment/spells.html
Normal file
@ -0,0 +1,20 @@
|
||||
<!--
|
||||
title: Spells Pricelist
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-10-20T19:35:20.355Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-10-20T19:35:18.086Z
|
||||
-->
|
||||
|
||||
<h1>Spells Pricelist</h1>
|
||||
<p>Grad 1: 100-250</p>
|
||||
<p>Grad 2: 200-500</p>
|
||||
<p>Grad 3: 400-1000</p>
|
||||
<p>Grad 4: 750-2000</p>
|
||||
<p>Grad 5: 1500-3500</p>
|
||||
<p>Grad 6: 2500-5000</p>
|
||||
<p>Grad 7: 4500- 9000</p>
|
||||
<p>Grad 8: 8000-17500</p>
|
||||
<p>Grad 9: 15000-30000</p>
|
||||
97
faq/abkuerzungen.html
Normal file
97
faq/abkuerzungen.html
Normal file
@ -0,0 +1,97 @@
|
||||
<!--
|
||||
title: Abkürzungsverzeichnis
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T10:33:06.203Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-01-13T10:33:04.462Z
|
||||
-->
|
||||
|
||||
<p>Die folgenden Abkürzungen werden im ganzzen Wiki verwendet:</p>
|
||||
<figure class="table" style="float:left;">
|
||||
<table style="border-bottom:none;border-left:none;border-right:none;border-top:none;">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">ndm</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">n Würfe eines m-seitigen Würfels</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Kä </td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Kämpfer</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">A</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Angriffswurf</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Mag</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Magier</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">SR</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Schadensreduktion</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">min</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Minute</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">SG</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Schwierigkeitsgrad</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">D</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Schaden</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">P</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Phase = 10 Runden</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">T</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Tier</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Dru</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Druide</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">R</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Runde</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">TP</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Trefferpunkte</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Ges</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Gesinnung</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">rad</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Radius</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">TW</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Trefferwürfel</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">h</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Stunde</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">RK</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Rüstungsklasse</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Hex</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Hexenmeister</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">S</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Stufe</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">ZG</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Zaubergrad</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">krit</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">kritischer Treffer</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">ZR</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Zauberresistenz</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Kle</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Kleriker</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1.5pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1.5pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">ZS</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Zauberstufe</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
18
faq/zaubergrad.md
Normal file
18
faq/zaubergrad.md
Normal file
@ -0,0 +1,18 @@
|
||||
---
|
||||
title: Zaubergrad Wurf
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-14T10:11:39.851Z
|
||||
tags: regel
|
||||
editor: markdown
|
||||
dateCreated: 2024-01-14T10:11:38.166Z
|
||||
---
|
||||
|
||||
# Zaubergrad
|
||||
|
||||
> To make a caster level check, roll 1d20 and add your caster level (in the relevant class). If the result equals or exceeds the DC (or the spell resistance, in the case of caster level checks made for spell resistance), the check succeeds.
|
||||
|
||||
Also 1d20+Level der zaubernden Klasse.
|
||||
|
||||
## R20 Macro
|
||||
`/em wirkt einen Zauber und muss den Zaubergrad-Wurf schaffen. [[1d20+@{selected|casterlevel}+@{selected|spellpen}]] vs spell resistance`
|
||||
176
home.html
Normal file
176
home.html
Normal file
@ -0,0 +1,176 @@
|
||||
<!--
|
||||
title: Startseite
|
||||
description: Homepage und Navigationsanker
|
||||
published: 1
|
||||
date: 2025-02-03T22:43:47.846Z
|
||||
tags: home
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-01-13T10:33:23.063Z
|
||||
-->
|
||||
|
||||
<h1>Startseite</h1>
|
||||
<figure class="image image_resized image-style-align-right" style="width:24.6%;"><img src="/basicassets/vfnfull.png" alt="vfnfull.png"></figure>
|
||||
<p><br>Willkommen auf dem <strong>VFN Houserule Wiki</strong>. Hier ist der Ankerpunkt für den gesamten Content. Wenn ihr eine neue Kategorie erstellt, bitte verlinkt sie hier.</p>
|
||||
<h2>Zweck dieser Dokumentation</h2>
|
||||
<p>In den vergangen Jahren hat sich ein komplexes Sammelsurium an Hausregeln basierend auf dem Regelwerk “Dungeons and Dragons 3.5e” und verwandten Werken in der VFN etabliert. </p>
|
||||
<p>Da die Regeln bis heute nur in der Form von Absprachen und Erinnerung einzelner existiert kommt es wieder zu Verwirrungen in Spielabläufen. Außerdem werden häufig neu erdachte Erweiterungen nach einfacher Verwendung vergessen, obwohl sie vielleicht auch noch in einer späteren Kampagne gut verwendet werden könnten.</p>
|
||||
<p>Um diese “Probleme” etwas abzumildern und unser Spielerlebnis aufzuwerten soll dieses Wiki Hausregeln festhalten. Alle Spieler sind angehalten getroffene Regelabsprachen hier festzuhalten - sofern sie vom Kollektiv anerkannt wurden. Hierbei sollen die Einträge nach den Beispiel vorangegangener Einträge funktionieren, um ein möglichst leserliches und transferierbares Regelwerk zu generieren. </p>
|
||||
<p><mark class="marker-yellow">Grundlegende Änderungen an der Struktur des Wikis sollten mit der Gruppe abgestimmt werden.</mark></p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<h2>Wikiregeln</h2>
|
||||
<blockquote>
|
||||
<ul>
|
||||
<li>Wenn ihr eine Seite hinzufügt, deren Bearbeitung noch nicht fertig ist, beginnt den Titel mit !ENTWURF!. Etwa so: "!Entwurf!Zauberliste Hexenmeister"</li>
|
||||
<li>Wenn ihr Homebrew content hinzugefügt habt und dessen integration in die Regeln noch nicht abgesprochen ist, beginnt den Titrel mit !VORLAGE!. Etwa so: "!VORLAGE! Todesstrahl der Imbaness"</li>
|
||||
<li>Wenn euch eine Regel fehlt, verlinkt sie hier, und markiert sie mit TODO. Etwa so: "TODO: Superspezifische Bewegungsregel"</li>
|
||||
<li>Standard-Assets wie unveränderte Zauber werden auch verlinkt. z.B. in einer Zauberliste <a href="https://www.d20srd.org/srd/spells/glyphOfWarding.htm">Glyph of Warding</a></li>
|
||||
<li>Neue Seiten sind in den richtigen Ordner einzusortieren. Als referenz könnt ihr euch die Links in diesem Artikel ansehen</li>
|
||||
<li>Die einfachsten Möglichkeiten zu dem Wiki beizutragen sind "Markdown" und der "Rich Text Editor"</li>
|
||||
<li>Wenn zu dem Artikeltyp, den ihr hinzufügen wollt, ein Template existiert, nutzt es bitte.</li>
|
||||
</ul>
|
||||
</blockquote>
|
||||
<h2>Templates</h2>
|
||||
<p>Templates für neue Wikiseiten</p>
|
||||
<ul>
|
||||
<li><a href="/templates/Zauber">Template Zauber</a></li>
|
||||
<li><a href="/templates/templateKlasse">Template Klasse</a></li>
|
||||
<li><a href="/templates/talente">Template Talente</a></li>
|
||||
<li><a href="/templates/monster">Template Monster</a></li>
|
||||
<li><a href="/templates/aktion">Template Aktion</a></li>
|
||||
</ul>
|
||||
<p> </p>
|
||||
<h2>FAQ</h2>
|
||||
<p>Begriffserklärungen und häufig gestellte Fragen</p>
|
||||
<ul>
|
||||
<li><a href="/faq/abkuerzungen">Abkürzungen</a></li>
|
||||
<li><a href="/faq/zaubergrad">Zaubergrad</a></li>
|
||||
</ul>
|
||||
<p> </p>
|
||||
<h2>Hausregeln</h2>
|
||||
<p>Hier werden Alle veränderten grundregeln festgehalten</p>
|
||||
<ul>
|
||||
<li><a href="/rules/rundenzeit">TODO: Rundenzeit (was kann pro runde getan werden)</a></li>
|
||||
<li><a href="/rules/KategorieKampfaktionen">Kampfaktionen</a>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/indexes/combat.htm">Basics(Extern)</a></li>
|
||||
<li><a href="/rules/kampfaktionen/KategorieNahkampf">Nahkampf</a>
|
||||
<ul>
|
||||
<li><a href="/rules/kampfaktionen/parieren">Parieren</a></li>
|
||||
<li><a href="/rules/kampfaktionen/Ringkampf">TODO: Ringkampf</a></li>
|
||||
<li><a href="/rules/kampfaktionen/umzingeln">Umzingeln</a></li>
|
||||
<li><a href="/rules/kampfaktionen/entwaffnen">Entwaffnen</a></li>
|
||||
<li><a href="/rules/kampfaktionen/ansturm">TODO: Ansturm</a></li>
|
||||
<li><a href="/rules/kampfaktionen/zuFallBringen">Zu Fall bringen</a></li>
|
||||
<li><a href="/rules/kampfaktionen/waffeZerschmettern">Waffe zerschmettern</a></li>
|
||||
<li><a href="/rules/kampfaktionen/kampfMitZweiWaffen">Kampf mit zwei Waffen</a></li>
|
||||
<li><a href="/rules/kampfaktionen/geschosseAbwehren">Geschosse Abwehren</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="/rules/kampfaktionen/KategorieFernkampf">Fernkampf</a>
|
||||
<ul>
|
||||
<li>TODO: Durch Deckung schießen</li>
|
||||
<li>TODO: Mit erhöhter Reichweite schießen</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="/rules/GegenständeHerstellen'">TODO: Gegenstände herstellen</a>
|
||||
<ul>
|
||||
<li>TODO: Schmieden</li>
|
||||
<li>TODO: Verzaubern</li>
|
||||
<li>TODO: Kosten</li>
|
||||
<li>TODO: Verzauberungsdauer</li>
|
||||
<li>TODO: Modiifikatoren</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<p> </p>
|
||||
<h2>Zauberlisten</h2>
|
||||
<p>Hier werden die Zauberlisten abhängig von der Klasse festgehalten</p>
|
||||
<ul>
|
||||
<li><a href="/spellLists/wizard">TODO: Zauberer/Magier</a></li>
|
||||
<li><a href="/spellLists/warlock">TODO: Hexenmeister</a></li>
|
||||
<li><a href="/spellLists/cleric">Kleriker</a>
|
||||
<ul>
|
||||
<li><a href="/spellLists/domains">TODO: Kleriker Domänen</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="/spellLists/druid">TODO: Druide</a></li>
|
||||
<li><a href="/spellLists/paladin">TODO: Paladin</a></li>
|
||||
<li><a href="/spellLists/ranger">TODO: Waldläufer</a></li>
|
||||
<li><a href="/spellLists/bard">TODO: Barde</a></li>
|
||||
</ul>
|
||||
<p> </p>
|
||||
<h2>Homebrew Zauber</h2>
|
||||
<p>Hier werden alle neu hinzugefügten oder veränderten Zauber festgehalten</p>
|
||||
<ul>
|
||||
<li>Schule der Bannzauber<ul>
|
||||
<li><a href="/spells/laehmungAufheben">Lähmung aufheben</a></li>
|
||||
<li><a href="/spells/bereichDFLuft">Bereich der frischen Luft</a></li>
|
||||
<li><a href="/spells/energienWiderstehen">Energien widerstehen</a></li>
|
||||
<li><a href="/spells/elementenTrotzen">Elementen trotzen</a></li>
|
||||
<li>Energieschild</li>
|
||||
<li>Chaotische Befehle</li>
|
||||
<li>Entropie Schild</li>
|
||||
<li>Rüstung des Glaubens</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Schule der Beschwörung</li>
|
||||
<li>Schule der Erkenntniszauber</li>
|
||||
<li>Schule der Hervorrufung<ul>
|
||||
<li><a href="/spells/heiligesZerschmettern">Heiliges zerschmettern</a></li>
|
||||
<li><a href="/spells/unheiligesZerschmettern">Unheiliges zerschmettern</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Schule der Illusion</li>
|
||||
<li>Schule der Nekromantie<ul>
|
||||
<li>Mantel der furcht</li>
|
||||
<li>Vergiften</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Schule der Verwandlung<ul>
|
||||
<li><a href="/spells/heiligeMachLeihen">Heilige Macht leihen</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Schule der Verzauberung<ul>
|
||||
<li><a href="/spells/starresDenken">Starres Denken</a></li>
|
||||
<li>Koordinierte Verteidigung</li>
|
||||
<li>Geistige beherrschung</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<p> </p>
|
||||
<h2>Homebrew Klassen und Änderungen</h2>
|
||||
<p>Hier werden alle Homebrew Klassen festgehalten.</p>
|
||||
<ul>
|
||||
<li><a href="/classes/swamplord">TODO: Swamplord</a></li>
|
||||
<li><a href="/classes/cleric">Kleriker Änderungen</a></li>
|
||||
</ul>
|
||||
<p> </p>
|
||||
<h2>Homebrew Talente</h2>
|
||||
<p>Hier werden alle neuen und veränderten Talente festgehalten.</p>
|
||||
<ul>
|
||||
<li><a href="/rules/talente/overview">Übersicht Talente</a>
|
||||
<ul>
|
||||
<li><a href="/rules/talente/Verbessertes-Entwaffnen">Verbessertes Entwaffnen</a></li>
|
||||
<li><a href="/rules/talente/verbessertes-parieren">Verbessertes Parieren</a></li>
|
||||
<li>TODO: Verbessertes Geschosse abwehren</li>
|
||||
<li><a href="/rules/talente/verbesserte-schildverteidigung">TODO: Verbesserte Schildverteidigung</a></li>
|
||||
<li><a href="/rules/talente/waffenfokus">Waffenfokus I-IV</a></li>
|
||||
<li><a href="/rules/talente/blattschuss">Blattschuss</a></li>
|
||||
<li>TODO: Runentattoos</li>
|
||||
<li><a href="/rules/talente/springAttack">Spring Attack</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<p> </p>
|
||||
<h2>Homebrew Gegenstände und Consumables</h2>
|
||||
<p>Hier werden alle Gegenstände und Consumables festgehalten, die nicht einzzigartig sind.</p>
|
||||
<p> </p>
|
||||
<h2>Homebrew Monster</h2>
|
||||
<p>Um eine konsistente welt zu gewährleisten können hier die GMs ihre Monster-Statblocks festhalten</p>
|
||||
<ul>
|
||||
<li>T<a href="/monsters/illithiden">ODO: Ilithiden</a></li>
|
||||
<li><a href="https://wiki.g07ch4.com/monsters/Aaskriecher">Mutierter Aaskriecher</a></li>
|
||||
</ul>
|
||||
117
monsters/Aaskriecher.html
Normal file
117
monsters/Aaskriecher.html
Normal file
@ -0,0 +1,117 @@
|
||||
<!--
|
||||
title: Mutierter Aaskriecher
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-03-27T16:52:12.544Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-03-26T17:46:35.715Z
|
||||
-->
|
||||
|
||||
<h1>Mutierter Aaskriecher</h1>
|
||||
<p> </p>
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#sizeAndType">Size/Type</a>:</th>
|
||||
<td>
|
||||
<p style="text-align:justify;">Riesige Aberration</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#hitDice">Hit Dice</a>:</th>
|
||||
<td>5d8+25 (47 Tp)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#initiative">Initiative</a>:</th>
|
||||
<td>+2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#speed">Speed</a>:</th>
|
||||
<td>9 m Klettern: 4,5 m</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#armorClass">Armor Class</a>:</th>
|
||||
<td>
|
||||
<p style="text-align:justify;">18 ( -2 Größe, +1 Ge, +9 natürlich)</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#baseAttackGrapple">Base Attack/Grapple</a>:</th>
|
||||
<td>+3/+17</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#attack">Attack</a>:</th>
|
||||
<td>8 Tentakel +7 (Lähmung) und Biß +2 (1d6+3)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#fullAttack">Full Attack</a>:</th>
|
||||
<td>8 Tentakel +7 (Lähmung) und Biß +2 (1d6+3)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#spaceReach">Space/Reach</a>:</th>
|
||||
<td>3m</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#specialAttacksAndSpecialQualities">Special Attacks</a>:</th>
|
||||
<td>Lähmung: Sg 16 Zäh sonst 2d4 Runden</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#specialAttacksAndSpecialQualities">Special Qualities</a>:</th>
|
||||
<td>Dunkelsicht 18 m, Geruchssinn</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#saves">Saves</a>:</th>
|
||||
<td>Zäh: +6; Ref: +2; Wil: +6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#abilities">Abilities</a>:</th>
|
||||
<td>St 22; Ge 13; Kon 20; In 1; We 15; Ch 6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#skills">Skills</a>:</th>
|
||||
<td>Entdecken+7, Klettern +16, Lauschen +7 </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#feats">Feats</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#environment">Environment</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#organization">Organization</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#challengeRating">Challenge Rating</a>:</th>
|
||||
<td>5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#treasure">Treasure</a>:</th>
|
||||
<td>Standard</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#alignment">Alignment</a>:</th>
|
||||
<td>neutral</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#advancement">Advancement</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#levelAdjustment">Level Adjustment</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
<p>Keine Sprache</p>
|
||||
<h3>Combat</h3>
|
||||
<p> </p>
|
||||
<h5>Skills</h5>
|
||||
<p> </p>
|
||||
<h3>Bugbears As Characters</h3>
|
||||
<p> </p>
|
||||
119
monsters/SwordSpider,Impaler.html
Normal file
119
monsters/SwordSpider,Impaler.html
Normal file
@ -0,0 +1,119 @@
|
||||
<!--
|
||||
title: Sword Spider, Impaler
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-09-02T13:43:06.619Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-09-02T13:18:38.087Z
|
||||
-->
|
||||
|
||||
<h1>Sword Spider, Impaler</h1>
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#sizeAndType">Size/Type</a>:</th>
|
||||
<td>
|
||||
<p style="text-align:justify;">Große Spinne</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#hitDice">Hit Dice</a>:</th>
|
||||
<td>5d8+10 (32 Tp)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#initiative">Initiative</a>:</th>
|
||||
<td>+0</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#speed">Speed</a>:</th>
|
||||
<td>6 m Klettern: 6 m</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#armorClass">Armor Class</a>:</th>
|
||||
<td>
|
||||
<p style="text-align:justify;">17 ( -1 Größe, +8 natürlich)</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#baseAttackGrapple">Base Attack/Grapple</a>:</th>
|
||||
<td>+3/+11</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#attack">Attack</a>:</th>
|
||||
<td>8 Beine +6 (1d6+4) und Biß +1 (1d8+2)(poison)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#fullAttack">Full Attack</a>:</th>
|
||||
<td>8 Beine +6 (1d6+4) und Biß +1 (1d8+2)(poison)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#spaceReach">Space/Reach</a>:</th>
|
||||
<td>3m</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#specialAttacksAndSpecialQualities">Special Attacks</a>:</th>
|
||||
<td>Impalement, poison</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#specialAttacksAndSpecialQualities">Special Qualities</a>:</th>
|
||||
<td>
|
||||
<p><strong>Impalement (Ex)</strong>: Against formidable prey, a sword spider jumps high into the air to land atop an opponent, with all eight legs together in a tight mesh of blades. It makes only a single attack roll (+5 melee), but if that attack is successful, the opponent takes damage from three leg blades if size Small or smaller, four blades if Medium-size, five blades if Large, six if Huge, and all eight if Gargantuan or larger. If the spider descends more than 20 feet to make this attack, it adds +1 point of damage to each leg.</p>
|
||||
<p><strong>Poison (Ex)</strong>: Those hit by a sword spider's bite attack must succeed at a Fortitude save (DC 16) or be injected with poison. The initial and secondary damage is 1d6 points of temporary Strength damage.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#saves">Saves</a>:</th>
|
||||
<td>Zäh: +6; Ref: +1; Wil: +1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#abilities">Abilities</a>:</th>
|
||||
<td>St 18; Ge 10; Kon 14; In -; We 11; Ch 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#skills">Skills</a>:</th>
|
||||
<td>Entdecken+12, Klettern +12, Springen +4 </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#feats">Feats</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#environment">Environment</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#organization">Organization</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#challengeRating">Challenge Rating</a>:</th>
|
||||
<td>5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#treasure">Treasure</a>:</th>
|
||||
<td>Standard</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#alignment">Alignment</a>:</th>
|
||||
<td>neutral</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#advancement">Advancement</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#levelAdjustment">Level Adjustment</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
<p>Keine Sprache</p>
|
||||
<h3>Combat</h3>
|
||||
<p> </p>
|
||||
<h5>Skills</h5>
|
||||
<p> </p>
|
||||
<h3>Bugbears As Characters</h3>
|
||||
<p> </p>
|
||||
116
monsters/SwordSpiderHunter.html
Normal file
116
monsters/SwordSpiderHunter.html
Normal file
@ -0,0 +1,116 @@
|
||||
<!--
|
||||
title: Sword Spider, Hunter
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-09-02T13:45:36.210Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-09-02T13:41:46.975Z
|
||||
-->
|
||||
|
||||
<h1>Sword Spider, Hunter</h1>
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#sizeAndType">Size/Type</a>:</th>
|
||||
<td>
|
||||
<p style="text-align:justify;">Große Spinne</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#hitDice">Hit Dice</a>:</th>
|
||||
<td>5d8+10 (45 Tp)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#initiative">Initiative</a>:</th>
|
||||
<td>+0</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#speed">Speed</a>:</th>
|
||||
<td>12 m Klettern: 12 m</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#armorClass">Armor Class</a>:</th>
|
||||
<td>
|
||||
<p style="text-align:justify;">17 ( -1 Größe, +8 natürlich)</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#baseAttackGrapple">Base Attack/Grapple</a>:</th>
|
||||
<td>+8/14</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#attack">Attack</a>:</th>
|
||||
<td>5 Beine +6 (2d6)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#fullAttack">Full Attack</a>:</th>
|
||||
<td>5 Beine +6 (2d6)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#spaceReach">Space/Reach</a>:</th>
|
||||
<td>3m</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#specialAttacksAndSpecialQualities">Special Attacks</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#specialAttacksAndSpecialQualities">Special Qualities</a>:</th>
|
||||
<td> Immnue to paralyze and web</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#saves">Saves</a>:</th>
|
||||
<td>Zäh: +9; Ref: +7; Wil: +6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#abilities">Abilities</a>:</th>
|
||||
<td>St 14; Ge 9; Kon 9; In 9; We 9; Ch 9</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#skills">Skills</a>:</th>
|
||||
<td>Entdecken+12, Klettern +12, Springen +4 </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#feats">Feats</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#environment">Environment</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#organization">Organization</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#challengeRating">Challenge Rating</a>:</th>
|
||||
<td>5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#treasure">Treasure</a>:</th>
|
||||
<td>Standard</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#alignment">Alignment</a>:</th>
|
||||
<td>neutral</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#advancement">Advancement</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#levelAdjustment">Level Adjustment</a>:</th>
|
||||
<td> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
<p>Keine Sprache</p>
|
||||
<h3>Combat</h3>
|
||||
<p> </p>
|
||||
<h5>Skills</h5>
|
||||
<p> </p>
|
||||
<h3>Bugbears As Characters</h3>
|
||||
<p> </p>
|
||||
BIN
monsters/monster_manual_5e_-_bugbear_-_p33.webp
Normal file
BIN
monsters/monster_manual_5e_-_bugbear_-_p33.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 127 KiB |
26
rules/Zaubergrundregeln.html
Normal file
26
rules/Zaubergrundregeln.html
Normal file
@ -0,0 +1,26 @@
|
||||
<!--
|
||||
title: Zaubergrundregeln
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-12-16T21:26:40.257Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-04-14T10:42:38.897Z
|
||||
-->
|
||||
|
||||
<h1>Zauber Grundregeln</h1>
|
||||
<h2>Konzentrieren</h2>
|
||||
<p style="text-align:justify;">Wird einem Zauberwirker während des Castens Schaden zugefügt, muss dieser einen Konzentrierenwurf (Fertigkeit) machen. Der SG für diesen Ruf ist 10+Damage+ZG. Schlägt der Wurf fehl, geht der Zauber verloren - der entsprechende Slot is gebraucht ohne irgendeine Wirkung zu haben. Es wird dennoch die volle Casting Zeit verbraucht.</p>
|
||||
<h2>Rettungswürfe</h2>
|
||||
<p style="text-align:justify;">Die Schwierigkeit für den Rettungswurf gegen den Effekt eines Zauber setzt ist immer 10+ZG+Attributs Modifier. Der Attributs Modifier ist hierbei der Modifier des Attributs auf dem die Zauberwirkung basiert:</p>
|
||||
<ul>
|
||||
<li>Druiden, Kleriker, Paladine, Waldläufer => Weisheit</li>
|
||||
<li>Magier => Intelligenz</li>
|
||||
<li>Hexenmeister, Barden => Charisma</li>
|
||||
</ul>
|
||||
<h2>Zauberresistenz</h2>
|
||||
<p style="text-align:justify;">Diese Eigenschaft schützt Monster/Charactere/Objekte vor den Effekten von Zaubern und negiert im Fall einer greifenden ZR den kompletten Effekt von Zaubern. Um Zauberresistenz aka. Magieresistenz zu überwinden muss der angreifende Caster einen Zauberstufewurf (d20+Zauberstufe) schaffen. Die Zauberstufe entspricht in der Regel der Klassenstufe eines Magiewirkers. Für Mischklassen in der ersten Nährung der Zahl an entsprechenden Casterstufen. Die Schwierigkeit des Wurfs ist der Wert der Zauberresitenz des Opfers. Schlägt der Wurf fehl hat der Zauber keine Wirkung, ist der Wurf erfolgreich wird der Zauber normal abgehandelt (mit Rettungswürfen etc.). Es gibt Zauber bspw. Beschwörungszauber die Zauberresistenz ignorieren, dies liegt bspw. daran das echt Säute beschworen, die dann physikalischen Schaden macht.</p>
|
||||
<h2 style="text-align:justify;">Magiebannen</h2>
|
||||
<p style="text-align:justify;">Der Wurf des castenden = d20 + Zauberstufe + Zaubergrad auf dem MB gewirkt wird</p>
|
||||
<p style="text-align:justify;">vs</p>
|
||||
<p style="text-align:justify;">Schwierigkeit = 11 + Zauberstufe + Zaubergrad</p>
|
||||
12
rules/kampfaktionen/KategorieNahkampf.md
Normal file
12
rules/kampfaktionen/KategorieNahkampf.md
Normal file
@ -0,0 +1,12 @@
|
||||
---
|
||||
title: Nahkampf
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T13:02:20.667Z
|
||||
tags:
|
||||
editor: markdown
|
||||
dateCreated: 2024-01-13T13:02:18.940Z
|
||||
---
|
||||
|
||||
# Nahkampfregeln Übersicht
|
||||
Your content here
|
||||
12
rules/kampfaktionen/Ringkampf.md
Normal file
12
rules/kampfaktionen/Ringkampf.md
Normal file
@ -0,0 +1,12 @@
|
||||
---
|
||||
title: Ringkampf
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T13:10:37.028Z
|
||||
tags: regel
|
||||
editor: markdown
|
||||
dateCreated: 2024-01-13T13:10:35.379Z
|
||||
---
|
||||
|
||||
# Ringkampf
|
||||
Bisher keine Regel festgehalten
|
||||
12
rules/kampfaktionen/ansturm.md
Normal file
12
rules/kampfaktionen/ansturm.md
Normal file
@ -0,0 +1,12 @@
|
||||
---
|
||||
title: Ansturm
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T13:29:09.393Z
|
||||
tags: regel
|
||||
editor: markdown
|
||||
dateCreated: 2024-01-13T13:29:07.652Z
|
||||
---
|
||||
|
||||
# Ansturm
|
||||
Bis jetzt kein Content
|
||||
58
rules/kampfaktionen/entwaffnen.html
Normal file
58
rules/kampfaktionen/entwaffnen.html
Normal file
@ -0,0 +1,58 @@
|
||||
<!--
|
||||
title: Entwaffnen
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T13:26:38.146Z
|
||||
tags: regel
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-01-13T13:25:40.263Z
|
||||
-->
|
||||
|
||||
<h1>Entwaffnen</h1>
|
||||
<p>Eine Kreatur kann ihrer Angriffe verwenden, um zu versuchen, eine andere Kreatur zu entwaffnen. Hierzu werden konkurrierende Angriffswürfe gemacht. Es werden Mali entsprechend der Tabelle unten verteilt.</p>
|
||||
<p> </p>
|
||||
<figure class="table" style="float:left;width:451.27559055118115pt;">
|
||||
<table style="border-bottom:none;border-left:none;border-right:none;border-top:none;">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">
|
||||
<p style="text-align:justify;">Situation</p>
|
||||
</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">
|
||||
<p style="text-align:justify;">Malus</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">
|
||||
<p style="text-align:justify;">Entwaffnen ohne Talent</p>
|
||||
</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">
|
||||
<p style="text-align:justify;">-4</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">
|
||||
<p style="text-align:justify;">Entwafnne mit 1Hand gegen 2Hand</p>
|
||||
</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">
|
||||
<p style="text-align:justify;">-4</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">
|
||||
<p style="text-align:justify;">Entwaffnen mit Talent verb. Entwaffnen</p>
|
||||
</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">
|
||||
<p style="text-align:justify;">0</p>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
24
rules/kampfaktionen/geschosseAbwehren.md
Normal file
24
rules/kampfaktionen/geschosseAbwehren.md
Normal file
@ -0,0 +1,24 @@
|
||||
---
|
||||
title: Geschosse Abwehren
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T13:42:49.309Z
|
||||
tags: regel
|
||||
editor: markdown
|
||||
dateCreated: 2024-01-13T13:42:47.607Z
|
||||
---
|
||||
|
||||
# Geschosse Abwehren
|
||||
Eine Kreatur kann versuchen, mit einem Nahkampfangriff Geschosse, die auf sie abgefeuert wurden, abzuwehren. Im besten Fall wird hierdurch der Schaden durch das Geschoss verhindert. Um den Ausgang des Versuchs zu ermitteln, werden Angriffswürfe verglichen. Auf den Angriffswurf der abwehrenden Kreatur zählen hierbei nur normale Modifikatoren (bspw. Waffenverzauberung und Waffenfokus) nicht jedoch Modifikatoren durch andere Kampfstile (bspw. heftiger Angriff oder defensive Kampfweise). Außerdem erhält die abwehrende Kreatur einen Malus auf ihren Wurf. Dieser hängt von der verwendeten Waffe zum Abwehren des Geschosses ab:
|
||||
|
||||
> **normale Waffe (inkl. Fäuste)**: -8
|
||||
> **Schild**: -4
|
||||
{.is-info}
|
||||
|
||||
Dieser kann durch das Erlernen von Talenten vermindert werden. Der Ausgang des Versuchs ergibt sich aus dem Vergleich des Abwehrwurfes und des Angriffswurfs des Gegners:
|
||||
|
||||
> **Abwehrwurf < Angriffswurf**: Parry schlägt komplett fehl, Angriff wird normal ausgeführt
|
||||
> **Parrywurf >= A**: Parry hat Erfolg und der Schlag trifft stattdessen das Schild / die Waffe mit der abgewehrt wird und verursacht dort Schaden
|
||||
> **Parrywurf >= A+5**: Parry wurde so geschickt gemacht, dass sämtlicher Schaden abgeleitet und negiert wird (kein Schaden an Waffe)
|
||||
{.is-warning}
|
||||
|
||||
52
rules/kampfaktionen/kampfMitZweiWaffen.html
Normal file
52
rules/kampfaktionen/kampfMitZweiWaffen.html
Normal file
@ -0,0 +1,52 @@
|
||||
<!--
|
||||
title: Kampf mit zwei Waffen
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T13:40:30.476Z
|
||||
tags: regel
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-01-13T13:39:54.420Z
|
||||
-->
|
||||
|
||||
<h1>Kampf mit zwei Waffen</h1>
|
||||
<blockquote>
|
||||
<p>Eine Kreatur kann mit einer weiteren Waffe in ihrer Zweithand führen. Hierdurch erhält sie zunächst einen weiteren Angriff und je nach Art der geführten Waffen Mali auf alle Angriffe.</p>
|
||||
</blockquote>
|
||||
<p>Diese sind in der Tabelle unten aufgeführt. Durch weitere Talente kann die Kreatur weitere Angriffe mit der Zweithand erhalten.</p>
|
||||
<figure class="table" style="float:left;width:451.27559055118115pt;">
|
||||
<table style="border-bottom:none;border-left:none;border-right:none;border-top:none;">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Umstände</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Haupthand</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Zweithand</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Normale Mali</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">-6</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">-10</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">leichte Zweithand</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">-4</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">-8</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Talent mit zwei Waffen kämpfen</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">-4</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">-4</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">leichte Zweithand + Talent</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">-2</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">-2</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
27
rules/kampfaktionen/parieren.md
Normal file
27
rules/kampfaktionen/parieren.md
Normal file
@ -0,0 +1,27 @@
|
||||
---
|
||||
title: Parieren
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T13:09:44.101Z
|
||||
tags: regel
|
||||
editor: markdown
|
||||
dateCreated: 2024-01-13T13:09:42.384Z
|
||||
---
|
||||
|
||||
# Parieren
|
||||
> Eine Kreatur kann versuchen, die Schläge einer anderen angreifenden Kreatur zu parieren. Im erfolgreichen Fall wird hierdurch jeglicher Schaden verhindert.
|
||||
{.is-info}
|
||||
|
||||
Der Versuch des Parierens muss **zum Beginn der Runde** deklariert werden.
|
||||
Zum Parieren macht die verteidigende Kreatur einen Angriffswurf mit allen normalen A Modifiern bspw. Waffenfokus, Waffenverzauberung. Boni bzw. Mali anderer spezieller Kampfmodi werden nicht mit der Parierenwurf verrechnet. Explizit heißt das, dass der Malus der defensiven Kampfweise nicht auf den Parrierenwurf addiert wird. Außerdem können keine aggressiven Talente wie bspw. heftiger oder rücksichtsloser Angriff mit Parieren kombiniert werden. Im Vergleich der konkurrierenden Würfe sind folgende 4 Ergebnisse möglich:
|
||||
|
||||
> **Parrywurf < Angriffswurf**: Parry schlägt komplett fehl, Angriff wird normal ausgeführt
|
||||
> **Parrywurf >= A**: Parry hat Erfolg und der Schlag trifft stattdessen das Schild / die Waffe mit der pariert wird und verursacht dort Schaden
|
||||
> **Parrywurf >= A+5**: Parry wurde so geschickt gemacht, dass sämtlicher Schaden abgeleitet und negiert wird (kein Schaden an Waffe)
|
||||
> **Parrywurf >= A+15**: Parry kann genutzt werden um einen kosten Gegenangriff zu rollen (Riposte)
|
||||
{.is-success}
|
||||
|
||||
Es können maximal so viele Angriffe versucht werden zu pariere, wie die Kreatur Angriffe hat. Hierbei werden die Angriffe der Reihenfolge nach mit den entsprechenden Parrierenwürfen gematcht. Hat die parierende Kreatur mehr Angriff als die angreifende, können die nicht verwendeten Angriffe als normale oder spezielle (bspw. heftig) Angriffe ausgeführt werden.
|
||||
|
||||
> Pariert eine Kreatur mit Waffe einen waffenlosen Angriff, erhält die angreifende Kreatur im Fall des erfolgreichen Parrierens den normalen Schaden des Verteidigers. Selbes gilt im umgekehrten Fall, deswegen macht waffenloses Parieren keinen Sinn.
|
||||
{.is-warning}
|
||||
26
rules/kampfaktionen/umzingeln.md
Normal file
26
rules/kampfaktionen/umzingeln.md
Normal file
@ -0,0 +1,26 @@
|
||||
---
|
||||
title: Umzingeln
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T13:16:10.585Z
|
||||
tags: regel
|
||||
editor: markdown
|
||||
dateCreated: 2024-01-13T13:12:07.729Z
|
||||
---
|
||||
|
||||
# Umzingeln
|
||||
|
||||

|
||||
|
||||
> Eine einzelne Kreatur kann von mehreren anderen umzingelt werden. Die umzingelte Kreatur erhält hierdurch einen RK Malus.
|
||||
{.is-info}
|
||||
|
||||
|
||||
Der genau Malus hängt von der Position der umzingelnden Kreaturen ab. Der exakte Malus ist für verschieden Situation in der Abbildung oben gezeigt. Die 3x3 Matrix stellt hierbei einen Ausschnitt des Kampfplans dar. Das zentrale blau markierte Feld stellt die umzingelte Kreatur, welche den Malus erhält, dar. Die rot markierten Felder sind von angreifenden Kreaturen besetzt. Die große Zahl unter der Matrix gibt den Malus für die jeweilige Situation an. Frei Felder sind mit der Zahl gekennzeichnet, um welche der Malus erhöht würde, wenn dort eine weitere Kreatur platziert würde.
|
||||
|
||||
> Der berechnete Malus wird vom aktuellen RK der umzingelten Kreatur abgezogen. Die RK der betroffenen Kreatur kann hierdurch maximal auf die RK auf falschem Fuß - 2 fallen.
|
||||
{.is-success}
|
||||
|
||||
|
||||
> Die umzingelte Kreatur kann einzelne angreifende Kreaturen ignorieren. Hierdurch werden diese bei der Berechnung des Malus nicht mehr beachtet. Für die ignorierte Kreatur hat die umzingelte Kreature jedoch die **RK auf falschem Fuß - 2**. Dies kann bspw. bei der Verteidigung gegen verschieden starke Gegner Sinn machen.
|
||||
{.is-info}
|
||||
128
rules/kampfaktionen/waffeZerschmettern.html
Normal file
128
rules/kampfaktionen/waffeZerschmettern.html
Normal file
@ -0,0 +1,128 @@
|
||||
<!--
|
||||
title: Waffe zerschmettern
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T13:38:26.490Z
|
||||
tags: regel
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-01-13T13:36:47.869Z
|
||||
-->
|
||||
|
||||
<h1>Waffe zerschmettern</h1>
|
||||
<p>Mit einem gezielten Angriff kann eine Kreatur versuchen, die Waffe eines Gegners zu zerschmettern. Hierzu werden zwei Angriffswürfe verglichen, auf diese zählen normale Boni bspw. Waffenverzauberungen oder Waffenfokus, jedoch nicht andere Kampfstile wie heftige Angriffe etc. drauf. Der Vergleich der Angriffwürfe ergibt folgende Ergebnisse:</p>
|
||||
<blockquote>
|
||||
<p><strong>Angreifer < Opfer+4</strong>: Der Versuch die Waffe zu treffen schlägt fehl<br><strong>Angreifer >= Opfer+4</strong>: Der Versuch die Waffe zu treffen hat erfolg, es wird Schaden verursacht<br><strong>Angreifer >= OPfer+15</strong>: Dem Angreifer gelingt es eine Schwachstelle der Waffe zu treffen, die Schadensreduktion der Waffe wird um 5 veringert</p>
|
||||
</blockquote>
|
||||
<p>Im Sonderfall das die angegriffen Kreatur versucht die Schläge des Angreifers zu parieren wird der Vergleich anders ausgeführt:</p>
|
||||
<blockquote>
|
||||
<p><strong>Parrywurf+15 =< Zerstörenwurf</strong>: Dem Angreifer gelingt es eine Schwachstelle der Waffe zu treffen, die Schadensreduktion der Waffe wird um 5 veringert<br><strong>Parrywurf =< Zerstörenwurf+5</strong>: Parry hat Erfolg und der Schlag trifft das Schild / die Waffe mit der pariert wird und verursacht dort Schaden<br><strong>Parrywurf >= A+5</strong>: Parry wurde so geschickt gemacht, dass sämtlicher Schaden abgeleitet und negiert wird (kein Schaden an Waffe)<br><strong>Parrywurf >= A+15</strong>: Parry kann genutzt werden um einen kosten Gegenangriff zu rollen (Riposte)</p>
|
||||
</blockquote>
|
||||
<p>Jede Waffe hat abhängig von ihrem Material eine bestimmte Schadensreduktion (SR) und je nach Art und Material Trefferpunkt (TP). In der Tabelle unten sind Richtwerte für gängige Waffentypen aus Stahl gegeben. Ebenso sind Boni durch andere Materialien und Verzauberungen angegeben.</p>
|
||||
<figure class="table" style="float:left;width:451.27559055118115pt;">
|
||||
<table style="border-bottom:none;border-left:none;border-right:none;border-top:none;">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Waffe/Material</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">SR</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">TP</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Dolch</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">10</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Einhand Schwert</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">10</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Zweihand Schwert</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">10</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">10</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Einhand Stielwaffe</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">5</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Zweihand Stielwaffe</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">5</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">10</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Einhand Stielwaffe (verstärkt)</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">10</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Zweihand Stielwaffe (verstärkt)</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">10</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">10</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">leichtes Holzschild</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">5</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">7</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">schweres Holzschild</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">5</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">15</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">leichtes Stahlschuild</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">10</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">10</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">schweres Stahlschild</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">10</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">20</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Turmschild</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">10</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">30</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Verzauberung +n</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">+2n</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">+10n</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Mithral</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">+5</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">*2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Adamantit</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">+20</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">*3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">Arkanit</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">+10</td>
|
||||
<td style="border-bottom:1pt solid #000000;border-left:1pt solid #000000;border-right:1pt solid #000000;border-top:1pt solid #000000;padding:5pt;vertical-align:top;">*2</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
21
rules/kampfaktionen/zuFallBringen.md
Normal file
21
rules/kampfaktionen/zuFallBringen.md
Normal file
@ -0,0 +1,21 @@
|
||||
---
|
||||
title: Zu Fall bringen
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T13:32:23.520Z
|
||||
tags: regel
|
||||
editor: markdown
|
||||
dateCreated: 2024-01-13T13:32:21.757Z
|
||||
---
|
||||
|
||||
# Zu Fall bringen
|
||||
Ein kreatur kann Versuch eine andere durch einen gezielten Angriff zufall zu bringen. Hierzu muss die angreifende Kreatur zunächst einen berührungs Angriff treffen. Ist dies Erfolgreich kann die werden konkurrierende Ringkampf Würfe ausgeführt. Aus dem Vergleich ergibt sich der Ausgang der Situation:
|
||||
|
||||
> Angreifer < Verteidiger+4: Der Verusch schlägt fehl, der Kampf wird ohne weitere Auswirkungen fortgesetzt
|
||||
> Angreifer > Verteidiger+4: Der Gegner wird zufall gebracht
|
||||
> Angreifer > Verteidiger+12: Der Angreifer ist so überlegen, dass er einen weiteren kostenlosen Angriff ausführen darf.
|
||||
{.is-success}
|
||||
|
||||
> Eine Kreatur, die zu Fall gebracht wurde, erhält einen RK Malus von -4 (minimal RK auf falschen Fuß -2). Weiterhin erhält die Kreatur einen Malus von -4 auf alle Angriffswürfe. Außerdem benötigt die Kreatur mindest eine halbe Runde um wider Zustehen.
|
||||
{.is-info}
|
||||
|
||||
36
rules/rundenzeit.html
Normal file
36
rules/rundenzeit.html
Normal file
@ -0,0 +1,36 @@
|
||||
<!--
|
||||
title: Time
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-10-05T14:15:11.820Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-10-05T13:57:34.792Z
|
||||
-->
|
||||
|
||||
<p>Eine Runde besteht aus 6 Sekunden. Diese Zeit findet stets für alle Kampfteilnehmer gleichzeitig statt. Um die Runden übersichtlicher zu gestalten, können Zeitabschnitte für Charaktere die sich nicht gegenseitig behindern / beeinflussen paralellisiert oder hintereinander abgehandelt werden. Sobald eine relevante gegenseite Manipulation möglich ist, muss die Zeit zwischen diesen beiden Charakteren in kleinere Inkremente heruntergebrochen werden. Dabei sind gängige Inkremente: halbe Runde (3 sek) und 1/10 Runde (0,6) sek.</p>
|
||||
<p><strong>Ein Beispiel um es nachvollziehbar zu machen:</strong></p>
|
||||
<figure class="image"><img src="/balt_beginn.png"></figure>
|
||||
<p>Baltasar und Markal kämpfen gegen Gnolle. Die nördlichen Gnolle schießen auf Baltasar. Die südlichen Gnolle schießen auf Markal. Der Nahkampf Gnoll charged Markal. Markal charged den Nahkampf Gnoll. Folgende Timestamps sind zu beachten.</p>
|
||||
<p>Fernkampfgnolle (GAB 6 + schnelles Schießen = 3 Angriffe) - diese hitten bei 2,0; 4;0, 6;0.</p>
|
||||
<p>Nahkampfgnolle (2 Angriffe) pro Angriff 3 Sekunden - ein Angriff als Teil der Chargebeweung möglich ohne 3 Sek auszugeben. - BR 9 (ca. 1 Feld pro 1/10 Runde)</p>
|
||||
<p>Markal (3 Angriffe) pro Angriff 2 Sekunden - ein Angriff als Teil der Chargebeweung möglich ohne 2 Sek auszugeben. - BR 9 (ca. 1 Feld pro 1/10 Runde)</p>
|
||||
<p>Baltasar castet wahrer Blick (3 Sek)</p>
|
||||
<p> </p>
|
||||
<p><strong>Daraus ergeben sich die folgenden zeitlichen Abhängigkeiten:</strong></p>
|
||||
<p>Bevor Balthasars Zauber abhandelt werden kann müssen die ersten Angriffe der Nordgnolle abgehandelt werden, da diese den Zauber abbrechen können.</p>
|
||||
<p>Markal und der Nahkampf Gnoll treffen nach 1,2 aufeinander und bekämpfen sich dann noch 4,8 sekunden lang.</p>
|
||||
<p>Die Südgnolle können am Ende der Runde komplett simuliert werden, da keine direkten Abhängigkeiten bestehen.</p>
|
||||
<p> </p>
|
||||
<p><strong>Ablauf:</strong></p>
|
||||
<p>1,2 - Markal und Gnoll treffen aufeinander und landen ihren ersten Schlag</p>
|
||||
<p>2 - Die 3 Nordgnolle treffen Baltasar und brechen seinen Zauber ab; Baltasar kann jetzt eine neue Entscheidung treffen → Er nutzt einen Stab (1,5 sek); Notfall Steinhaut triggert;</p>
|
||||
<p>3,2 - Markals zweiter hit</p>
|
||||
<p>3,5 - Baltasars Stab (Abidalzims abscheuchliche Austrocknung) triggert und tötet die Nordgnolle (deren 2. und 3. hit entfällt somit)</p>
|
||||
<p>4,2 - Nahkampf Gnoll 2. und letzter Hit</p>
|
||||
<p>5,2 - Markals letzter hit </p>
|
||||
<p>6 - Alle 3 Schüße der Südgnolle auf Markal können gleichzeitig simuliert werden, da niemand sie hiervon abhalten wollte und es nicht realsistisch war, dass die Schüße Markal beeinträchtigen können.</p>
|
||||
<p> </p>
|
||||
<p>Im komplexeren Kampfsituation liegt es im Ermessen des GMs einige Abhängigkeiten zu simplifizieren, sofern diese keinen großen Impact auf den Kampf haben. Bspw. einen Nebenschauplatz, an welchem sich nur NPCs durch Nahkämpfe schlagen, am Ende komplett zu simulieren.</p>
|
||||
<p>Time fades away</p>
|
||||
<p> </p>
|
||||
16
rules/talente/Verbessertes-Entwaffnen.html
Normal file
16
rules/talente/Verbessertes-Entwaffnen.html
Normal file
@ -0,0 +1,16 @@
|
||||
<!--
|
||||
title: Verbessertes Entwaffnen
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-03-10T20:13:21.915Z
|
||||
tags: talent
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-03-10T20:07:55.236Z
|
||||
-->
|
||||
|
||||
<h1>Talentname</h1>
|
||||
<p><strong>Vorraussetzungen:</strong> Defensive Kampfweise</p>
|
||||
<p><strong>Effekt:</strong> +0 A auf Entwaffnen Würfe</p>
|
||||
<p><strong>Beschreibung</strong>: Beim Versuch des Entwaffnen erhält der angreifende Charakter keinen Malus mehr auf den konkurrierenden Angriffswurf.</p>
|
||||
<p><strong>Einschränkungen</strong>:</p>
|
||||
<p><strong>Anmerkung: </strong>Dies gilt auch in defensiver Kampfweise.</p>
|
||||
16
rules/talente/blattschuss.html
Normal file
16
rules/talente/blattschuss.html
Normal file
@ -0,0 +1,16 @@
|
||||
<!--
|
||||
title: Blattschuss
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-03-10T20:34:48.394Z
|
||||
tags: talent
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-03-10T20:34:46.842Z
|
||||
-->
|
||||
|
||||
<h1>Blattschuss</h1>
|
||||
<p><strong>Vorraussetzungen:</strong> Kernschuss</p>
|
||||
<p><strong>Effekt: </strong>Aufgeben einer runde für einen Blattschuss der immer Kritisch bedroht. Dieser kann nur auf Gegner die auf Falschem Fuß sind durchgeführt werden diese sich in Kernschussdistanz befinden.</p>
|
||||
<p><strong>Beschreibung</strong>: Der Schütze legt aus dem Hinterhalt genau auf sein Ziel an und trifft es dadurch kritisch.</p>
|
||||
<p><strong>Einschränkungen</strong>: Geht nur bei Gegner die kritisch getroffen werden können</p>
|
||||
<p><strong>Anmerkung: </strong></p>
|
||||
513
rules/talente/overview.html
Normal file
513
rules/talente/overview.html
Normal file
@ -0,0 +1,513 @@
|
||||
<!--
|
||||
title: Übersicht
|
||||
description: Übersichtliste aller Talente
|
||||
published: 1
|
||||
date: 2024-10-03T16:44:31.267Z
|
||||
tags: talent
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-03-03T19:08:32.432Z
|
||||
-->
|
||||
|
||||
<p>dsfsdf</p>
|
||||
<p> </p>
|
||||
<figure class="table" style="height:5000px;width:400px;">
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Name</th>
|
||||
<th>Effekt</th>
|
||||
<th>Name</th>
|
||||
<th>Effekt</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Ausdauer</td>
|
||||
<td> </td>
|
||||
<td>Runentattoos</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Die Hard</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>Rettungswurffokus</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Durchdringende Zauber</td>
|
||||
<td>+4 auf würfe vs Zauberresistenz </td>
|
||||
<td>Track</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>verbesserte Durchdringende Zauber</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> +4 auf würfe vs Zauberresistenz </td>
|
||||
<td>In Tierform casten</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> Defensive Kampfweise</td>
|
||||
<td>tausche bis zu 5 A für RK</td>
|
||||
<td>schnelles Nachladen</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li><a href="/Verbessertes-Entwaffnen">verbessertes Entwaffnen</a></li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> negiert normale Mali</td>
|
||||
<td>schnelles Ziehen</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>verbesserte Finte</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>Schildverwendung</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>verbessertes Zufallbringe</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>verbesserter SChildstoß</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li><a href="/rules/talente/verbessertes-parieren">verbessertes Parieren</a></li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> +2 Bonus auf parrieren</td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Turmschildverwendung</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>verbesserte Geschossene abweheren</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>Verbesserter Waffenloser SChlag</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>verbesserte Schildverteidigung</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> +1 RK</td>
|
||||
<td>Extra Vertreiben</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Berittener Kampf</td>
|
||||
<td> </td>
|
||||
<td>Verbessertes Vertreiben</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Berittener Bogenkampf</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>Verbesserter Waffenloser Schlag</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Angriff im Vorbeireiten</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Pfeile Abwehren</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Trample</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>verbesserter Ringkampf</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Exotische Wafffenfertigkeit</td>
|
||||
<td> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Pfeile Fangen</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Fertigkeitsfokus single</td>
|
||||
<td> +3 Ränge auf eine Fertigkeit</td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Betäubender Schlag</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Fertigkeitsfokus duo</td>
|
||||
<td> +2 Ränge auf zwei verwandte Fertigkeiten</td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Heftiger Angriff</td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>cleave?</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>Waffenfinesse</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>verbesserter Ansturm</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td><a href="/rules/talente/waffenfokus"> Waffenfokus I</a></td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>verbessertes Überrennen</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Waffenfokus II</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>verbessertes Waffezertrümen</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Waffenfokus III</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Im Kampf Zaubern</td>
|
||||
<td> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Waffenfokus IV</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>verbesserte Kritische Treffer</td>
|
||||
<td> </td>
|
||||
<td>Zauberfokus</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Kernschuss</td>
|
||||
<td> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>größerer Zauberfokus</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li><a href="/rules/talente/blattschuss">Blatschuss</a></li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>Spell MAstery</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Fernschuss</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td> Zweiwaffenkampf</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Präzisionschuss</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>Verteidigung mit zwei waffen</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>verbesserter Präzisionschuss</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>verbesserter Kampf mit Zwei waffen</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>schnelleschießen</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>größere Kampf mit zwei Waffen</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>mehrfachschuss</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>Zauber verstärken</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>im Lauf schießen</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>Zauber enlargen</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>mag. Gegenstände Herstelle</td>
|
||||
<td> </td>
|
||||
<td>Zauber extenden</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<ul>
|
||||
<li>alle subtypes</li>
|
||||
</ul>
|
||||
</td>
|
||||
<td> </td>
|
||||
<td>Zauber heighten</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td>Zauber maximieren</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td>schnell Zaubern</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td>Lautlos Zaubern</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td>Widen Spell</td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> Practiced Spellcaster</td>
|
||||
<td> https://dndtools.net/feats/complete-arcane--55/practiced-spellcaster--2231/</td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
<p>Blasdl</p>
|
||||
18
rules/talente/springAttack.md
Normal file
18
rules/talente/springAttack.md
Normal file
@ -0,0 +1,18 @@
|
||||
---
|
||||
title: Spring Attack
|
||||
description:
|
||||
published: 1
|
||||
date: 2025-02-03T22:47:37.107Z
|
||||
tags: talent
|
||||
editor: markdown
|
||||
dateCreated: 2025-02-03T22:47:35.522Z
|
||||
---
|
||||
|
||||
# Spring Attack
|
||||
## Prerequisites
|
||||
|
||||
Dex 13, Dodge, base attack bonus +4.
|
||||
|
||||
## Benefit
|
||||
|
||||
Grapple dauert nur eine Viertelrunde. Das heißt der CHarakter kann sich in der Rundenhälfte seine halbe Bewegungsreichweite bewegen und dann einen regulären Ringkampfangriff starten.
|
||||
16
rules/talente/verbesserte-schildverteidigung.html
Normal file
16
rules/talente/verbesserte-schildverteidigung.html
Normal file
@ -0,0 +1,16 @@
|
||||
<!--
|
||||
title: Verbesserte Schildverteidigung
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-03-10T20:20:51.760Z
|
||||
tags: talent
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-03-10T20:20:50.302Z
|
||||
-->
|
||||
|
||||
<h1>Talentname</h1>
|
||||
<p><strong>Vorraussetzungen:</strong> Defensive Kampfweise</p>
|
||||
<p><strong>Effekt: </strong>+1 RK wenn ein Schild im Kampf verwendet wird</p>
|
||||
<p><strong>Beschreibung</strong>: Der Charakter erhält beim aktiven verwenden eines Schilds einen zusätzlich RK Bonus</p>
|
||||
<p><strong>Einschränkungen</strong>:</p>
|
||||
<p><strong>Anmerkung: </strong>Das Schild muss aktiv ausgerüstet sein, nicht bloß im Inventar.</p>
|
||||
16
rules/talente/verbessertes-parieren.html
Normal file
16
rules/talente/verbessertes-parieren.html
Normal file
@ -0,0 +1,16 @@
|
||||
<!--
|
||||
title: Verbessertes Parieren
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-03-10T20:19:09.427Z
|
||||
tags: talent
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-03-10T20:17:50.504Z
|
||||
-->
|
||||
|
||||
<h1>Verbesertes Parieren</h1>
|
||||
<p><strong>Vorraussetzungen:</strong> Defensive Kampfweise</p>
|
||||
<p><strong>Effekt: </strong>+2 A auf Parrierenwürfe</p>
|
||||
<p><strong>Beschreibung</strong>: Dieses Talent gibt einen Bonus auf konkurrierende Angriffswürfe beim Versuch, Angriffe eines Gegners zu parieren.</p>
|
||||
<p><strong>Einschränkungen</strong>:</p>
|
||||
<p><strong>Anmerkung: </strong>Auf Parrierenwürfe wirkt nicht der negative Modifier für defensive Kampfweise. Man kan <strong>nicht </strong> heftig parieren o.Ä..</p>
|
||||
28
rules/talente/waffenfokus.html
Normal file
28
rules/talente/waffenfokus.html
Normal file
@ -0,0 +1,28 @@
|
||||
<!--
|
||||
title: Waffenfokus - Waffenspezialisierung
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-03-10T20:27:16.230Z
|
||||
tags: talent
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-03-10T20:27:14.627Z
|
||||
-->
|
||||
|
||||
<h1>Waffenfokus - Waffenspezialisierung</h1>
|
||||
<p><strong>Vorraussetzungen:</strong> </p>
|
||||
<ul>
|
||||
<li>I: GAB ≥1</li>
|
||||
<li>II: Kä lvl 4</li>
|
||||
<li>III: Kä lvl 8</li>
|
||||
<li>IV: Kä lvl 12</li>
|
||||
</ul>
|
||||
<p><strong>Effekt:</strong></p>
|
||||
<ul>
|
||||
<li>I: +1 A</li>
|
||||
<li>II: +2 D</li>
|
||||
<li>III: +3 A</li>
|
||||
<li>IV: +6 D</li>
|
||||
</ul>
|
||||
<p><strong>Beschreibung</strong>: Kämpfer werden Meister im Umgang mit Ihrer bevprzugten Waffe. Dadurch erhalten Sie massive Boni auf Schadens und Angriffswürfe. Es muss eine Waffenart gewählt werden auf die diese Boni gelten. Wir legen die gültigkeit der Boni i.d.R. großügig aus um Kämpfer flexibler zu machen. Bspw. inkuldiert der Waffenfokus “Axt” sowohl zweichändige Äxte als auch Beile.</p>
|
||||
<p><strong>Einschränkungen</strong>: Die Effekte sind nicht kumulativ, sondern ersetzen sich jeweils für den entsprechenden Modifier.</p>
|
||||
<p><strong>Anmerkung: </strong>Im Regelbuch werden I & III jeweils als Waffenfokus und II & IV als Waffenspezialisierung bezeichnet. Wir bezeichen häufig alle Talente als Waffenfokus I - IV.</p>
|
||||
1365
spellLists/cleric.html
Normal file
1365
spellLists/cleric.html
Normal file
File diff suppressed because it is too large
Load Diff
1769
spellLists/druide.html
Normal file
1769
spellLists/druide.html
Normal file
File diff suppressed because it is too large
Load Diff
631
spellLists/wizard.html
Normal file
631
spellLists/wizard.html
Normal file
@ -0,0 +1,631 @@
|
||||
<!--
|
||||
title: Magier/Hexenmeister
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-08-04T18:41:20.614Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-03-26T16:30:27.520Z
|
||||
-->
|
||||
|
||||
<h1>Magier/Hexenmeister Zauber</h1>
|
||||
<p> </p>
|
||||
<h2 style="text-align:justify;"> </h2>
|
||||
<h2 style="text-align:justify;"> </h2>
|
||||
<h2 style="text-align:justify;"><strong>0-Level</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#sorcerer"><strong> <u>Sorcerer</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"><strong><u>Wizard</u></strong></a><strong> Spells (Cantrips)</strong></h2>
|
||||
<h4 style="text-align:justify;"><strong>Abjur</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/resistance.htm"><strong><u>Resistance</u></strong></a><strong>:</strong> Subject gains +1 on<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows"> <u>saving throws</u></a>.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Conj</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/acidSplash.htm"><strong><u>Acid Splash</u></strong></a><strong>:</strong> Orb deals 1d3 acid damage.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Div</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/detectPoison.htm"><strong><u>Detect Poison</u></strong></a><strong>:</strong> Detects<a href="https://www.d20srd.org/srd/specialAbilities.htm#poison"> <u>poison</u></a> in one creature or small object.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/detectMagic.htm"><strong><u>Detect Magic</u></strong></a><strong>:</strong> Detects spells and magic items within 60 ft.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/readMagic.htm"><strong><u>Read Magic</u></strong></a><strong>:</strong> Read scrolls and spellbooks.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Ench</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/daze.htm"><strong><u>Daze</u></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/typesSubtypes.htm#humanoidType"> <u>Humanoid</u></a> creature of 4 HD or less loses next action.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Evoc</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/dancingLights.htm"><strong><u>Dancing Lights</u></strong></a><strong>:</strong> Creates torches or other lights.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/flare.htm"><strong><u>Flare</u></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/conditionSummary.htm#dazzled"> <u>Dazzles</u></a> one creature (-1 on<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"> <u>attack rolls</u></a>).</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/light.htm"><strong><u>Light</u></strong></a><strong>:</strong> Object shines like a torch.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/rayOfFrost.htm"><strong><u>Ray of Frost</u></strong></a><strong>:</strong> Ray deals 1d3 cold damage.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Illus</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/ghostSound.htm"><strong><u>Ghost Sound</u></strong></a><strong>:</strong> Figment sounds.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Necro</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/disruptUndead.htm"><strong><u>Disrupt Undead</u></strong></a><strong>:</strong> Deals 1d6 damage to one undead.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/touchOfFatigue.htm"><strong><u>Touch of Fatigue</u></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#touchAttacks"> <u>Touch attack</u></a><a href="https://www.d20srd.org/srd/conditionSummary.htm#fatigued"> <u>fatigues</u></a> target.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Trans</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/mageHand.htm"><strong><u>Mage Hand</u></strong></a><strong>:</strong> 5-pound telekinesis.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/mending.htm"><strong><u>Mending</u></strong></a><strong>:</strong> Makes minor repairs on an object.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/message.htm"><strong><u>Message</u></strong></a><strong>:</strong> Whispered conversation at distance.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/openClose.htm"><strong><u>Open/Close</u></strong></a><strong>:</strong> Opens or closes small or light things.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Univ</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/arcaneMark.htm"><strong><u>Arcane Mark</u></strong></a><strong>:</strong> Inscribes a personal rune (visible or invisible).</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/prestidigitation.htm"><strong><u>Prestidigitation</u></strong></a><strong>:</strong> Performs minor tricks.</li>
|
||||
</ul>
|
||||
<p> </p>
|
||||
<h2 style="text-align:justify;"><strong>1st-Level</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#sorcerer"><strong> <u>Sorcerer</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"><strong><u>Wizard</u></strong></a><strong> Spells</strong></h2>
|
||||
<h4 style="text-align:justify;"><strong>Abjur</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/alarm.htm"><strong><u>Alarm</u></strong></a><strong>:</strong> Wards an area for 2 hours/level. + Rettungswurf Will, + ZR</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/endureElements.htm"><strong><u>Endure Elements</u></strong></a><strong>:</strong> Exist comfortably in hot or cold environments.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/holdPortal.htm"><strong><u>Hold Portal</u></strong></a><strong>:</strong> Holds door shut.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/protectionFromChaos.htm"><strong><u>Protection from Chaos</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/spells/protectionFromEvil.htm"><strong><u>Evil</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/spells/protectionFromGood.htm"><strong><u>Good</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/spells/protectionFromLaw.htm"><strong><u>Law</u></strong></a><strong>:</strong> +2 to AC and saves, counter mind control, hedge out<a href="https://www.d20srd.org/srd/typesSubtypes.htm#elementalType"> <u>elementals</u></a> and<a href="https://www.d20srd.org/srd/typesSubtypes.htm#outsiderType"> <u>outsiders</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/shield.htm"><strong><u>Shield</u></strong></a><strong>:</strong> Invisible disc gives +4 to AC, blocks<a href="https://www.d20srd.org/srd/spells/magicMissile.htm"> <u>magic missiles</u></a>. -> Die RK stacked nicht mit Schilden</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/protectionfrompetrification.jpg"><u>Schutz vor Versteinerung</u></a></li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Conj</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/grease.htm"><strong><u>Grease</u></strong></a><strong>:</strong> Makes 10-ft. square or one object slippery. + nur Reflex kein Balance</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/mageArmor.htm"><strong><u>Mage Armor</u></strong></a><strong>:</strong> Gives subject +4<a href="https://www.d20srd.org/srd/theBasics.htm#armorBonus"> <u>armor bonus</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/mount.htm"><strong><u>Mount</u></strong></a><strong>:</strong> Summons riding horse for 2 hours/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/obscuringMist.htm"><strong><u>Obscuring Mist</u></strong></a><strong>:</strong> Fog surrounds you.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/summonMonsterI.htm"><strong><u>Summon Monster I</u></strong></a><strong>:</strong> Calls extraplanar creature to fight for you.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/unseenServant.htm"><strong><u>Unseen Servant</u></strong></a><strong>:</strong> Invisible force obeys your commands.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Div</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/detectSecretDoors.htm"><strong><u>Detect Secret Doors</u></strong></a><strong>:</strong> Reveals hidden doors within 60 ft.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/detectUndead.htm"><strong><u>Detect Undead</u></strong></a><strong>:</strong> Reveals undead within 60 ft.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/identify.htm"><strong><u>Identify</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Determines properties of magic item.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/trueStrike.htm"><strong><u>True Strike</u></strong></a><strong>:</strong> +20 on your next<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"> <u>attack roll</u></a>.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Ench</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/charmPerson.htm"><strong><u>Charm Person</u></strong></a><strong>:</strong> Makes one person your friend. +siehe alte notitzen</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/hypnotism.htm"><strong><u>Hypnotism</u></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/conditionSummary.htm#fascinated"> <u>Fascinates</u></a> 2d4 HD of creatures.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/sleep.htm"><strong><u>Sleep</u></strong></a><strong>:</strong> Puts 4 HD of creatures into magical slumber.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Evoc</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/burningHands.htm"><strong><u>Burning Hands</u></strong></a><strong>:</strong> 1d4/level fire damage (max 5d4).</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/floatingDisk.htm"><strong><u>Floating Disk</u></strong></a><strong>:</strong> Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. => GRAD 5</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/magicMissile.htm"><strong><u>Magic Missile</u></strong></a><strong>:</strong> 1d4+1 damage; +1 missile per two levels above 1st (max 5).</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/shockingGrasp.htm"><strong><u>Shocking Grasp</u></strong></a><strong>:</strong> Touch delivers 1d6/level electricity damage (max 5d6).</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Illus</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/colorSpray.htm"><strong><u>Color Spray</u></strong></a><strong>:</strong> Knocks<a href="https://www.d20srd.org/srd/conditionSummary.htm#unconscious"> <u>unconscious</u></a>,<a href="https://www.d20srd.org/srd/conditionSummary.htm#blinded"> <u>blinds</u></a>, and/or<a href="https://www.d20srd.org/srd/conditionSummary.htm#stunned"> <u>stuns</u></a> weak creatures.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/disguiseSelf.htm"><strong><u>Disguise Self</u></strong></a><strong>:</strong> Changes your appearance.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/magicAura.htm"><strong><u>Magic Aura</u></strong></a><strong>:</strong> Alters object’s magic aura.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/silentImage.htm"><strong><u>Silent Image</u></strong></a><strong>:</strong> Creates minor illusion of your design.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/ventriloquism.htm"><strong><u>Ventriloquism</u></strong></a><strong>:</strong> Throws voice for 1 min./level.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Necro</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/causeFear.htm"><strong><u>Cause Fear</u></strong></a><strong>:</strong> One creature of 5 HD or less flees for 1d4 rounds.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/chillTouch.htm"><strong><u>Chill Touch</u></strong></a><strong>:</strong> One touch/level deals 1d6 damage and possibly 1 Str damage.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm"><strong><u>Ray of Enfeeblement</u></strong></a><strong>:</strong> Ray deals 1d6 +1 per two levels Str damage.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/larlochsminordrain.jpg"><u>Larlochs minor drain</u></a></li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Trans</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/animateRope.htm"><strong><u>Animate Rope</u></strong></a><strong>:</strong> Makes a rope move at your command.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/erase.htm"><strong><u>Erase</u></strong></a><strong>:</strong> Mundane or magical writing vanishes.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/expeditiousRetreat.htm"><strong><u>Expeditious Retreat</u></strong></a><strong>:</strong> Your speed increases by 30 ft.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/jump.htm"><strong><u>Jump</u></strong></a><strong>:</strong> Subject gets bonus on<a href="https://www.d20srd.org/srd/skills/jump.htm"> <u>Jump</u></a> checks.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/magicWeapon.htm"><strong><u>Magic Weapon</u></strong></a><strong>:</strong> Weapon gains +1 bonus. => nicht kumulativ mit verhanden waffen boni/verzauberungen<strong>2nd-Level</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#sorcerer"><strong> <u>Sorcerer</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"><strong><u>Wizard</u></strong></a><strong> Spells</strong></li>
|
||||
</ul>
|
||||
<h2><strong>2nd-Level</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#sorcerer"><strong> <u>Sorcerer</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"><strong><u>Wizard</u></strong></a><strong> Spells</strong></h2>
|
||||
<h4 style="text-align:justify;"><strong>Abjur</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/arcaneLock.htm"><strong><u>Arcane Lock</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Magically locks a portal or chest.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/obscureObject.htm"><strong><u>Obscure Object</u></strong></a><strong>:</strong> Masks object against scrying.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/protectionFromArrows.htm"><strong><u>Protection from Arrows</u></strong></a><strong>:</strong> Subject immune to most ranged attacks. <= beschreibung dumm</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/resistEnergy.htm"><strong><u>Resist Energy</u></strong></a><strong>:</strong> Ignores first 10 (or more) points of damage/attack from specified energy type.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Conj</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/acidArrow.htm"><strong><u>Acid Arrow</u></strong></a><strong>:</strong> Ranged<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#touchAttacks"> <u>touch attack</u></a>; 2d4 damage for 1 round +1 round/three levels. -> Trifft immer kein Attack notwendig</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/fogCloud.htm"><strong><u>Fog Cloud</u></strong></a><strong>:</strong> Fog obscures vision.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/glitterdust.htm"><strong><u>Glitterdust</u></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/conditionSummary.htm#blinded"> <u>Blinds</u></a> creatures, outlines<a href="https://www.d20srd.org/srd/conditionSummary.htm#invisible"> <u>invisible</u></a> creatures.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/summonMonsterII.htm"><strong><u>Summon Monster II</u></strong></a><strong>:</strong> Calls extraplanar creature to fight for you.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/summonSwarm.htm"><strong><u>Summon Swarm</u></strong></a><strong>:</strong> Summons swarm of<a href="https://www.d20srd.org/srd/monsters/swarm.htm#batSwarm"> <u>bats</u></a>,<a href="https://www.d20srd.org/srd/monsters/swarm.htm#ratSwarm"> <u>rats</u></a>, or<a href="https://www.d20srd.org/srd/monsters/swarm.htm#spiderSwarm"> <u>spiders</u></a>. + Schwärme instant zerstören Steinhaut & Spiegelbilder</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/web.htm"><strong><u>Web</u></strong></a><strong>:</strong> Fills 20-ft.-radius spread with sticky spiderwebs. <= ringkampf statt stregth</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Div</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/detectThoughts.htm"><strong><u>Detect Thoughts</u></strong></a><strong>:</strong> Allows “listening” to surface thoughts.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/seeInvisibility.htm"><strong><u>See Invisibility</u></strong></a><strong>:</strong> Reveals<a href="https://www.d20srd.org/srd/conditionSummary.htm#invisible"> <u>invisible</u></a> creatures or objects.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Ench</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/dazeMonster.htm"><strong><u>Daze Monster</u></strong></a><strong>:</strong> Living creature of 6 HD or less loses next action.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/hideousLaughter.htm"><strong><u>Hideous Laughter</u></strong></a><strong>:</strong> Subject loses actions for 1 round/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/touchOfIdiocy.htm"><strong><u>Touch of Idiocy</u></strong></a><strong>:</strong> Subject takes 1d6 points of Int, Wis, and Cha damage.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Evoc</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/darkness.htm"><strong><u>Darkness</u></strong></a><strong>:</strong> 20-ft. radius of supernatural shadow.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/flamingSphere.htm"><strong><u>Flaming Sphere</u></strong></a><strong>:</strong> Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/gustOfWind.htm"><strong><u>Gust of Wind</u></strong></a><strong>:</strong> Blows away or knocks down smaller creatures.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/scorchingRay.htm"><strong><u>Scorching Ray</u></strong></a><strong>:</strong> Ranged<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#touchAttacks"> <u>touch attack</u></a> deals 4d6 fire damage, +1 ray/four levels (max 3).</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/shatter.htm"><strong><u>Shatter</u></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/specialAbilities.htm#sonicAttacks"> <u>Sonic</u></a> vibration damages objects or crystalline creatures.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/agannazarsscorcher.jpg"><u>Aggnazzars Hexerei: </u></a>Der Strahl schadet dem Ziel und allen zwischen dem Ziel und dem Caster. Der Zauber kann eine Runde lang aufrechterhalten werden (Caster kann nicht anderes Zaubern) um nochmal zu triggern.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Illus</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/blur.htm"><strong><u>Blur</u></strong></a><strong>:</strong> Attacks miss subject 20% of the time. -> 20% wird zu +3 RK</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/hypnoticPattern.htm"><strong><u>Hypnotic Pattern</u></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/conditionSummary.htm#fascinated"> <u>Fascinates</u></a> (2d4 + level) HD of creatures.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/invisibility.htm"><strong><u>Invisibility</u></strong></a><strong>:</strong> Subject is<a href="https://www.d20srd.org/srd/conditionSummary.htm#invisible"> <u>invisible</u></a> for 1 min./level or until it attacks.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/magicMouth.htm"><strong><u>Magic Mouth</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Speaks once when triggered.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/minorImage.htm"><strong><u>Minor Image</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/silentImage.htm"> <u>silent image</u></a>, plus some sound.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/mirrorImage.htm"><strong><u>Mirror Image</u></strong></a><strong>:</strong> Creates decoy duplicates of you (1d4 +1 per three levels, max 8).</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/misdirection.htm"><strong><u>Misdirection</u></strong></a><strong>:</strong> Misleads divinations for one creature or object.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/phantomTrap.htm"><strong><u>Phantom Trap</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Makes item seem trapped.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Necro</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/blindnessDeafness.htm"><strong><u>Blindness/Deafness</u></strong></a><strong>:</strong> Makes subject<a href="https://www.d20srd.org/srd/conditionSummary.htm#blinded"> <u>blinded</u></a> or<a href="https://www.d20srd.org/srd/conditionSummary.htm#deafened"> <u>deafened</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/commandUndead.htm"><strong><u>Command Undead</u></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/typesSubtypes.htm#undeadType"> <u>Undead</u></a> creature obeys your commands.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/falseLife.htm"><strong><u>False Life</u></strong></a><strong>:</strong> Gain 1d10 temporary hp +1/level (max +10).</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/ghoulTouch.htm"><strong><u>Ghoul Touch</u></strong></a><strong>:</strong> Paralyzes one subject, which exudes stench that makes those nearby<a href="https://www.d20srd.org/srd/conditionSummary.htm#sickened"> <u>sickened</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/scare.htm"><strong><u>Scare</u></strong></a><strong>:</strong> Panics creatures of less than 6 HD.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/spectralHand.htm"><strong><u>Spectral Hand</u></strong></a><strong>:</strong> Creates disembodied glowing hand to deliver<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#touchAttacks"> <u>touch attacks</u></a>.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Trans</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/alterSelf.htm"><strong><u>Alter Self</u></strong></a><strong>:</strong> Assume form of a similar creature.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/bearsEndurance.htm"><strong><u>Bear’s Endurance</u></strong></a><strong>:</strong> Subject gains +4 to Con for 1 min./level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/bullsStrength.htm"><strong><u>Bull’s Strength</u></strong></a><strong>:</strong> Subject gains +4 to Str for 1 min./level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/catsGrace.htm"><strong><u>Cat’s Grace</u></strong></a><strong>:</strong> Subject gains +4 to Dex for 1 min./level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/darkvision.htm"><strong><u>Darkvision</u></strong></a><strong>:</strong> See 60 ft. in total darkness.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/eaglesSplendor.htm"><strong><u>Eagle’s Splendor</u></strong></a><strong>:</strong> Subject gains +4 to Cha for 1 min./level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/foxsCunning.htm"><strong><u>Fox’s Cunning</u></strong></a><strong>:</strong> Subject gains +4 Int for 1 min./level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/knock.htm"><strong><u>Knock</u></strong></a><strong>:</strong> Opens locked or magically sealed door.</li>
|
||||
<li>.<a href="https://www.d20srd.org/srd/spells/owlsWisdom.htm"><strong><u>Owl’s Wisdom</u></strong></a><strong>:</strong> Subject gains +4 to Wis for 1 min./level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/pyrotechnics.htm"><strong><u>Pyrotechnics</u></strong></a><strong>:</strong> Turns fire into<a href="https://www.d20srd.org/srd/conditionSummary.htm#blinded"> <u>blinding</u></a> light or choking smoke.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/spiderClimb.htm"><strong><u>Spider Climb</u></strong></a><strong>:</strong> Grants ability to walk on walls and ceilings.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/whisperingWind.htm"><strong><u>Whispering Wind</u></strong></a><strong>:</strong> Sends a short message 1 mile/level.</li>
|
||||
</ul>
|
||||
<p> </p>
|
||||
<h2 style="text-align:justify;"><strong>3rd-Level</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#sorcerer"><strong> <u>Sorcerer</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"><strong><u>Wizard</u></strong></a><strong> Spells</strong></h2>
|
||||
<h4 style="text-align:justify;"><strong>Abjur</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/dispelMagic.htm"><strong><u>Dispel Magic</u></strong></a><strong>:</strong> Cancels magical spells and effects. -> Auf jedem Grad vewendbar und kein Cap</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/explosiveRunes.htm"><strong><u>Explosive Runes</u></strong></a><strong>:</strong> Deals 6d6 damage when read.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/magicCircleAgainstChaos.htm"><strong><u>Magic Circle against Chaos</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/spells/magicCircleAgainstEvil.htm"><strong><u>Evil</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/spells/magicCircleAgainstGood.htm"><strong><u>Good</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/spells/magicCircleAgainstLaw.htm"><strong><u>Law</u></strong></a><strong>:</strong> As protection spells, but 10-ft. radius and 10 min./level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/nondetection.htm"><strong><u>Nondetection</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Hides subject from divination, scrying.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/protectionFromEnergy.htm"><strong><u>Protection from Energy</u></strong></a><strong>:</strong> Absorb 12 points/level of damage from one kind of energy.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Conj</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/phantomSteed.htm"><strong><u>Phantom Steed</u></strong></a><strong>:</strong> Magic horse appears for 1 hour/level. -> Die Spezialabilities werden removed stattdessen bekommt das Pferd steigende Survival Ranks (Ränge = ZS)</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/sepiaSnakeSigil.htm"><strong><u>Sepia Snake Sigil</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Creates text symbol that immobilizes reader.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/sleetStorm.htm"><strong><u>Sleet Storm</u></strong></a><strong>:</strong> Hampers vision and movement.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/stinkingCloud.htm"><strong><u>Stinking Cloud</u></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/conditionSummary.htm#nauseated"> <u>Nauseating</u></a> vapors, 1 round/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/summonMonsterIII.htm"><strong><u>Summon Monster III</u></strong></a><strong>:</strong> Calls extraplanar creature to fight for you.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/flamearrow.jpg"><u>Feuerpfeil: </u></a>Single Target 4d6 Feuer 1d6 Stich, Pierced ZR, Stufe / 5 Instanzen</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/melfsminutemeteors.jpg"><u>Melfs Magische Meteoriten</u></a> </li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/ghostarmor.jpg"><u>Geisterrüstung</u></a>: 8 RK, Stacked nicht mit Rüstung </li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Div</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/arcaneSight.htm"><strong><u>Arcane Sight</u></strong></a><strong>:</strong> Magical auras become visible to you.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/clairaudienceClairvoyance.htm"><strong><u>Clairaudience/Clairvoyance</u></strong></a><strong>:</strong> Hear or see at a distance for 1 min./level.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Ench</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/deepSlumber.htm"><strong><u>Deep Slumber</u></strong></a><strong>:</strong> Puts 10 HD of creatures to sleep.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/heroism.htm"><strong><u>Heroism</u></strong></a><strong>:</strong> Gives +2 bonus on<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"> <u>attack rolls</u></a>, saves,<a href="https://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks"> <u>skill checks</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/holdPerson.htm"><strong><u>Hold Person</u></strong></a><strong>:</strong> Paralyzes one<a href="https://www.d20srd.org/srd/typesSubtypes.htm#humanoidType"> <u>humanoid</u></a> for 1 round/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/rage.htm"><strong><u>Rage</u></strong></a><strong>:</strong> Subjects gains +2 to Str and Con, +1 on<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#will"> <u>Will saves</u></a>, -2 to AC.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/suggestion.htm"><strong><u>Suggestion</u></strong></a><strong>:</strong> Compels subject to follow stated course of action. => sieh notitzen</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Evoc</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/daylight.htm"><strong><u>Daylight</u></strong></a><strong>:</strong> 60-ft. radius of bright light.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/fireball.htm"><strong><u>Fireball</u></strong></a><strong>:</strong> 1d6 damage per level, 20-ft. radius.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/lightningBolt.htm"><strong><u>Lightning Bolt</u></strong></a><strong>:</strong> Electricity deals 1d6/level damage.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/windWall.htm"><strong><u>Wind Wall</u></strong></a><strong>:</strong> Deflects arrows, smaller creatures, and gases. -> Geschosse erleiden -12 auf A / pro Größenkategorie 4 weniger</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Illus</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/displacement.htm"><strong><u>Displacement</u></strong></a><strong>:</strong> Attacks miss subject 50%.-> wird als +5 RK gehandelt</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/illusoryScript.htm"><strong><u>Illusory Script</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Only intended reader can decipher.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/invisibilitySphere.htm"><strong><u>Invisibility Sphere</u></strong></a><strong>:</strong> Makes everyone within 10 ft.<a href="https://www.d20srd.org/srd/conditionSummary.htm#invisible"> <u>invisible</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/majorImage.htm"><strong><u>Major Image</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/silentImage.htm"> <u>silent image</u></a>, plus sound, smell and thermal effects.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Necro</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/gentleRepose.htm"><strong><u>Gentle Repose</u></strong></a><strong>:</strong> Preserves one corpse.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/haltUndead.htm"><strong><u>Halt Undead</u></strong></a><strong>:</strong> Immobilizes undead for 1 round/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/rayOfExhaustion.htm"><strong><u>Ray of Exhaustion</u></strong></a><strong>:</strong> Ray makes subject<a href="https://www.d20srd.org/srd/conditionSummary.htm#exhausted"> <u>exhausted</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/vampiricTouch.htm"><strong><u>Vampiric Touch</u></strong></a><strong>:</strong> Touch deals 1d6/two levels damage; caster gains damage as hp.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/skulltrap.jpg"><u>Schädelfalle</u></a>: -> Auf 10d6 gecapped, 3m Radius Effekt, 1,5 Radius Trigger</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Trans</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/flameArrow.htm"><strong><u>Flame Arrow</u></strong></a><strong>:</strong> Arrows deal +1d6 fire damage.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/gaseousForm.htm"><strong><u>Gaseous Form</u></strong></a><strong>:</strong> Subject becomes insubstantial and can fly slowly.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/haste.htm"><strong><u>Haste</u></strong></a><strong>:</strong> One creature/level moves faster, +1 on<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"> <u>attack rolls</u></a>, AC, and<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#reflex"> <u>Reflex saves</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/magicWeaponGreater.htm"><strong><u>Magic Weapon, Greater</u></strong></a><strong>:</strong> +1/four levels (max +5). => nicht kumulativ mit verhanden waffen boni/verzauberungen</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/secretPage.htm"><strong><u>Secret Page</u></strong></a><strong>:</strong> Changes one page to hide its real content.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/shrinkItem.htm"><strong><u>Shrink Item</u></strong></a><strong>:</strong> Object shrinks to one-sixteenth size.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/slow.htm"><strong><u>Slow</u></strong></a><strong>:</strong> One subject/level takes only one action/round, -1 to AC,<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#reflex"> <u>reflex saves</u></a>, and<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"> <u>attack rolls</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/waterBreathing.htm"><strong><u>Water Breathing</u></strong></a><strong>:</strong> Subjects can breathe underwater.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/levitate.htm"><strong><u>Levitate</u></strong></a>-> Castdauer auf 10 Runden / ohne Quick cast, Auf Grad 3</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/featherFall.htm"><strong><u>Feather Fall</u></strong></a><strong>:</strong> Objects or creatures fall slowly. -> Auf Grad 3 / Casttime auf 3 Sekunden hoch</li>
|
||||
</ul>
|
||||
<p> </p>
|
||||
<h2 style="text-align:justify;"><strong>4th-Level</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#sorcerer"><strong> <u>Sorcerer</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"><strong><u>Wizard</u></strong></a><strong> Spells</strong></h2>
|
||||
<h4 style="text-align:justify;"><strong>Abjur</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/dimensionalAnchor.htm"><strong><u>Dimensional Anchor</u></strong></a><strong>:</strong> Bars extradimensional movement.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/fireTrap.htm"><strong><u>Fire Trap</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Opened object deals 1d4 damage +1/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/globeOfInvulnerabilityLesser.htm"><strong><u>Globe of Invulnerability, Lesser</u></strong></a><strong>:</strong> Stops 1st- through 3rd-level spell effects.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/removeCurse.htm"><strong><u>Remove Curse</u></strong></a><strong>:</strong> Frees object or person from curse.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/stoneskin.htm"><strong><u>Stoneskin</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Ignore 10 points of damage per attack. -> Hat ZS / 2 Stacks, jeder Stack hält einen physischen Angriff hab. Angriffe mit 20+ Schaden zerstören 2 Stacks, 35+ 3 Stacks und ab dann in 10er Schritten jeweils 1 Stack mehr</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/minorspelldeflection.jpg"><strong><u>Minor Spell Deflection</u></strong></a><strong> (MAGIESCHUTZ)</strong></li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/secretword.jpg"><strong><u>Secret Word</u></strong></a><strong> (MAGIEBREACH)</strong></li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Conj</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/blackTentacles.htm"><strong><u>Black Tentacles</u></strong></a><strong>:</strong> Tentacles<a href="https://www.d20srd.org/srd/combat/specialAttacks.htm#grapple"> <u>grapple</u></a> all within 20 ft. spread.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/dimensionDoor.htm"><strong><u>Dimension Door</u></strong></a><strong>:</strong> Teleports you short distance.-> If you arrive in a place that is already occupied you die</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/solidFog.htm"><strong><u>Solid Fog</u></strong></a><strong>:</strong> Blocks vision and slows movement.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/summonMonsterIV.htm"><strong><u>Summon Monster IV</u></strong></a><strong>:</strong> Calls extraplanar creature to fight for you.</li>
|
||||
<li>Vitriolkugel: 1d4 Säure pro Stufe capped 12d4, Pierced ZR, Zäh-RW halbiert Schaden und verhindert weitere Procs; Ansonsten pro Runde 1 weiterer Proc mit 2d4 Schaden weniger und neuem RW; </li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Div</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/arcaneEye.htm"><strong><u>Arcane Eye</u></strong></a><strong>:</strong> Invisible floating eye moves 30 ft./round.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/detectScrying.htm"><strong><u>Detect Scrying</u></strong></a><strong>:</strong> Alerts you of magical eavesdropping.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/locateCreature.htm"><strong><u>Locate Creature</u></strong></a><strong>:</strong> Indicates direction to familiar creature.-> add will / geht auf Objekte</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/scrying.htm"><strong><u>Scrying</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent"><strong> <sup><u>F</u></sup></strong></a><strong>:</strong> Spies on subject from a distance./ geht auf Objekte</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/comprehendLanguages.htm"><strong><u>Comprehend Languages</u></strong></a><strong>:</strong> You understand all spoken and written languages. -> Auf Grad 4, Nur für Personen + Personen können versuchen mit Will zu wiederstehen </li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Ench</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/charmMonster.htm"><strong><u>Charm Monster</u></strong></a><strong>:</strong> Makes monster believe it is your ally.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/confusion.htm"><strong><u>Confusion</u></strong></a><strong>:</strong> Subjects behave oddly for 1 round/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/crushingDespair.htm"><strong><u>Crushing Despair</u></strong></a><strong>:</strong> Subjects take -2 on<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"> <u>attack rolls</u></a>, damage rolls, saves, and checks.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Evoc</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/fireShield.htm"><strong><u>Fire Shield</u></strong></a><strong>:</strong> Creatures attacking you take fire damage; you’re protected from heat or cold.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/iceStorm.htm"><strong><u>Ice Storm</u></strong></a><strong>:</strong> Hail deals 5d6 damage in cylinder 40 ft. across.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/resilientSphere.htm"><strong><u>Resilient Sphere</u></strong></a><strong>:</strong> Force globe protects but traps one subject.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/shout.htm"><strong><u>Shout</u></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/conditionSummary.htm#deafened"> <u>Deafens</u></a> all within cone and deals 5d6<a href="https://www.d20srd.org/srd/specialAbilities.htm#sonicAttacks"> <u>sonic</u></a> damage.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/wallOfFire.htm"><strong><u>Wall of Fire</u></strong></a><strong>:</strong> Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/wallOfIce.htm"><strong><u>Wall of Ice</u></strong></a><strong>:</strong> Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/minorsequencer.jpg"><u>Geringer Kettenzauer</u></a> -> Zählt als gecasteter Spell wenn getriggert; 3 sek. Castdauer wenn offensiv verwendet</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/icestorm.jpg"><u>Eissplitterregen: </u></a>6m Radius, 2d8 Stich, 2d8 Kälte kein RW</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Illus</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/hallucinatoryTerrain.htm"><strong><u>Hallucinatory Terrain</u></strong></a><strong>:</strong> Makes one type of terrain appear like another (field into forest, or the like).</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/illusoryWall.htm"><strong><u>Illusory Wall</u></strong></a><strong>:</strong> Wall, floor, or ceiling looks real, but anything can pass through.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/invisibilityGreater.htm"><strong><u>Invisibility, Greater</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/invisibility.htm"> <u>invisibility</u></a>, but subject can attack and stay<a href="https://www.d20srd.org/srd/conditionSummary.htm#invisible"> <u>invisible</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/rainbowPattern.htm"><strong><u>Rainbow Pattern</u></strong></a><strong>:</strong> Lights<a href="https://www.d20srd.org/srd/conditionSummary.htm#fascinated"> <u>fascinate</u></a> 24 HD of creatures.</li>
|
||||
<li>Phantomtür: Sieht aus wie Dimensionstür aber stattdessen bewegt es den Caster auf ein angrenzendes Feld und wirkt verb. Unsichtbarkeit auf ihn</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Necro</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/animateDead.htm"><strong><u>Animate Dead</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Creates undead<a href="https://www.d20srd.org/srd/monsters/skeleton.htm"> <u>skeletons</u></a> and<a href="https://www.d20srd.org/srd/monsters/zombie.htm"> <u>zombies</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/bestowCurse.htm"><strong><u>Bestow Curse</u></strong></a><strong>:</strong> -6 to an ability score; -4 on<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"> <u>attack rolls</u></a>, saves, and checks; or 50% chance of losing each action.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/contagion.htm"><strong><u>Contagion</u></strong></a><strong>:</strong> Infects subject with chosen<a href="https://www.d20srd.org/srd/specialAbilities.htm#disease"> <u>disease</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/enervation.htm"><strong><u>Enervation</u></strong></a><strong>:</strong> Subject gains 1d4<a href="https://www.d20srd.org/srd/specialAbilities.htm#energyDrainAndNegativeLevels"> <u>negative levels</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/fear.htm"><strong><u>Fear</u></strong></a><strong>:</strong> Subjects within cone flee for 1 round/level.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/spiritarmor.jpg"><u>Geisterrüstung:</u></a> -> (+10 RK) stacked nicht mit Rüstung; +3 RWs gegen Zauber; Macht 1d12 Schaden gegen Caster</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Trans</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/mnemonicEnhancer.htm"><strong><u>Mnemonic Enhancer</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent"><strong> <sup><u>F</u></sup></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"> <u>Wizard</u></a> only. Prepares extra spells or retains one just cast.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/polymorph.htm"><strong><u>Polymorph</u></strong></a><strong>:</strong> Gives one willing subject a new form.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/stoneShape.htm"><strong><u>Stone Shape</u></strong></a><strong>:</strong> Sculpts stone into any shape.</li>
|
||||
</ul>
|
||||
<h2 style="text-align:justify;"><strong>5th-Level</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#sorcerer"><strong> <u>Sorcerer</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"><strong><u>Wizard</u></strong></a><strong> Spells</strong></h2>
|
||||
<h4 style="text-align:justify;"><strong>Abjur</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/breakEnchantment.htm"><strong><u>Break Enchantment</u></strong></a><strong>:</strong> Frees subjects from enchantments, alterations, curses, and petrification.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/dismissal.htm"><strong><u>Dismissal</u></strong></a><strong>:</strong> Forces a creature to return to native plane.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/magesPrivateSanctum.htm"><strong><u>Mage’s Private Sanctum</u></strong></a><strong>:</strong> Prevents anyone from viewing or scrying an area for 24 hours.-> Nicht mehr absolut aber sehr stark was den Effekt angeht (wil Buff +15 gegen scry o.Ä.)</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/breach.jpg"><strong><u>Breach</u></strong></a><strong> (MAGIEBREACH)</strong></li>
|
||||
<li><strong>ZR Senken: Reduziert die ZR des Ziels um 5 + Stufe / 2 (MAGIEBREACH)</strong></li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/minorspellturning.jpg"><strong><u>Minor Spell Turning</u></strong></a><strong> (MAGIESCHUTZ)</strong></li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Conj</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/cloudkill.htm"><strong><u>Cloudkill</u></strong></a><strong>:</strong> Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/planarBindingLesser.htm"><strong><u>Planar Binding, Lesser</u></strong></a><strong>:</strong> Traps extraplanar creature of 6 HD or less until it performs a task.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/secretChest.htm"><strong><u>Secret Chest</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent"><strong> <sup><u>F</u></sup></strong></a><strong>:</strong> Hides expensive chest on Ethereal Plane; you retrieve it at will.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/summonMonsterV.htm"><strong><u>Summon Monster V</u></strong></a><strong>:</strong> Calls extraplanar creature to fight for you.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/wallOfStone.htm"><strong><u>Wall of Stone</u></strong></a><strong>:</strong> Creates a stone wall that can be shaped.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Div</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/contactOtherPlane.htm"><strong><u>Contact Other Plane</u></strong></a><strong>:</strong> Lets you ask question of extraplanar entity.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/pryingEyes.htm"><strong><u>Prying Eyes</u></strong></a><strong>:</strong> 1d4 +1/level floating eyes scout for you.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/telepathicBond.htm"><strong><u>Telepathic Bond</u></strong></a><strong>:</strong> Link lets allies communicate.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Ench</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/dominatePerson.htm"><strong><u>Dominate Person</u></strong></a><strong>:</strong> Controls<a href="https://www.d20srd.org/srd/typesSubtypes.htm#humanoidType"> <u>humanoid</u></a> telepathically.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/feeblemind.htm"><strong><u>Feeblemind</u></strong></a><strong>:</strong> Subject’s Int and Cha drop to 1.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/holdMonster.htm"><strong><u>Hold Monster</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/holdPerson.htm"> <u>hold person</u></a>, but any creature.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/mindFog.htm"><strong><u>Mind Fog</u></strong></a><strong>:</strong> Subjects in fog get -10 to Wis and Will checks.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/symbolOfSleep.htm"><strong><u>Symbol of Sleep</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Triggered rune puts nearby creatures into catatonic slumber.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/chaos.jpg"><u>Chaos</u></a> -> 1d4: 1 - Flucht; 2 - Rumstehen; 3 - Nächstes Ziel angreifen; 4 Normal handeln</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Evoc</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/coneOfCold.htm"><strong><u>Cone of Cold</u></strong></a><strong>:</strong> 1d6/level cold damage.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/interposingHand.htm"><strong><u>Interposing Hand</u></strong></a><strong>:</strong> Hand provides<a href="https://www.d20srd.org/srd/combat/combatModifiers.htm#cover"> <u>cover</u></a> against one opponent.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/sending.htm"><strong><u>Sending</u></strong></a><strong>:</strong> Delivers short message anywhere, instantly.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/floatingDisk.htm"><strong><u>Floating Disk</u></strong></a><strong>:</strong> Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. => GRAD 5!</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Illus</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/dream.htm"><strong><u>Dream</u></strong></a><strong>:</strong> Sends message to anyone sleeping.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/falseVision.htm"><strong><u>False Vision</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Fools scrying with an illusion.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/mirageArcana.htm"><strong><u>Mirage Arcana</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/hallucinatoryTerrain.htm"> <u>hallucinatory terrain</u></a>, plus structures.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/nightmare.htm"><strong><u>Nightmare</u></strong></a><strong>:</strong> Sends vision dealing 1d10 damage,<a href="https://www.d20srd.org/srd/conditionSummary.htm#fatigued"> <u>fatigue</u></a>. => 1d4 We statt dmg</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/persistentImage.htm"><strong><u>Persistent Image</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/majorImage.htm"> <u>major image</u></a>, but no concentration required.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/seeming.htm"><strong><u>Seeming</u></strong></a><strong>:</strong> Changes appearance of one person per two levels.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Necro</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/blight.htm"><strong><u>Blight</u></strong></a><strong>:</strong> Withers one plant or deals 1d6/level damage to plant creature.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/symbolOfPain.htm"><strong><u>Symbol of Pain</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Triggered rune wracks nearby creatures with pain.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/wavesOfFatigue.htm"><strong><u>Waves of Fatigue</u></strong></a><strong>:</strong> Several targets become<a href="https://www.d20srd.org/srd/conditionSummary.htm#fatigued"> <u>fatigued</u></a>.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Trans</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/balefulPolymorph.htm"><strong><u>Baleful Polymorph</u></strong></a><strong>:</strong> Transforms subject into harmless animal.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/passwall.htm"><strong><u>Passwall</u></strong></a><strong>:</strong> Creates passage through wood or stone wall.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/telekinesis.htm"><strong><u>Telekinesis</u></strong></a><strong>:</strong> Moves object, attacks creature, or hurls object or creature.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/transmuteMudToRock.htm"><strong><u>Transmute Mud to Rock</u></strong></a><strong>:</strong> Transforms two 10-ft. cubes per level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/transmuteRockToMud.htm"><strong><u>Transmute Rock to Mud</u></strong></a><strong>:</strong> Transforms two 10-ft. cubes per level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/keenEdge.htm"><strong><u>Keen Edge</u></strong></a><strong>:</strong> Doubles normal weapon’s threat range. -> Auf Grad 5 erhöht</li>
|
||||
</ul>
|
||||
<h2 style="text-align:justify;"><strong>6th-Level</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#sorcerer"><strong> <u>Sorcerer</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"><strong><u>Wizard</u></strong></a><strong> Spells</strong></h2>
|
||||
<h4 style="text-align:justify;"><strong>Abjur</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/globeOfInvulnerability.htm"><strong><u>Globe of Invulnerability</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/globeOfInvulnerabilityLesser.htm"> <u>lesser globe of invulnerability</u></a>, plus 4th-level spell effects.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/repulsion.htm"><strong><u>Repulsion</u></strong></a><strong>:</strong> Creatures can’t approach you.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/piercemagic.jpg"><u>Pierce Magic</u></a>:<strong> -> ZR reduziert um Stufe / 2 (MAGIEBREACH)</strong></li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/spelldeflection.jpg"><strong><u>Spell Deflection</u></strong></a><strong> (MAGIESCHUTZ)</strong></li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/protectionfrommagicenergy.jpg"><strong><u>Protection from Magic Energies</u></strong></a></li>
|
||||
</ul>
|
||||
<p><strong> (MAGIESCHUTZ)</strong></p>
|
||||
<h4 style="text-align:justify;"><strong>Conj</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/acidFog.htm"><strong><u>Acid Fog</u></strong></a><strong>:</strong> Fog deals acid damage.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/planarBinding.htm"><strong><u>Planar Binding</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/planarBindingLesser.htm"> <u>lesser planar binding</u></a>, but up to 12 HD.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/summonMonsterVI.htm"><strong><u>Summon Monster VI</u></strong></a><strong>:</strong> Calls extraplanar creature to fight for you.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/wallOfIron.htm"><strong><u>Wall of Iron</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> 30 hp/four levels; can topple onto foes.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Div</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/analyzeDweomer.htm"><strong><u>Analyze Dweomer</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent"><strong> <sup><u>F</u></sup></strong></a><strong>:</strong> Reveals magical aspects of subject.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/legendLore.htm"><strong><u>Legend Lore</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent"><strong> <sup><u>F</u></sup></strong></a><strong>:</strong> Lets you learn tales about a person, place, or thing.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/trueSeeing.htm"><strong><u>True Seeing</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Lets you see all things as they really are.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/tongues.htm"><strong><u>Tongues</u></strong></a><strong>:</strong> Speak any language. -> Auf Grad 6 erhöht</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Ench</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/geasQuest.htm"><strong><u>Geas/Quest</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/geasLesser.htm"> <u>lesser geas</u></a>, plus it affects any creature.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/heroismGreater.htm"><strong><u>Heroism, Greater</u></strong></a><strong>:</strong> Gives +4 bonus on<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"> <u>attack rolls</u></a>, saves,<a href="https://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks"> <u>skill checks</u></a>; immunity to<a href="https://www.d20srd.org/srd/specialAbilities.htm#fear"> <u>fear</u></a>; temporary hp.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/suggestionMass.htm"><strong><u>Suggestion, Mass</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/suggestion.htm"> <u>suggestion</u></a>, plus one subject/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/symbolOfPersuasion.htm"><strong><u>Symbol of Persuasion</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Triggered rune charms nearby creatures.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Evoc</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/chainLightning.htm"><strong><u>Chain Lightning</u></strong></a><strong>:</strong> 1d6/level damage; 1 secondary bolt/level each deals half damage.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/contingency.jpg"><strong><u>Contingency</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent"><strong> <sup><u>F</u></sup></strong></a><strong>:</strong> Sets trigger condition for another spell. -> Nur defensive Zauber</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/forcefulHand.htm"><strong><u>Forceful Hand</u></strong></a><strong>:</strong> Hand pushes creatures away.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/freezingSphere.htm"><strong><u>Freezing Sphere</u></strong></a><strong>:</strong> Freezes water or deals cold damage.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Illus</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/mislead.htm"><strong><u>Mislead</u></strong></a><strong>:</strong> Turns you<a href="https://www.d20srd.org/srd/conditionSummary.htm#invisible"> <u>invisible</u></a> and creates illusory double.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/permanentImage.htm"><strong><u>Permanent Image</u></strong></a><strong>:</strong> Includes sight, sound, and smell.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/programmedImage.htm"><strong><u>Programmed Image</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/majorImage.htm"> <u>major image</u></a>, plus triggered by event.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/veil.htm"><strong><u>Veil</u></strong></a><strong>:</strong> Changes appearance of group of creatures.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Necro</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/circleOfDeath.htm"><strong><u>Circle of Death</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Kills 1d4/level HD of creatures.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/createUndead.htm"><strong><u>Create Undead</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Creates<a href="https://www.d20srd.org/srd/monsters/ghoul.htm"> <u>ghouls</u></a>,<a href="https://www.d20srd.org/srd/monsters/ghoul.htm#ghast"> <u>ghasts</u></a>,<a href="https://www.d20srd.org/srd/monsters/mummy.htm"> <u>mummies</u></a>, or<a href="https://www.d20srd.org/srd/monsters/mohrg.htm"> <u>mohrgs</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/eyebite.htm"><strong><u>Eyebite</u></strong></a><strong>:</strong> Target becomes<a href="https://www.d20srd.org/srd/conditionSummary.htm#panicked"> <u>panicked</u></a>,<a href="https://www.d20srd.org/srd/conditionSummary.htm#sickened"> <u>sickened</u></a>, and comatose.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/symbolOfFear.htm"><strong><u>Symbol of Fear</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Triggered rune panics nearby creatures.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/undeathToDeath.htm"><strong><u>Undeath to Death</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Destroys 1d4/level HD of undead (max 20d4).</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Trans</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/bearsEnduranceMass.htm"><strong><u>Bear’s Endurance, Mass</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/bearsEndurance.htm"> <u>bear’s endurance</u></a>, affects one subject/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/bullsStrengthMass.htm"><strong><u>Bull’s Strength, Mass</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/bullsStrength.htm"> <u>bull’s strength</u></a>, affects one subject/ level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/catsGraceMass.htm"><strong><u>Cat’s Grace, Mass</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/catsGrace.htm"> <u>cat’s grace</u></a>, affects one subject/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/disintegrate.htm"><strong><u>Disintegrate</u></strong></a><strong>:</strong> Makes one creature or object vanish.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/eaglesSplendorMass.htm"><strong><u>Eagle’s Splendor, Mass</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/eaglesSplendor.htm"> <u>eagle’s splendor</u></a>, affects one subject/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/fleshToStone.htm"><strong><u>Flesh to Stone</u></strong></a><strong>:</strong> Turns subject creature into statue.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/foxsCunningMass.htm"><strong><u>Fox’s Cunning, Mass</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/foxsCunning.htm"> <u>fox’s cunning</u></a>, affects one subject/ level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/magesLucubration.htm"><strong><u>Mage’s Lucubration</u></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"> <u>Wizard</u></a> only. Recalls spell of 5th level or lower.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/moveEarth.htm"><strong><u>Move Earth</u></strong></a><strong>:</strong> Digs trenches and build hills.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/owlsWisdomMass.htm"><strong><u>Owl’s Wisdom, Mass</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/owlsWisdom.htm"> <u>owl’s wisdom</u></a>, affects one subject/ level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/stoneToFlesh.htm"><strong><u>Stone to Flesh</u></strong></a><strong>:</strong> Restores<a href="https://www.d20srd.org/srd/conditionSummary.htm#petrified"> <u>petrified</u></a> creature.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/transformation.htm"><strong><u>Transformation</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> You gain combat bonuses.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/fly.htm"><strong><u>Fly</u></strong></a><strong>:</strong> Subject flies at speed of 60 ft. -> Castdauer auf 10 Runden / Only selfcast / Auf Grad 6</li>
|
||||
</ul>
|
||||
<h2><strong>7th-Level</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#sorcerer"><strong> <u>Sorcerer</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"><strong><u>Wizard</u></strong></a><strong> Spells</strong></h2>
|
||||
<h4 style="text-align:justify;"><strong>Abjur</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/banishment.htm"><strong><u>Banishment</u></strong></a><strong>:</strong> Banishes 2 HD/level of extraplanar creatures.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/sequester.htm"><strong><u>Sequester</u></strong></a><strong>:</strong> Subject is<a href="https://www.d20srd.org/srd/conditionSummary.htm#invisible"> <u>invisible</u></a> to sight and scrying; renders creature comatose.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/spellturning.jpg"><strong><u>Spell Turning</u></strong></a><strong>: (MAGIESCHUTZ)</strong></li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/khelbenswardingwhip.jpg"><strong><u>Khelbens Parrierende Peitsche</u></strong></a><strong> (MAGIEBREACH)</strong></li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/rubyrayofreversal.jpg"><strong><u>Rubinroter Strahl der Aufhebung </u></strong></a><strong>(MAGIEBREACH)</strong></li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/protectionfromtheelements.jpg"><strong><u>Schutz vor Element</u></strong></a><strong>en -> Statt % Schutz 50 Ressis</strong></li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Conj</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/phaseDoor.htm"><strong><u>Phase Door</u></strong></a><strong>:</strong> Creates an invisible passage through wood or stone.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/planeShift.htm"><strong><u>Plane Shift</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent"><strong> <sup><u>F</u></sup></strong></a><strong>:</strong> As many as eight subjects travel to another plane.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/summonMonsterVII.htm"><strong><u>Summon Monster VII</u></strong></a><strong>:</strong> Calls extraplanar creature to fight for you.</li>
|
||||
<li>Caco Scheusal: Beschwört Amok laufenden Nabassu</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Div</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/arcaneSightGreater.htm"><strong><u>Arcane Sight, Greater</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/arcaneSight.htm"> <u>arcane sight</u></a>, but also reveals magic effects on creatures and objects.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/scryingGreater.htm"><strong><u>Scrying, Greater</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/scrying.htm"> <u>scrying</u></a>, but faster and longer.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Ench</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/holdPersonMass.htm"><strong><u>Hold Person, Mass</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/holdPerson.htm"> <u>hold person</u></a>, but all within 30 ft.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/insanity.htm"><strong><u>Insanity</u></strong></a><strong>:</strong> Subject suffers continuous<a href="https://www.d20srd.org/srd/conditionSummary.htm#confused"> <u>confusion</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/powerWordBlind.htm"><strong><u>Power Word Blind</u></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/conditionSummary.htm#blinded"> <u>Blinds</u></a> creature with 200 hp or less.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/symbolOfStunning.htm"><strong><u>Symbol of Stunning</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Triggered rune stuns nearby creatures.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Evoc</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/delayedBlastFireball.htm"><strong><u>Delayed Blast Fireball</u></strong></a><strong>:</strong> 1d6/level fire damage; you can postpone blast for 5 rounds.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/graspingHand.htm"><strong><u>Grasping Hand</u></strong></a><strong>:</strong> Hand provides<a href="https://www.d20srd.org/srd/combat/combatModifiers.htm#cover"> <u>cover</u></a>, pushes, or<a href="https://www.d20srd.org/srd/combat/specialAttacks.htm#grapple"> <u>grapples</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/magesSword.htm"><strong><u>Mage’s Sword</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent"><strong> <sup><u>F</u></sup></strong></a><strong>:</strong> Floating magic blade strikes opponents.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/prismaticSpray.htm"><strong><u>Prismatic Spray</u></strong></a><strong>:</strong> Rays hit subjects with variety of effects.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/minorsequencer.jpg"><u>Kettenzauer</u></a> -> Zählt als gecasteter Spell wenn getriggert; 3 sek. Castdauer wenn offensiv verwendet</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Illus</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/invisibilityMass.htm"><strong><u>Invisibility, Mass</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/invisibility.htm"> <u>invisibility</u></a>, but affects all in range.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/projectImage.htm"><strong><u>Project Image</u></strong></a><strong>:</strong> Illusory double can talk and cast spells.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Necro</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/controlUndead.htm"><strong><u>Control Undead</u></strong></a><strong>:</strong> Undead don’t attack you while under your command.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/fingerOfDeath.htm"><strong><u>Finger of Death</u></strong></a><strong>:</strong> Kills one subject.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/symbolOfWeakness.htm"><strong><u>Symbol of Weakness</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Triggered rune weakens nearby creatures.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/wavesOfExhaustion.htm"><strong><u>Waves of Exhaustion</u></strong></a><strong>:</strong> Several targets become<a href="https://www.d20srd.org/srd/conditionSummary.htm#exhausted"> <u>exhausted</u></a>.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Trans</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/etherealJaunt.htm"><strong><u>Ethereal Jaunt</u></strong></a><strong>:</strong> You become<a href="https://www.d20srd.org/srd/specialAbilities.htm#etherealness"> <u>ethereal</u></a> for 1 round/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/statue.htm"><strong><u>Statue</u></strong></a><strong>:</strong> Subject can become a statue at will.</li>
|
||||
<li>Verbesserte Hast: Wie Hast; Nur 1 Ziel; Verdoppelt Anzahl der Angriffe</li>
|
||||
</ul>
|
||||
<h2 style="text-align:justify;"><strong>8th-Level</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#sorcerer"><strong> <u>Sorcerer</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"><strong><u>Wizard</u></strong></a><strong> Spells</strong></h2>
|
||||
<h4 style="text-align:justify;"><strong>Abjur</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/dimensionalLock.htm"><strong><u>Dimensional Lock</u></strong></a><strong>:</strong> Teleportation and interplanar travel blocked for one day/level.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/mindBlank.htm"><strong><u>Mind Blank</u></strong></a><strong>:</strong> Subject is immune to mental/emotional magic and scrying.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/prismaticWall.htm"><strong><u>Prismatic Wall</u></strong></a><strong>:</strong> Wall’s colors have array of effects.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/protectionFromSpells.htm"><strong><u>Protection from Spells</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent"><strong> <sup><u>F</u></sup></strong></a><strong>:</strong> Confers +8<a href="https://www.d20srd.org/srd/theBasics.htm#resistanceBonus"> <u>resistance bonus</u></a>.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/protectionfromenergy.jpg"><u>Protection from Magic Energies</u></a> -> Statt 75% gibt es 50 Res</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/pierceshield.jpg"><strong><u>Pierce Shield</u></strong></a> -> <strong>ZR - (5 + Stufe / 2) (MAGIEBREACH)</strong> </li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Conj</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/incendiaryCloud.htm"><strong><u>Incendiary Cloud</u></strong></a><strong>:</strong> Cloud deals 4d6 fire damage/round.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/maze.htm"><strong><u>Maze</u></strong></a><strong>:</strong> Traps subject in extradimensional maze.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/planarBindingGreater.htm"><strong><u>Planar Binding, Greater</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/planarBindingLesser.htm"> <u>lesser planar binding</u></a>, but up to 18 HD.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/summonMonsterVIII.htm"><strong><u>Summon Monster VIII</u></strong></a><strong>:</strong> Calls extraplanar creature to fight for you.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/trapTheSoul.htm"><strong><u>Trap the Soul</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent"><strong> <sup><u>F</u></sup></strong></a><strong>:</strong> Imprisons subject within gem.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/simulacrum.jpg"><u>Simulacrum</u></a></li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Div</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/discernLocation.htm"><strong><u>Discern Location</u></strong></a><strong>:</strong> Reveals exact location of creature or object.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/momentOfPrescience.htm"><strong><u>Moment of Prescience</u></strong></a><strong>:</strong> You gain<a href="https://www.d20srd.org/srd/theBasics.htm#insightBonus"> <u>insight bonus</u></a> on single<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll"> <u>attack roll</u></a>, check, or save.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/pryingEyesGreater.htm"><strong><u>Prying Eyes, Greater</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/pryingEyes.htm"> <u>prying eyes</u></a>, but eyes have<a href="https://www.d20srd.org/srd/spells/trueSeeing.htm"> <u>true seeing</u></a>.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Ench</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/antipathy.htm"><strong><u>Antipathy</u></strong></a><strong>:</strong> Object or location affected by spell repels certain creatures.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/charmMonsterMass.htm"><strong><u>Charm Monster, Mass</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/charmMonster.htm"> <u>charm monster</u></a>, but all within 30 ft.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/demand.htm"><strong><u>Demand</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/sending.htm"> <u>sending</u></a>, plus you can send<a href="https://www.d20srd.org/srd/spells/suggestion.htm"> <u>suggestion</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/irresistibleDance.htm"><strong><u>Irresistible Dance</u></strong></a><strong>:</strong> Forces subject to dance.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/powerWordStun.htm"><strong><u>Power Word Stun</u></strong></a><strong>:</strong> Stuns creature with 150 hp or less.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/symbolOfInsanity.htm"><strong><u>Symbol of Insanity</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Triggered rune renders nearby creatures insane.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/sympathy.htm"><strong><u>Sympathy</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent"><strong> <sup><u>F</u></sup></strong></a><strong>:</strong> Object or location attracts certain creatures.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Evoc</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/clenchedFist.htm"><strong><u>Clenched Fist</u></strong></a><strong>:</strong> Large hand provides<a href="https://www.d20srd.org/srd/combat/combatModifiers.htm#cover"> <u>cover</u></a>, pushes, or attacks your foes.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/polarRay.htm"><strong><u>Polar Ray</u></strong></a><strong>:</strong> Ranged<a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#touchAttacks"> <u>touch attack</u></a> deals 1d6/level cold damage. -> 1d8</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/shoutGreater.htm"><strong><u>Shout, Greater</u></strong></a><strong>:</strong> Devastating yell deals 10d6<a href="https://www.d20srd.org/srd/specialAbilities.htm#sonicAttacks"> <u>sonic</u></a> damage; stuns creatures, damages objects.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/sunburst.htm"><strong><u>Sunburst</u></strong></a><strong>:</strong><a href="https://www.d20srd.org/srd/conditionSummary.htm#blinded"> <u>Blinds</u></a> all within 10 ft., deals 6d6 damage.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/telekineticSphere.htm"><strong><u>Telekinetic Sphere</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/resilientSphere.htm"> <u>resilient sphere</u></a>, but you move sphere telekinetically.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/spelltrigger.jpg"><u>Zauberauslöser</u></a> -> Zählt als gecasteter Spell wenn getriggert; 3 sek. Castdauer wenn offensiv verwendet</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/incendiarycloud.jpg"><u>Einäschernde Wolke</u></a></li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Illus</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/scintillatingPattern.htm"><strong><u>Scintillating Pattern</u></strong></a><strong>:</strong> Twisting colors confuse, stun, or render<a href="https://www.d20srd.org/srd/conditionSummary.htm#unconscious"> <u>unconscious</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/screen.htm"><strong><u>Screen</u></strong></a><strong>:</strong> Illusion hides area from vision, scrying.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/shadowEvocationGreater.htm"><strong><u>Shadow Evocation, Gre</u></strong></a></li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Necro</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/createGreaterUndead.htm"><strong><u>Create Greater Undead</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Create<a href="https://www.d20srd.org/srd/monsters/shadow.htm"> <u>shadows</u></a>,<a href="https://www.d20srd.org/srd/monsters/wraith.htm"> <u>wraiths</u></a>,<a href="https://www.d20srd.org/srd/monsters/spectre.htm"> <u>spectres</u></a>, or<a href="https://www.d20srd.org/srd/monsters/devourer.htm"> <u>devourers</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/horridWilting.htm"><strong><u>Horrid Wilting</u></strong></a><strong>:</strong> Deals 1d6/level damage within 30 ft. Cube -> 1d8</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/symbolOfDeath.htm"><strong><u>Symbol of Death</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Triggered rune slays nearby creatures.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Trans</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/ironBody.htm"><strong><u>Iron Body</u></strong></a><strong>:</strong> Your body becomes living iron.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/polymorphAnyObject.htm"><strong><u>Polymorph Any Object</u></strong></a><strong>:</strong> Changes any subject into anything else.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/temporalStasis.htm"><strong><u>Temporal Stasis</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent"><strong> <sup><u>M</u></sup></strong></a><strong>:</strong> Puts subject into suspended animation.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/overlandFlight.htm"><strong><u>Overland Flight</u></strong></a><strong>:</strong> You fly at a speed of 40 ft. and can hustle over long distances.-> Auf Grad 8 / Castdauer auf 10 Runden</li>
|
||||
</ul>
|
||||
<h2 style="text-align:justify;"><strong>9th-Level</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#sorcerer"><strong> <u>Sorcerer</u></strong></a><strong>/</strong><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard"><strong><u>Wizard</u></strong></a><strong> Spells</strong></h2>
|
||||
<h4 style="text-align:justify;"><strong>Abjur</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/freedom.htm"><strong><u>Freedom</u></strong></a><strong>:</strong> Releases creature from<a href="https://www.d20srd.org/srd/spells/imprisonment.htm"> <u>imprisonment</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/imprisonment.htm"><strong><u>Imprisonment</u></strong></a><strong>:</strong> Entombs subject beneath the earth.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/magesDisjunction.htm"><strong><u>Mage’s Disjunction</u></strong></a><strong>:</strong> Dispels magic, disenchants magic items.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/prismaticSphere.htm"><strong><u>Prismatic Sphere</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/prismaticWall.htm"> <u>prismatic wall</u></a>, but surrounds on all sides.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/spelltrap.jpg"><u>Zauberfalle</u></a> (MAGIESCHUTZ)</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/spellstrike.jpg"><u>Zauberschlag </u></a>(MAGIEBREACH)</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Conj</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/gate.htm"><strong><u>Gate</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#xpComponent"><strong> <sup><u>X</u></sup></strong></a><strong>:</strong> Connects two planes for travel or summoning. -> Beschwört je nach Gesinnung Balor oder Pit Fiend der Amok läuft und auch den Caster töten will / Der acted normal und wird entsprechend Feinde mit entgegengerichteter Gesinnung attacken etc.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/summonMonsterIX.htm"><strong><u>Summon Monster IX</u></strong></a><strong>:</strong> Calls extraplanar creature to fight for you.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/teleport.htm"><strong><u>Teleport</u></strong></a><strong>:</strong> Instantly transports you as far as -> Auf Grad 9, 10 km pro Stufe</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/blackbladeofdisaster.jpg"><u>Schwarze Klinge</u></a></li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Div</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/foresight.htm"><strong><u>Foresight</u></strong></a><strong>:</strong> “Sixth sense” warns of impending danger.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Ench</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/dominateMonster.htm"><strong><u>Dominate Monster</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/dominatePerson.htm"> <u>dominate person</u></a>, but any creature.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/holdMonsterMass.htm"><strong><u>Hold Monster, Mass</u></strong></a><strong>:</strong> As<a href="https://www.d20srd.org/srd/spells/holdMonster.htm"> <u>hold monster</u></a>, but all within 30 ft.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/powerWordKill.htm"><strong><u>Power Word Kill</u></strong></a><strong>:</strong> Kills one creature with 100 hp or less.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Evoc</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/crushingHand.htm"><strong><u>Crushing Hand</u></strong></a><strong>:</strong> Large hand provides<a href="https://www.d20srd.org/srd/combat/combatModifiers.htm#cover"> <u>cover</u></a>, pushes, or crushes your foes.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/meteorSwarm.htm"><strong><u>Meteor Swarm</u></strong></a><strong>:</strong> Four exploding spheres each deal 6d6 fire damage.</li>
|
||||
<li><a href="https://www.gamebanshee.com/showshot.php?/baldursgateii/spells/images/chaincontingency.jpg"><u>Kombinierter Notfall </u></a>-> Keine Offensiven Spells</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Illus</strong></h4>
|
||||
<h4 style="text-align:justify;"><strong>Necro</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/energyDrain.htm"><strong><u>Energy Drain</u></strong></a><strong>:</strong> Subject gains 2d4<a href="https://www.d20srd.org/srd/specialAbilities.htm#energyDrainAndNegativeLevels"> <u>negative levels</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/soulBind.htm"><strong><u>Soul Bind</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent"><strong> <sup><u>F</u></sup></strong></a><strong>:</strong> Traps newly dead soul to prevent<a href="https://www.d20srd.org/srd/spells/resurrection.htm"> <u>resurrection</u></a>.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/wailOfTheBanshee.htm"><strong><u>Wail of the Banshee</u></strong></a><strong>:</strong> Kills one creature/level.</li>
|
||||
</ul>
|
||||
<h4 style="text-align:justify;"><strong>Trans</strong></h4>
|
||||
<ul>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/etherealness.htm"><strong><u>Etherealness</u></strong></a><strong>:</strong> Travel to Ethereal Plane with companions.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/shapechange.htm"><strong><u>Shapechange</u></strong></a><a href="https://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent"><strong> <sup><u>F</u></sup></strong></a><strong>:</strong> Transforms you into any creature, and change forms once per round.</li>
|
||||
<li><a href="https://www.d20srd.org/srd/spells/timeStop.htm"><strong><u>Time Stop</u></strong></a><strong>:</strong> You act freely for 1d4+1 rounds. -> 2 Runden / Castdauer auf ganze Runde erhöht </li>
|
||||
</ul>
|
||||
26
spells/laehmungAufheben.md
Normal file
26
spells/laehmungAufheben.md
Normal file
@ -0,0 +1,26 @@
|
||||
---
|
||||
title: Lähmung aufheben
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T16:47:20.188Z
|
||||
tags: zauber
|
||||
editor: markdown
|
||||
dateCreated: 2024-01-13T16:43:20.246Z
|
||||
---
|
||||
|
||||
# Lähmung aufheben
|
||||
**Bannzauber**
|
||||
**Level:** [Clr 3](/spellLists/cleric)
|
||||
**Komponenten:** ? **Bitte eintragen**
|
||||
**Zauberzeit:** 2/10 Runde
|
||||
**Reichweite:** Mittel (30m.+3m/L)
|
||||
**Ziel oder Bereich:** 6m Radius
|
||||
**Dauer:** instant
|
||||
**Save:** N/A
|
||||
**Zauberresistenz:** Nein
|
||||
|
||||
> Hebt alle Lähmungseffekte im Zielbereich auf.
|
||||
|
||||
|
||||
## Roll20 Makro
|
||||
`&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Lähmung aufheben!](http://g07ch4.com:3000/en/spells/laehmungAufheben)}} {{School:= Bannzauber}} {{Cmpnts:=V, S}} {{Casting Time:=1 Rundenhälfte}} {{Range:= Mittel (30m.+3m/L) ([[ 30+3*@{casterlevel2} ]])}} {{Target:= 6m Radius}} {{Duration:= instant}}{{Spell Resist.:= No}} {{notes= Hebt alle Lähmungseffekte im Zielbereich auf. }}`
|
||||
26
templates/Zauber.md
Normal file
26
templates/Zauber.md
Normal file
@ -0,0 +1,26 @@
|
||||
---
|
||||
title: Template Zauber
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T12:52:05.025Z
|
||||
tags:
|
||||
editor: markdown
|
||||
dateCreated: 2024-01-13T12:47:54.533Z
|
||||
---
|
||||
|
||||
# Name des Zaubers
|
||||
**Zauberschule**
|
||||
**Level:** Liste der enthaltenden Zauberlisten
|
||||
**Komponenten:** V,S,M
|
||||
**Zauberzeit:** z.B. Rundenhälfte
|
||||
**Reichweite:** z.B. Berührung,10m/level
|
||||
**Ziel oder Bereich:** z.B. Berührtes Objekt, 3m Radius
|
||||
**Dauer:** 10 min./level
|
||||
**Save:** z.B. s. Text/Wille Halbiert/Reflex negiert
|
||||
**Zauberresistenz:** Ja/Nein
|
||||
|
||||
> Hier ist Platz für Flavortext und Infos
|
||||
|
||||
|
||||
## Roll20 Makro
|
||||
`&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=casts [Zaubertemplate!](http://g07ch4.com:3000/e/en/faq/zaubergrad)}} {{School:= Enchantment}} {{Cmpnts:=V, S, M}} {{Casting Time:=1 Rundenhälfte}} {{Range:= Berührung}} {{Target:= 3m Radius}} {{Duration:= 1 round/level (D); see text}} {{Saving Throw:= Will negates; see text}} {{Spell Resist.:= Yes}} {{Range touch: = [[ 1d20+@{casterlevel2} ]] [[ 1d20+@{casterlevel2}+@{spellpen} ]] vs spell resistance.}} {{check=2 missiles blast from the caster's fingers,}} {{checkroll=hitting for [[ 1d4+1 ]] | [[ 1d4+1 ]] force damage.}} {{notes= You blast your enemies with magic missiles. }}`
|
||||
23
templates/aktion.md
Normal file
23
templates/aktion.md
Normal file
@ -0,0 +1,23 @@
|
||||
---
|
||||
title: Template Aktion
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-14T09:59:09.907Z
|
||||
tags: template
|
||||
editor: markdown
|
||||
dateCreated: 2024-01-14T09:59:08.150Z
|
||||
---
|
||||
|
||||
# Aktionsname
|
||||
**Aktionstyp**:
|
||||
**Voraussetzungen**:
|
||||
**Dauer**: X/10
|
||||
**Beschreibung**:
|
||||
Hier ist Platz für eine Beschreibung
|
||||
|
||||
> Wichtige Infos die nicht vergessen werden sollten
|
||||
{.is-info}
|
||||
|
||||
## R20 Macro
|
||||
|
||||
`&{template:DnD35StdRoll} {{spellflag=true}} {{name=@{character_name} }} {{subtags=Grossartige Aktion}} {{Strike Time:=1 Rundenhälfte}} {{Range:= Melee Attack}} {{Target:=One Creature }} {{notes= You must make a charge attack as part of this maneuver. If the target is evilaligned, your attack deals an extra [[6d6]] points of damage.}}`
|
||||
128
templates/monster.html
Normal file
128
templates/monster.html
Normal file
@ -0,0 +1,128 @@
|
||||
<!--
|
||||
title: Template Monster
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-14T09:41:47.982Z
|
||||
tags: template
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-01-14T09:36:56.194Z
|
||||
-->
|
||||
|
||||
<h1>Bugbear</h1>
|
||||
<figure class="image image-style-align-right"><img src="/monsters/monster_manual_5e_-_bugbear_-_p33.webp" alt="monster_manual_5e_-_bugbear_-_p33.webp"></figure>
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#sizeAndType">Size/Type</a>:</th>
|
||||
<td><a href="/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat">Medium</a> <a href="/srd/typesSubtypes.htm#humanoidType">Humanoid</a> (<a href="/srd/typesSubtypes.htm#goblinoidSubtype">Goblinoid</a>)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#hitDice">Hit Dice</a>:</th>
|
||||
<td><a href="javascript:void(0);">3d8+3</a> (16 hp)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#initiative">Initiative</a>:</th>
|
||||
<td><a href="javascript:void(0);">+1</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#speed">Speed</a>:</th>
|
||||
<td>30 ft. (6 squares)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#armorClass">Armor Class</a>:</th>
|
||||
<td>17 (+1 Dex, +3 natural, +2 leather armor, +1 light wooden shield), touch 11, <a href="/srd/conditionSummary.htm#flatFooted">flat-footed</a> 16</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#baseAttackGrapple">Base Attack/Grapple</a>:</th>
|
||||
<td><a href="javascript:void(0);">+2</a>/<a href="javascript:void(0);">+4</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#attack">Attack</a>:</th>
|
||||
<td>Morningstar <a href="javascript:void(0);">+5</a> melee (<a href="javascript:void(0);">1d8+2</a>) or <a href="/srd/equipment/weapons.htm#javelin">javelin</a> <a href="javascript:void(0);">+3</a> ranged (<a href="javascript:void(0);">1d6+2</a>)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#fullAttack">Full Attack</a>:</th>
|
||||
<td>Morningstar <a href="javascript:void(0);">+5</a> melee (<a href="javascript:void(0);">1d8+2</a>) or <a href="/srd/equipment/weapons.htm#javelin">javelin</a> <a href="javascript:void(0);">+3</a> ranged (<a href="javascript:void(0);">1d6+2</a>)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#spaceReach">Space/Reach</a>:</th>
|
||||
<td>5 ft./5 ft.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#specialAttacksAndSpecialQualities">Special Attacks</a>:</th>
|
||||
<td>—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#specialAttacksAndSpecialQualities">Special Qualities</a>:</th>
|
||||
<td><a href="/srd/specialAbilities.htm#darkvision">Darkvision</a> 60 ft., <a href="/srd/specialAbilities.htm#scent">scent</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#saves">Saves</a>:</th>
|
||||
<td>Fort <a href="javascript:void(0);">+2</a>, Ref <a href="javascript:void(0);">+4</a>, Will <a href="javascript:void(0);">+1</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#abilities">Abilities</a>:</th>
|
||||
<td>Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#skills">Skills</a>:</th>
|
||||
<td><a href="/srd/skills/climb.htm">Climb</a> <a href="javascript:void(0);">+3</a>, <a href="/srd/skills/hide.htm">Hide</a> <a href="javascript:void(0);">+4</a>, <a href="/srd/skills/listen.htm">Listen</a> <a href="javascript:void(0);">+4</a>, <a href="/srd/skills/moveSilently.htm">Move Silently</a> <a href="javascript:void(0);">+6</a>, <a href="/srd/skills/spot.htm">Spot</a> <a href="javascript:void(0);">+4</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#feats">Feats</a>:</th>
|
||||
<td><a href="/srd/feats.htm#alertness">Alertness</a>, <a href="/srd/feats.htm#weaponFocus">Weapon Focus</a> (morningstar)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#environment">Environment</a>:</th>
|
||||
<td>Temperate mountains</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#organization">Organization</a>:</th>
|
||||
<td>Solitary, gang (2-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#challengeRating">Challenge Rating</a>:</th>
|
||||
<td>2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#treasure">Treasure</a>:</th>
|
||||
<td>Standard</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#alignment">Alignment</a>:</th>
|
||||
<td>Usually chaotic evil</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#advancement">Advancement</a>:</th>
|
||||
<td>By character class</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="/srd/monsters/intro.htm#levelAdjustment">Level Adjustment</a>:</th>
|
||||
<td>+1</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
<p>Bugbears speak Goblin and Common.</p>
|
||||
<h3>Combat</h3>
|
||||
<p>Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group that, if they spy prey, return to report and bring up reinforcements.</p>
|
||||
<p>Bugbear attacks are coordinated, and their tactics are sound if not brilliant.</p>
|
||||
<h5>Skills</h5>
|
||||
<p>Bugbears have a +4 racial bonus on <a href="/srd/skills/moveSilently.htm">Move Silently</a> checks.</p>
|
||||
<h3>Bugbears As Characters</h3>
|
||||
<p>Bugbear characters possess the following racial traits.</p>
|
||||
<ul>
|
||||
<li>+4 Strength, +2 Dexterity, +2 Constitution, -2 Charisma.</li>
|
||||
<li>Medium size.</li>
|
||||
<li>A bugbear’s base land speed is 30 feet.</li>
|
||||
<li>Racial Hit Dice: A bugbear begins with three levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +2, and base <a href="/srd/combat/combatStatistics.htm#savingThrows">saving throw</a> bonuses of Fort +1, Ref +3, and Will +1.</li>
|
||||
<li>Racial Skills: A bugbear’s humanoid levels give it skill points equal to 6 × (2 + Int modifier). Its class skills are <a href="/srd/skills/climb.htm">Climb</a>, <a href="/srd/skills/hide.htm">Hide</a>, <a href="/srd/skills/listen.htm">Listen</a>, <a href="/srd/skills/moveSilently.htm">Move Silently</a>, <a href="/srd/skills/search.htm">Search</a>, and <a href="/srd/skills/spot.htm">Spot</a>.</li>
|
||||
<li>Racial Feats: A bugbear’s humanoid levels give it two feats.</li>
|
||||
<li>+3 <a href="/srd/theBasics.htm#naturalArmorBonus">natural armor bonus</a>.</li>
|
||||
<li>+4 racial bonus on <a href="/srd/skills/moveSilently.htm">Move Silently</a> checks.</li>
|
||||
<li>Special Qualities: <a href="/srd/specialAbilities.htm#darkvision">Darkvision</a> 60 ft., <a href="/srd/specialAbilities.htm#scent">scent</a>.</li>
|
||||
<li>Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.</li>
|
||||
<li>Favored Class: <a href="/srd/classes/rogue.htm">Rogue</a>.</li>
|
||||
<li>Level adjustment +1.</li>
|
||||
</ul>
|
||||
16
templates/talente.html
Normal file
16
templates/talente.html
Normal file
@ -0,0 +1,16 @@
|
||||
<!--
|
||||
title: Template Talente
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-03-10T20:21:16.914Z
|
||||
tags: template
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-01-14T09:34:37.038Z
|
||||
-->
|
||||
|
||||
<h1>Talentname</h1>
|
||||
<p><strong>Vorraussetzungen:</strong> Bitte verlinken</p>
|
||||
<p><strong>Effekt:</strong></p>
|
||||
<p><strong>Beschreibung</strong>:</p>
|
||||
<p><strong>Einschränkungen</strong>:</p>
|
||||
<p><strong>Anmerkung:</strong></p>
|
||||
225
templates/templateKlasse.html
Normal file
225
templates/templateKlasse.html
Normal file
@ -0,0 +1,225 @@
|
||||
<!--
|
||||
title: Template Klasse
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-01-13T14:12:34.199Z
|
||||
tags: template
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-01-13T14:10:19.399Z
|
||||
-->
|
||||
|
||||
<h2>Classe</h2>
|
||||
<figure class="table" style="float:left;">
|
||||
<table style="border-bottom:none;border-left:none;border-right:none;border-top:none;">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;" colspan="3">Rettungswürfe</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;" colspan="9">Zauber</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">LvL</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">GAB</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">Re</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">Wi</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">Zä</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">Besondere Fähigkeit</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">1</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">2</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">3</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">4</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">5</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">6</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">7</td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);">8</td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);">9</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">1</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">+0</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">0</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">2</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">2</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">2</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">+1</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">0</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">3</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">3</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">3</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">+2</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">1</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">3</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">3</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">4</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">+3</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">1</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">4</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">4</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">5</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">+3</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">1</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">4</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">4</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">6</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">+4</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">2</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">5</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">5</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">7</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">+5</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">2</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">5</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">5</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">8</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">+6</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">2</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">6</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">6</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">9</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">+6</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">3</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">6</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">6</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">10</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">+7</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">3</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">7</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;">7</td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1pt solid hsl(0, 0%, 0%);border-left:1pt solid hsl(0, 0%, 0%);border-right:1pt solid hsl(0, 0%, 0%);border-top:1pt solid hsl(0, 0%, 0%);padding:5pt;vertical-align:top;"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
<td style="border-bottom:1px solid hsl(0, 0%, 0%);border-left:1px solid hsl(0, 0%, 0%);border-right:1px solid hsl(0, 0%, 0%);border-top:1px solid hsl(0, 0%, 0%);"> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
<p style="text-align:justify;"><i>Flavortext hier.</i></p>
|
||||
<p style="text-align:justify;"> </p>
|
||||
<p style="text-align:justify;"> </p>
|
||||
<p style="text-align:justify;"> </p>
|
||||
<p style="text-align:justify;"> </p>
|
||||
<p style="text-align:justify;"> </p>
|
||||
<p style="text-align:justify;"> </p>
|
||||
<p style="text-align:justify;"> </p>
|
||||
<p style="text-align:justify;"> </p>
|
||||
<p style="text-align:justify;"> </p>
|
||||
<p style="text-align:justify;"> </p>
|
||||
<p style="text-align:justify;"> </p>
|
||||
<p style="text-align:justify;"> </p>
|
||||
<p style="text-align:justify;"><strong>Feature 1: </strong>Details </p>
|
||||
Loading…
Reference in New Issue
Block a user