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title: Barbar Änderungen
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description:
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published: 1
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date: 2025-01-24T18:52:46.229Z
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tags:
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editor: ckeditor
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dateCreated: 2024-10-03T15:10:01.443Z
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-->
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<h1>Barbar</h1>
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<h2>Uncanny Dodge</h2>
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<p>Ersatzlos gestrichen.</p>
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<h2>Willenswürfe</h2>
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<p>Barbaren erhalte Gute Willenswürfe.</p>
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<figure class="table">
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<table>
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<tbody>
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<tr>
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<th>Level</th>
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<th>Base<br>Attack Bonus</th>
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<th>Fort<br>Save</th>
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<th>Ref<br>Save</th>
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<th><mark class="pen-green">Will</mark><br><mark class="pen-green">Save</mark></th>
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<th>Special</th>
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</tr>
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<tr>
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<th>1st</th>
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<th>+1</th>
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<th>+2</th>
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<th>+0</th>
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<th><mark class="pen-green">+2</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#barbarianFastMovement">Fast movement</a>, <a href="https://www.d20srd.org/srd/classes/barbarian.htm#illiteracy">illiteracy</a>, <a href="https://www.d20srd.org/srd/classes/barbarian.htm#rage">rage</a> 1/day</th>
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</tr>
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<tr>
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<th>2nd</th>
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<th>+2</th>
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<th>+3</th>
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<th>+0</th>
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<th><mark class="pen-green">+3</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#uncannyDodge"><mark class="pen-red"><s>Uncanny dodge</s></mark></a></th>
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</tr>
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<tr>
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<th>3rd</th>
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<th>+3</th>
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<th>+3</th>
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<th>+1</th>
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<th><mark class="pen-green">+3</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#trapSense">Trap sense</a> +1</th>
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</tr>
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<tr>
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<th>4th</th>
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<th>+4</th>
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<th>+4</th>
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<th>+1</th>
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<th><mark class="pen-green">+4</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#rage">Rage</a> 2/day</th>
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</tr>
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<tr>
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<th>5th</th>
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<th>+5</th>
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<th>+4</th>
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<th>+1</th>
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<th><mark class="pen-green">+4</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#improvedUncannyDodge"><mark class="pen-red"><s>Improved uncanny dodge</s></mark></a></th>
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</tr>
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<tr>
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<th>6th</th>
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<th>+6/+1</th>
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<th>+5</th>
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<th>+2</th>
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<th><mark class="pen-green">+5</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#trapSense">Trap sense</a> +2</th>
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</tr>
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<tr>
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<th>7th</th>
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<th>+7/+2</th>
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<th>+5</th>
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<th>+2</th>
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<th><mark class="pen-green">+5</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#damageReduction">Damage reduction</a> 1/—</th>
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</tr>
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<tr>
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<th>8th</th>
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<th>+8/+3</th>
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<th>+6</th>
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<th>+2</th>
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<th><mark class="pen-green">+6</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#rage">Rage</a> 3/day</th>
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</tr>
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<tr>
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<th>9th</th>
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<th>+9/+4</th>
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<th>+6</th>
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<th>+3</th>
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<th><mark class="pen-green">+6</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#trapSense">Trap sense</a> +3</th>
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</tr>
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<tr>
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<th>10th</th>
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<th>+10/+5</th>
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<th>+7</th>
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<th>+3</th>
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<th><mark class="pen-green">+7</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#damageReduction">Damage reduction</a> 2/—</th>
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</tr>
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<tr>
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<th>11th</th>
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<th>+11/+6/+1</th>
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<th>+7</th>
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<th>+3</th>
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<th><mark class="pen-green">+7</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#greaterRage">Greater rage</a></th>
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</tr>
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<tr>
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<th>12th</th>
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<th>+12/+7/+2</th>
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<th>+8</th>
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<th>+4</th>
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<th><mark class="pen-green">+8</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#rage">Rage</a> 4/day, <a href="https://www.d20srd.org/srd/classes/barbarian.htm#trapSense">trap sense</a> +4</th>
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</tr>
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<tr>
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<th>13th</th>
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<th>+13/+8/+3</th>
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<th>+8</th>
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<th>+4</th>
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<th><mark class="pen-green">+8</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#damageReduction">Damage reduction</a> 3/—</th>
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</tr>
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<tr>
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<th>14th</th>
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<th>+14/+9/+4</th>
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<th>+9</th>
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<th>+4</th>
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<th><mark class="pen-green">+9</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#indomitableWill">Indomitable will</a></th>
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</tr>
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<tr>
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<th>15th</th>
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<th>+15/+10/+5</th>
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<th>+9</th>
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<th>+5</th>
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<th><mark class="pen-green">+9</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#trapSense">Trap sense</a> +5</th>
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</tr>
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<tr>
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<th>16th</th>
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<th>+16/+11/+6/+1</th>
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<th>+10</th>
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<th>+5</th>
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<th><mark class="pen-green">+10</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#damageReduction">Damage reduction</a> 4/—, <a href="https://www.d20srd.org/srd/classes/barbarian.htm#rage">rage</a> 5/day</th>
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</tr>
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<tr>
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<th>17th</th>
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<th>+17/+12/+7/+2</th>
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<th>+10</th>
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<th>+5</th>
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<th><mark class="pen-green">+10</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#tirelessRage">Tireless rage</a></th>
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</tr>
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<tr>
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<th>18th</th>
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<th>+18/+13/+8/+3</th>
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<th>+11</th>
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<th>+6</th>
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<th><mark class="pen-green">+11</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#trapSense">Trap sense</a> +6</th>
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</tr>
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<tr>
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<th>19th</th>
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<th>+19/+14/+9/+4</th>
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<th>+11</th>
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<th>+6</th>
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<th><mark class="pen-green">+11</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#damageReduction">Damage reduction</a> 5/—</th>
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</tr>
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<tr>
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<th>20th</th>
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<th>+20/+15/+10/+5</th>
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<th>+12</th>
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<th>+6</th>
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<th><mark class="pen-green">+12</mark></th>
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<th><a href="https://www.d20srd.org/srd/classes/barbarian.htm#mightyRage">Mighty rage</a>, <a href="https://www.d20srd.org/srd/classes/barbarian.htm#rage">rage</a> 6/day</th>
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</tr>
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</tbody>
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</table>
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</figure>
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<!--
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title: Kleriker Anderungen
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description:
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published: 1
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date: 2024-01-14T10:53:44.511Z
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tags:
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editor: code
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dateCreated: 2024-01-14T10:35:35.397Z
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-->
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<h1>Kleriker</h1>
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<figure class="table">
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<table>
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<tbody>
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<tr>
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<td>
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<h2>Character Classes</h2>
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<h3>CLERIC</h3>
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<figure class="image image-style-align-right"><img src="/basicassets/phb35_pg31_web.jpg"></figure>
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<p>The handiwork of the gods is everywhere - in places of natural beauty, in mighty crusades, in soaring temples, and in the hearts of worshipers. Like people, gods run the gamut from benevolent to malicious, reserved to intrusive, simple to inscrutable. The gods, however, work mostly through intermediaries - their clerics. Good clerics heal, protect, and avenge. Evil clerics pillage, destroy, and sabotage. A cleric uses the power of his god to make his god's will manifest. And if a cleric uses his god's power to improve his own lot, that's to be expected, too.</p>
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<p>Ideally, a cleric's adventures support his god's causes, at least in a general way. A good cleric, for example, helps those in need. If, through noble acts, he can improve the reputation to his god or temple, that's even better. An evil cleric seeks to increase his own power and that of his deity, so that others will respect and fear both.</p>
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<p>Clerics sometimes receive orders, or at least suggestions, from their ecclesiastical superiors, directing them to undertake missions for the church. The clerics and their companions are compensated fairly for these missions, and the church may be especially generous with the casting of needed spells or divine magic items as payment. Of course, clerics are people, too, and they may have any or all the more common motivations for adventuring.</p>
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<p><strong>Alignment</strong>: A cleric's alignment must be within one step of his deity's (that is, it may be one step away on either the lawful-chaotic axis or the good-evil axis, but not both). A cleric may not be neutral unless his deity's alignment is also neutral.</p>
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<p><strong>Hit Die</strong>: d8.</p>
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<h6>Class Skills</h6>
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<p><strong>Skill Points at 1st Level</strong>: (2 + Int modifier) x 4.</p>
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<p><strong>Skill Points at Each Additional Level</strong>: 2 + Int modifier.</p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p> </p>
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<p><strong>Table: The Cleric</strong></p>
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<table id="tableTheCleric" cellspacing="0">
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<caption>Table: The Cleric</caption>
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<thead>
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<tr>
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<th rowspan="2">Level</th>
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<th rowspan="2" align="left">Base<br>Attack Bonus</th>
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<th rowspan="2">Fort<br>Save</th>
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<th rowspan="2">Ref<br>Save</th>
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<th rowspan="2">Will<br>Save</th>
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<th rowspan="2" align="left">Special</th>
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<th colspan="10">Spells per Day<sup>1</sup></th>
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</tr>
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<tr>
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<th><a href="/srd/spellLists/clericSpells.htm#zeroLevelClericSpells">0</a></th>
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<th><a href="/srd/spellLists/clericSpells.htm#firstLevelClericSpells">1st</a></th>
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<th><a href="/srd/spellLists/clericSpells.htm#secondLevelClericSpells">2nd</a></th>
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<th><a href="/srd/spellLists/clericSpells.htm#thirdLevelClericSpells">3rd</a></th>
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<th><a href="/srd/spellLists/clericSpells.htm#fourthLevelClericSpells">4th</a></th>
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<th><a href="/srd/spellLists/clericSpells.htm#fifthLevelClericSpells">5th</a></th>
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<th><a href="/srd/spellLists/clericSpells.htm#sixthLevelClericSpells">6th</a></th>
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<th><a href="/srd/spellLists/clericSpells.htm#seventhLevelClericSpells">7th</a></th>
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<th><a href="/srd/spellLists/clericSpells.htm#eighthLevelClericSpells">8th</a></th>
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<th><a href="/srd/spellLists/clericSpells.htm#ninthLevelClericSpells">9th</a></th>
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</tr>
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</thead>
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<tfoot>
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<tr>
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<td colspan="16">
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<ol>
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<li>
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<p>
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In addition to the stated number of spells per day for 1st- through 9th-level spells, a cleric gets a <a href="/srd/spellLists/clericDomains.htm">domain</a> spell for each spell level, starting at 1st.
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</p>
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<p>
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The "+1" in the entries on this table represents that spell. Domain spells are in addition to any bonus spells the cleric may receive for having a high Wisdom score.
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</p>
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</li>
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</ol>
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</td>
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</tr>
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</tfoot>
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<tbody>
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<tr>
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<td align="center">1st</td>
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<td>+0</td>
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<td align="center">+2</td>
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<td align="center">+0</td>
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<td align="center">+2</td>
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<td><a href="#turnorRebukeUndead">Turn or rebuke undead</a></td>
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<td align="center">3</td>
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<td align="center">1+1</td>
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<td align="center">—</td>
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||||
<td align="center">—</td>
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||||
<td align="center">—</td>
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||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
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||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
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||||
<td align="center">—</td>
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||||
</tr>
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<tr>
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<td align="center">2nd</td>
|
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<td>+1</td>
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<td align="center">+3</td>
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<td align="center">+0</td>
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||||
<td align="center">+3</td>
|
||||
<td></td>
|
||||
<td align="center">4</td>
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||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
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||||
<tr>
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||||
<td align="center">3rd</td>
|
||||
<td>+2</td>
|
||||
<td align="center">+3</td>
|
||||
<td align="center">+1</td>
|
||||
<td align="center">+3</td>
|
||||
<td></td>
|
||||
<td align="center">4</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
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||||
<tr>
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||||
<td align="center">4th</td>
|
||||
<td>+3</td>
|
||||
<td align="center">+4</td>
|
||||
<td align="center">+1</td>
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||||
<td align="center">+4</td>
|
||||
<td></td>
|
||||
<td align="center">5</td>
|
||||
<td align="center">3+1</td>
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||||
<td align="center">2+1</td>
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||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">5th</td>
|
||||
<td>+3</td>
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||||
<td align="center">+4</td>
|
||||
<td align="center">+1</td>
|
||||
<td align="center">+4</td>
|
||||
<td></td>
|
||||
<td align="center">5</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
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||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">6th</td>
|
||||
<td>+4</td>
|
||||
<td align="center">+5</td>
|
||||
<td align="center">+2</td>
|
||||
<td align="center">+5</td>
|
||||
<td></td>
|
||||
<td align="center">5</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">7th</td>
|
||||
<td>+5</td>
|
||||
<td align="center">+5</td>
|
||||
<td align="center">+2</td>
|
||||
<td align="center">+5</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">8th</td>
|
||||
<td>+6/+1</td>
|
||||
<td align="center">+6</td>
|
||||
<td align="center">+2</td>
|
||||
<td align="center">+6</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">9th</td>
|
||||
<td>+6/+1</td>
|
||||
<td align="center">+6</td>
|
||||
<td align="center">+3</td>
|
||||
<td align="center">+6</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">10th</td>
|
||||
<td>+7/+2</td>
|
||||
<td align="center">+7</td>
|
||||
<td align="center">+3</td>
|
||||
<td align="center">+7</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">11th</td>
|
||||
<td>+8/+3</td>
|
||||
<td align="center">+7</td>
|
||||
<td align="center">+3</td>
|
||||
<td align="center">+7</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">12th</td>
|
||||
<td>+9/+4</td>
|
||||
<td align="center">+8</td>
|
||||
<td align="center">+4</td>
|
||||
<td align="center">+8</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">13th</td>
|
||||
<td>+9/+4</td>
|
||||
<td align="center">+8</td>
|
||||
<td align="center">+4</td>
|
||||
<td align="center">+8</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">14th</td>
|
||||
<td>+10/+5</td>
|
||||
<td align="center">+9</td>
|
||||
<td align="center">+4</td>
|
||||
<td align="center">+9</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">15th</td>
|
||||
<td>+11/+6/+1</td>
|
||||
<td align="center">+9</td>
|
||||
<td align="center">+5</td>
|
||||
<td align="center">+9</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">16th</td>
|
||||
<td>+12/+7/+2</td>
|
||||
<td align="center">+10</td>
|
||||
<td align="center">+5</td>
|
||||
<td align="center">+10</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">—</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">17th</td>
|
||||
<td>+12/+7/+2</td>
|
||||
<td align="center">+10</td>
|
||||
<td align="center">+5</td>
|
||||
<td align="center">+10</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
<td align="center">1+1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">18th</td>
|
||||
<td>+13/+8/+3</td>
|
||||
<td align="center">+11</td>
|
||||
<td align="center">+6</td>
|
||||
<td align="center">+11</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">2+1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">19th</td>
|
||||
<td>+14/+9/+4</td>
|
||||
<td align="center">+11</td>
|
||||
<td align="center">+6</td>
|
||||
<td align="center">+11</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">3+1</td>
|
||||
<td align="center">3+1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center">20th</td>
|
||||
<td>+15/+10/+5</td>
|
||||
<td align="center">+12</td>
|
||||
<td align="center">+6</td>
|
||||
<td align="center">+12</td>
|
||||
<td></td>
|
||||
<td align="center">6</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">5+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
<td align="center">4+1</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p> </p>
|
||||
|
||||
<p> <br> </p>
|
||||
<h6>Class Features</h6>
|
||||
<p>All of the following are class features of the cleric.</p>
|
||||
<p><strong>Weapon and Armor Proficiency</strong>: Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).</p>
|
||||
<p>A cleric who chooses the War domain receives the Weapon Focus feat related to his deity's weapon as a bonus feat. He also receives the appropriate Martial Weapon Proficiency feat as a bonus feat, if the weapon falls into that category.</p>
|
||||
<p><strong>Aura (Ex)</strong>: A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details). Clerics who don't worship a specific deity but choose the Chaotic, Evil, Good, or Lawful domain have a similarly powerful aura of the corresponding alignment.</p>
|
||||
<p><strong>Spells</strong>: A cleric casts divine spells, which are drawn from the <a href="/spellLists/cleric">cleric spell list</a>. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A cleric must choose and prepare his spells in advance (see below).</p>
|
||||
<p>To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric's spell is 10 + the spell level + the cleric's Wisdom modifier.</p>
|
||||
<p>Like other spellcasters, a cleric can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Cleric. In addition, he receives bonus spells per day if he has a high Wisdom score. A cleric also gets one domain spell of each spell level he can cast, starting at 1st level. When a cleric prepares a spell in a domain spell slot, it must come from one of his two domains (see Deities, Domains, and Domain Spells, below).</p>
|
||||
<p>Clerics meditate or pray for their spells. Each cleric must choose a time at which he must spend 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. Time spent resting has no effect on whether a cleric can prepare spells. A cleric may prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.</p>
|
||||
<p><strong>Deity, Domains, and Domain Spells</strong>: A cleric's deity influences his alignment, what magic he can perform, his values, and how others see him. A cleric chooses two domains from among those belonging to his deity. A cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.</p>
|
||||
<p>If a cleric is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.</p>
|
||||
<p>Each domain gives the cleric access to a domain spell at each spell level he can cast, from 1st on up, as well as a granted power. The cleric gets the granted powers of both the domains selected. With access to two domain spells at a given spell level, a cleric prepares one or the other each day in his domain spell slot. <mark class="pen-red"><s>If a domain spell is not on the cleric spell list, a cleric can prepare it only in his domain spell slot.</s></mark></p>
|
||||
<p><mark class="pen-red"><s><strong>Spontaneous Casting</strong>: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that the cleric did not prepare ahead of time. The cleric can "lose" any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "cure" in its name).</s></mark></p>
|
||||
<p><mark class="pen-red"><s>An evil cleric (or a neutral cleric of an evil deity), can't convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with "inflict" in its name).</s></mark></p>
|
||||
<p><mark class="pen-red"><s>A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player's choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cleric turns or commands undead (see below).</s></mark></p>
|
||||
<p><strong>Chaotic, Evil, Good, and Lawful Spells</strong>: A cleric can't cast spells of an alignment opposed to his own or his deity's (if he has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.</p>
|
||||
<p><strong>Turn or Rebuke Undead (Su)</strong>: Any cleric, regardless of alignment, has the power to affect undead creatures by channeling the power of his faith through his holy (or unholy) symbol (see Turn or Rebuke Undead).</p>
|
||||
<p>A good cleric (or a neutral cleric who worships a good deity) can turn or destroy undead creatures. An evil cleric (or a neutral cleric who worships an evil deity) instead rebukes or commands such creatures. A neutral cleric of a neutral deity must choose whether his turning ability functions as that of a good cleric or an evil cleric. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see above).</p>
|
||||
<p>A cleric may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A cleric with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.</p>
|
||||
<p><strong>Bonus Languages</strong>: A cleric's bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of his race.</p>
|
||||
<h6>Ex-Clerics</h6>
|
||||
<p>A cleric who grossly violates the code of conduct required by his god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He cannot thereafter gain levels as a cleric of that god until he atones (see the atonement spell description).</p>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
@@ -0,0 +1,21 @@
|
||||
<!--
|
||||
title: Kämpfer Änderungen
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-10-03T15:30:45.647Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-10-03T15:30:44.291Z
|
||||
-->
|
||||
|
||||
<h1>Kämpfer</h1>
|
||||
<h2>Waffenfokus Diversifizierung</h2>
|
||||
<p>Kämpfer können durch die wahl der der Talente Waffenfokus I - IV (eins bis vier) Meister mit einer Waffe werden (erhöter Angirffs und Schadenswurf). Dies fphrt jedoch dazu das sich Kämpfer recht enge um diese eine Waffe herum aufbauen. Diese neue Regel soll dies aufbrechen.</p>
|
||||
<p> </p>
|
||||
<p>Ein Kämpfer der über den normalen Talent Tree ein Waffefokuslvl N erreicht hat kann auf jeder ungeraden Stuffen einen Waffendiversifizierungspunkt - kurz Waffendivpunkte - verteieln. Hierfür wählt er einen Waffentyp der nicht seiner Hauptwaffe (Waffe mit Waffenfokuslvl N) entspricht. Eine Waffe mit M Waffendivpunkte erhält in ihrer benutzung das dieselben Bonie wie eine Waffe mit Waffenfokuslvl N. Es dürfen maximal N-1 Waffendivpunkte auf einen Waffentyp gelegt werden.</p>
|
||||
<p> </p>
|
||||
<p>Beispiel</p>
|
||||
<p>Kämpfer lvl 9</p>
|
||||
<p>Waffenfokus III auf Schwert (Talente gewählt auf lvl 1, 4 und8)</p>
|
||||
<p>Waffendiffpunkte II auf Armbrust (Punkte verteilt auf lvl 5, 9 </p>
|
||||
<p>Wafffndiffpunkte I auf Speer (Punkte verteilt auf lvl 7)</p>
|
||||
@@ -0,0 +1,420 @@
|
||||
<!--
|
||||
title: Magier Änderungen
|
||||
description:
|
||||
published: 1
|
||||
date: 2025-01-13T21:51:00.993Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-10-03T13:24:22.185Z
|
||||
-->
|
||||
|
||||
<h1>Magier</h1>
|
||||
<h2>Level Up</h2>
|
||||
<p>Ein Magier steigt Stufen nach der unten gezeigten Tabelle auf. Zauber pro Tag werden durch einen entsprechenden Bonis aus einem hohen Int Wert erhöt. Ein Zauberer lernt keine neuen Zauberer beim Stufen aufstieg aka. er fügt keine Zauber in sein Zauberbuch hinzu.</p>
|
||||
<p> </p>
|
||||
<figure class="table">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<th rowspan="2">Level</th>
|
||||
<th rowspan="2">Base<br>Attack Bonus</th>
|
||||
<th rowspan="2">Fort<br>Save</th>
|
||||
<th rowspan="2">Ref<br>Save</th>
|
||||
<th rowspan="2">Will<br>Save</th>
|
||||
<th rowspan="2">Special</th>
|
||||
<th colspan="10">Spells per Day</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#zeroLevelSorcererWizardSpells">0</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#firstLevelSorcererWizardSpells">1st</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#secondLevelSorcererWizardSpells">2nd</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#thirdLevelSorcererWizardSpells">3rd</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#fourthLevelSorcererWizardSpells">4th</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#fifthLevelSorcererWizardSpells">5th</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#sixthLevelSorcererWizardSpells">6th</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#seventhLevelSorcererWizardSpells">7th</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#eighthLevelSorcererWizardSpells">8th</a></th>
|
||||
<th><a href="https://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#ninthLevelSorcererWizardSpells">9th</a></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>1st</th>
|
||||
<th>+0</th>
|
||||
<th>+0</th>
|
||||
<th>+0</th>
|
||||
<th>+2</th>
|
||||
<th> </th>
|
||||
<th>3</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>2nd</th>
|
||||
<th>+1</th>
|
||||
<th>+0</th>
|
||||
<th>+0</th>
|
||||
<th>+3</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>3rd</th>
|
||||
<th>+1</th>
|
||||
<th>+1</th>
|
||||
<th>+1</th>
|
||||
<th>+3</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>4th</th>
|
||||
<th>+2</th>
|
||||
<th>+1</th>
|
||||
<th>+1</th>
|
||||
<th>+4</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>5th</th>
|
||||
<th>+2</th>
|
||||
<th>+1</th>
|
||||
<th>+1</th>
|
||||
<th>+4</th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#bonusFeats">Bonus feat</a></th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>6th</th>
|
||||
<th>+3</th>
|
||||
<th>+2</th>
|
||||
<th>+2</th>
|
||||
<th>+5</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>7th</th>
|
||||
<th>+3</th>
|
||||
<th>+2</th>
|
||||
<th>+2</th>
|
||||
<th>+5</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>8th</th>
|
||||
<th>+4</th>
|
||||
<th>+2</th>
|
||||
<th>+2</th>
|
||||
<th>+6</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>9th</th>
|
||||
<th>+4</th>
|
||||
<th>+3</th>
|
||||
<th>+3</th>
|
||||
<th>+6</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>10th</th>
|
||||
<th>+5</th>
|
||||
<th>+3</th>
|
||||
<th>+3</th>
|
||||
<th>+7</th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#bonusFeats">Bonus feat</a></th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>11th</th>
|
||||
<th>+5</th>
|
||||
<th>+3</th>
|
||||
<th>+3</th>
|
||||
<th>+7</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>12th</th>
|
||||
<th>+6/+1</th>
|
||||
<th>+4</th>
|
||||
<th>+4</th>
|
||||
<th>+8</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>13th</th>
|
||||
<th>+6/+1</th>
|
||||
<th>+4</th>
|
||||
<th>+4</th>
|
||||
<th>+8</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>14th</th>
|
||||
<th>+7/+2</th>
|
||||
<th>+4</th>
|
||||
<th>+4</th>
|
||||
<th>+9</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>15th</th>
|
||||
<th>+7/+2</th>
|
||||
<th>+5</th>
|
||||
<th>+5</th>
|
||||
<th>+9</th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#bonusFeats">Bonus feat</a></th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>16th</th>
|
||||
<th>+8/+3</th>
|
||||
<th>+5</th>
|
||||
<th>+5</th>
|
||||
<th>+10</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>—</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>17th</th>
|
||||
<th>+8/+3</th>
|
||||
<th>+5</th>
|
||||
<th>+5</th>
|
||||
<th>+10</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
<th>1</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>18th</th>
|
||||
<th>+9/+4</th>
|
||||
<th>+6</th>
|
||||
<th>+6</th>
|
||||
<th>+11</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
<th>2</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>19th</th>
|
||||
<th>+9/+4</th>
|
||||
<th>+6</th>
|
||||
<th>+6</th>
|
||||
<th>+11</th>
|
||||
<th> </th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>3</th>
|
||||
<th>3</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>20th</th>
|
||||
<th>+10/+5</th>
|
||||
<th>+6</th>
|
||||
<th>+6</th>
|
||||
<th>+12</th>
|
||||
<th><a href="https://www.d20srd.org/srd/classes/sorcererWizard.htm#bonusFeats">Bonus feat</a></th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
<th>4</th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
<h2>Zauber wirken und lernen</h2>
|
||||
<p>Ein Magier kann Zauber wirken die in seinem Zauberbuch aufgeschrieben sind. Um Sie an einem bestimmten Tag zu wirken muss er Sie spezifisch vorbereiten. Er kann dabei soviele Zauber pro Tag wirken/vorbereiten wie in der Tabelle pben gezeigt. Ein Magier kann beliebig viele Zauber in sein Zauberbuch aufschreiben. Der höchste Grad an Zaubern im Buch des Magiers enspricht dem höchsten Grad den er wirken kann. Um neue Zauber in sein Zauberbuch zu schriebn aka. Zauber zu lernen gibt es mehrere Möglichkeiten(?):</p>
|
||||
<ul>
|
||||
<li><strong>Lernen aus einer Schriffrolle:</strong> Der Magier kann einen Zauber aus einer Schriftrolle in sein Zauberbuch übertrage. Hierzu muss er einen Zauberkundewurf SG 10+(ZG*3,5) schaffen, der Prozess dauert 1 Stunde. Schlägt der Wurf fehl, kann der Magier diese Schriftrolle nicht mehr nutzen um den Zauber zu lernen, bis er die nächste Stufe erreicht und somit einen neuen Versuch erhält. Der Magier kann sich auf das Erlernen des Zaubers vorbereiten und erhält pro Tag der Vorbereitung einen Bonus von +1 auf den Wurf (Bis Max Int-Mod).</li>
|
||||
<li><strong>Untericht bei einem Gelehrten:</strong> Der Zauberer kann unterricht bei einem anderen Magier nehmen. Der Zauberer muss einen Zauberkundewurf SG 10+(ZG*3,5)+mod schaffen um den Zauber zu lernen. Der Mod entsteht aus der Qualität des Unterrichts des Lehrmeisters.</li>
|
||||
<li><strong>Zauberbücher verwerten:</strong> Jeder Magier kann Zauberbücher von anderen Magiern verwerten und daraus Schriftrollen herstellen. Pro Zauber ist dafür erneut ein Zauberkundewurf notwendig SG 10+(ZG*3,5). Bei Misslingen verschwindet der Zauber aus dem Zauberbuch und ist wertlos. Die Dauer pro Extraktionsvorgang beträgt 1 Tag pro Zaubergrad für jeden nicht trivialen Zauber. Triviale Zauber können ohne Zeitverzögerung und Zauberstufewurf extrahiert werden.</li>
|
||||
<li><mark class="marker-green">Patch Vorschlag: Zauberbücher verwerten: Jeder Magier kann Zauberbücher von anderen Magiern verwerten und</mark>
|
||||
<ul>
|
||||
<li><mark class="marker-green">daraus Schriftrollen herstellen. Pro Zauber ist dafür ein Zauberkundewurf notwendig SG 10+(ZG*3,5). Bei Misslingen verschwindet der Zauber aus dem Zauberbuch und ist wertlos. Die Dauer pro Extraktionsvorgang beträgt 1 Tag pro Zaubergrad für jeden nicht trivialen Zauber. Triviale Zauber können ohne Zeitverzögerung und Zauberstufewurf extrahiert werden.</mark></li>
|
||||
<li><mark class="marker-green">wie aus einer Schriftrolle eine Zauber in sein Zauberbuch übertragen, hierbei gibt es eine zusätzliche Zeitdauer von 1 Tag pro Zauberstufe um den Zauber aus dem Zauberbuch zu übertragen. Dieser Vorgang benötigt keinen Wurf. Das lernen dauert 1 h. (siehe oben) Es bedarf nur einen Wurf mit SG 10+(ZG*3,5) zum lernen. Zwischen Abschreiben und Lernen kann Zeit liegen. Vorbereitung kann den Wurf wie erläutert unterstützen.</mark></li>
|
||||
<li><mark class="marker-green">Es sind nicht beide Aktionen möglich. Sollte das übertrage fehlschlagen kann keine Schriftrolle hergestellt werden bis die nächste Stufe errreicht wird. Dann kann erneut gewählt werden welche der beiden Aktion ausgeführt wird.</mark></li>
|
||||
<li><mark class="marker-pink">Motivation: gerade scheint es so das man für das lernen aus dem Zauberbuch erst eine Schriftrolle anfertigen muss, dass scheint umstädnlich und forced mehr würfelei was wenig spaß macht.</mark></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><strong>Triviale Zauber:</strong> Sobald der Magier den Wurf zum Erlernen de Zaubers ohne Vorbereitung mit einer 1 schaffen würde, er mindestens um 2 Grade höhere Zauber wirken kann und die Attributsanforderungen doppelt erfüllt, ist der Zauber für ihn trivial.</li>
|
||||
</ul>
|
||||
<h2>Familiars / Vertraute</h2>
|
||||
<p>Bis jetzt wurde Familiars / Vertraute von Zauberwirken nicht gespielt ignoriert. Sollte dies gewünscht sein sind vorrausichtlich Absprachen und evtl. patches nötig.</p>
|
||||
<p> </p>
|
||||
@@ -0,0 +1,32 @@
|
||||
<!--
|
||||
title: Paladin Änderungen
|
||||
description:
|
||||
published: 1
|
||||
date: 2024-10-03T15:51:52.481Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-10-03T15:36:29.929Z
|
||||
-->
|
||||
|
||||
<h1>Paladin</h1>
|
||||
<h2>Gesinnung</h2>
|
||||
<p>Ein Paladin Kann jede “diagonale” Gesinnung haben (CB, CG, RB, RG). Die Fähigkeiten werden entsprechend angepasst bzw. umbenannt:</p>
|
||||
<ul>
|
||||
<li>“Hand auflegen”:<ul>
|
||||
<li>Gut - Heal</li>
|
||||
<li>Böse - Damage, Rettungswurf 10 + Ch-Mod + Stufe / 2 (max 10), halbiert</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Untote:<ul>
|
||||
<li>Gut - Zerschmettern</li>
|
||||
<li>Böse - Beeindrucken</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Aura:<ul>
|
||||
<li>Gut: +4 gegen Furcht</li>
|
||||
<li>Böse: -4 gegen Furch</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<p> </p>
|
||||
<p>Chaotisch bzw. Rechtschaffene Palas können sich einmal für eine Variante entscheiden</p>
|
||||
@@ -0,0 +1,92 @@
|
||||
<!--
|
||||
title: Schurken Änderungen
|
||||
description:
|
||||
published: 1
|
||||
date: 2025-01-20T18:48:58.075Z
|
||||
tags:
|
||||
editor: ckeditor
|
||||
dateCreated: 2024-10-03T14:55:36.167Z
|
||||
-->
|
||||
|
||||
<h1>Dieb</h1>
|
||||
<h2>Schleichen</h2>
|
||||
<p>Beim Schleichen muss zwischen folgenden States unterschieden werden:</p>
|
||||
<p><strong>Stealth:</strong></p>
|
||||
<p>Man ist komplett verborgen und Gegner wissen nicht das man da ist. Gegner gelten in diesem State dem Dieb / Versteckten gegenüber als auf falschem Fuß, + man erhält die Boni von obscure.</p>
|
||||
<p><strong>Obscure:</strong></p>
|
||||
<p>Man ist teilweise verborgen wird aber ungefähr wahrgenommen. Man erhält gegenüber Gegnern +4 RK, +4 Attack, +15 verstecken. Appliziert durch Unsichtbarkeit, Nebel, uä. Gegner können einen normal targeten.</p>
|
||||
<p><strong>Observed:</strong></p>
|
||||
<p>Man wird beobachtet und wurde deutlich wahrgenommen: -20 Verstecken. Observed ist der normale State. Man kann gleichzeitig observed und obscure sein.</p>
|
||||
<p> </p>
|
||||
<p><strong>Anwendungsbeispiele:</strong></p>
|
||||
<p>Ein Dieb (Verstecken +10) versteckt sich hinter einem Busch am Wegrand um Reisenden aufzulauern. Der Reisende (Spot +5) wirft Entdecken pro Runde um den Dieb zu finden. </p>
|
||||
<p>Rolling: Dieb 15+10 > Wanderer 13+5 → Dieb ist Stealth gegenüber dem Reisenden, was diesen Hilflos macht.</p>
|
||||
<p>Der Dieb führt seinen HA aus uns verliert den Stealth state und erlangt den observed state gegenüber dem Reisenden. Da der Dieb im direkten Kampf unterlegen ist will er sich erneut verstecken. Das kann allerdings nicht klappen da er jetzt -20 auf verstecken erhält (-10 verstecken vs +5 Entdecken). Daher nutzt er einen Feuercracker / Rauchbombe um für eine Runde obscure zu werden. Durch die Obscuirty ist der Gesamtmalus nur -5.</p>
|
||||
<p>Rolling: Dieb 19+5 > Wanderer 8+5 → Dieb erhält erneut den Stealth state und verliert den observed state und kann entweder fliehen oder einen erneuten HA ausführen. </p>
|
||||
<h2>Besonder Angriffe</h2>
|
||||
<p>Es wird unteschieden zwischen einem <strong>hinterhältigen Angriff (HA)</strong> und einem <strong>Flank Attack (FA).</strong></p>
|
||||
<p> </p>
|
||||
<p><strong>HA </strong>wird immer appliziert wenn das Ziel gegenüber dem Dieb als hilflos gilt oder der Dieb stealth ist.</p>
|
||||
<p>Beim <strong>HA </strong>wird der Schaden basierend auf der Stufe des Diebs multipliziert, der Mutlipliaktor kumuliert mit dem Krit-Multiplikator was besonders für Coup de Grace interessant ist:</p>
|
||||
<p> </p>
|
||||
<p><strong>FA</strong> wird immer appliziert wenn der Angreifer gegenüber dem Ziel flankierend, obscure ist oder das Ziel auf falschem Fuß ist.</p>
|
||||
<p>Beim <strong>FA </strong>erhält der Dieb Bonusschaden (ceil(lvl / 2)d6) entsprechend der 3.5 Aufstiegstablle. Der Schaden wird <strong>nicht </strong>mit Krits multipliziert.</p>
|
||||
<p><mark class="marker-yellow">Patchvorschlag: FA wird nur gegeben wenn folgende Condition gemachted ist: When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked. (das ist original 3.5 rule)</mark></p>
|
||||
<p>Extra Schaden Tabelle:</p>
|
||||
<figure class="table" style="text-align:center;">
|
||||
<table>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Level</td>
|
||||
<td>HA</td>
|
||||
<td> </td>
|
||||
<td>Level</td>
|
||||
<td>FA</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1-4 </td>
|
||||
<td>x2 </td>
|
||||
<td> </td>
|
||||
<td>1-2</td>
|
||||
<td>1d6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>5-8 </td>
|
||||
<td>x3 </td>
|
||||
<td> </td>
|
||||
<td>3-4</td>
|
||||
<td>2d6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>9-12 </td>
|
||||
<td>x4 </td>
|
||||
<td> </td>
|
||||
<td>…</td>
|
||||
<td>…</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>13-16 </td>
|
||||
<td>x5 </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>17-20 </td>
|
||||
<td>x5 </td>
|
||||
<td> </td>
|
||||
<td>-19 </td>
|
||||
<td>max </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>21+ </td>
|
||||
<td>x5 </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
<td> </td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</figure>
|
||||
<h2>Uncannny Dodge</h2>
|
||||
<p>Ersatzlos gestrichen.</p>
|
||||
Reference in New Issue
Block a user